.. |
afxres.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing1.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing2.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing3.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing4.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing5.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing6.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing7.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing8.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
cursor1.cur
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
deadguy.bmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
eaxedit.cpp
|
- Fixed some more GCC warnings.
|
2007-12-11 02:38:38 +00:00 |
fb_d3d9.cpp
|
- Fixed: TEAMINFO broke bot parsing for bots with invalid team names by
|
2007-12-22 04:00:25 +00:00 |
fb_d3d9_shaders.h
|
- Added a framework for drawing the 2D screen elements with Direct3D textures.
|
2007-12-20 04:36:43 +00:00 |
fb_ddraw.cpp
|
- Added a framework for drawing the 2D screen elements with Direct3D textures.
|
2007-12-20 04:36:43 +00:00 |
hardware.cpp
|
- Fixed: When the game starts with the net pane open, the abort button
|
2007-12-09 01:14:35 +00:00 |
hardware.h
|
- Added two new cvars (win_x and win_y) that keep track of the window
|
2007-02-13 00:10:16 +00:00 |
helperthread.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
helperthread.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_cd.cpp
|
Note: I have not tried compiling these recent changes under Linux. I wouldn't
|
2006-12-19 04:09:10 +00:00 |
i_crash.cpp
|
- Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the
|
2007-03-29 01:03:50 +00:00 |
i_input.cpp
|
- Fixed: When the game starts with the net pane open, the abort button
|
2007-12-09 01:14:35 +00:00 |
i_input.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
i_main.cpp
|
- Fixed: ShowErrorPane deleted the StartScreen instead of just calling
|
2007-04-22 07:45:18 +00:00 |
i_movie.cpp
|
- Added two new cvars (win_x and win_y) that keep track of the window
|
2007-02-13 00:10:16 +00:00 |
i_system.cpp
|
- New: On Windows, the game now checks the registry to see if you have Steam
|
2007-12-06 19:15:07 +00:00 |
i_system.h
|
- New: On Windows, the game now checks the registry to see if you have Steam
|
2007-12-06 19:15:07 +00:00 |
icon1.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
resource.h
|
- Added simulation of Hexen's startup screen (currently minus net notches).
|
2007-01-05 04:21:14 +00:00 |
st_start.cpp
|
- Fixed: When the game starts with the net pane open, the abort button
|
2007-12-09 01:14:35 +00:00 |
win32iface.h
|
- Fixed: TEAMINFO broke bot parsing for bots with invalid team names by
|
2007-12-22 04:00:25 +00:00 |
win32video.cpp
|
- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
|
2006-12-29 20:28:23 +00:00 |
winres.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
wrappers.nas
|
- Fixed some more GCC warnings.
|
2007-12-11 02:38:38 +00:00 |
zdoom.exe.manifest
|
- Fixed: The new sound pausing on menu open interrupted Strife conversations.
|
2006-05-23 04:25:49 +00:00 |
zdoom.rc
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
zdoom.RES
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |