- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables

both named item.
- Switched ddraw.dll to be delay loaded. With D3D9 now being the default
  display code, this avoids wasting time loading DDraw if it isn't needed.
- Fixed: The Win32 I_FatalError() did not set alreadyThrown, so it could get
  stuck in an endless fatal error loop.

SVN r433 (trunk)
This commit is contained in:
Randy Heit 2006-12-29 20:28:23 +00:00
parent b2b28fa2f5
commit 82cf5d703f
8 changed files with 680 additions and 656 deletions

View file

@ -1,14 +1,22 @@
December 28, 2006
- Fixed: The SDL input code must convert the event.data1 to uppercase.
- Added more resolution options when playing windowed under SDL.
- Changed SDL mouse handling to be basically identical to the (non-DirectInput)
Win32 code. The mouse is polled periodically and constantly warped to the
center of the window. Despite what the SDL docs specify, SDL_WM_GrabInput()
is apparently no longer a reliable means of obtaining continuous relative
mouse motion events.
- Fixed: The non-Windows implementation of I_FindClose() did not check for -1
handles.
- Fixed all the warnings from GCC 4.2, including a handful that were present in
December 29, 2006
- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
both named item.
- Switched ddraw.dll to be delay loaded. With D3D9 now being the default
display code, this avoids wasting time loading DDraw if it isn't needed.
December 28, 2006
- Fixed: The Win32 I_FatalError() did not set alreadyThrown, so it could get
stuck in an endless fatal error loop.
- Fixed: The SDL input code must convert the event.data1 to uppercase.
- Added more resolution options when playing windowed under SDL.
- Changed SDL mouse handling to be basically identical to the (non-DirectInput)
Win32 code. The mouse is polled periodically and constantly warped to the
center of the window. Despite what the SDL docs specify, SDL_WM_GrabInput()
is apparently no longer a reliable means of obtaining continuous relative
mouse motion events.
- Fixed: The non-Windows implementation of I_FindClose() did not check for -1
handles.
- Fixed all the warnings from GCC 4.2, including a handful that were present in
older GCCs.
- Fixed: The VC++ project was not set up to redefine RM using del in
wadsrc/Makefile, nor did it use the makefile for cleaning.

View file

@ -843,7 +843,7 @@ void G_Ticker ()
}
if (ToggleFullscreen)
{
{
static char toggle_fullscreen[] = "toggle fullscreen";
ToggleFullscreen = false;
AddCommandString (toggle_fullscreen);

View file

@ -137,25 +137,25 @@ TArray<level_info_t> wadlevelinfos;
// MAPINFO is parsed slightly differently when the map name is just a number.
static bool HexenHack;
static char unnamed[] = "Unnamed";
static level_info_t TheDefaultLevelInfo =
{
"", // mapname
0, // levelnum
"", // pname,
"", // nextmap
"", // secretmap
"SKY1", // skypic1
0, // cluster
0, // partime
0, // sucktime
0, // flags
NULL, // music
unnamed, // level_name
"COLORMAP", // fadetable
+8, // WallVertLight
-8 // WallHorizLight
static level_info_t TheDefaultLevelInfo =
{
"", // mapname
0, // levelnum
"", // pname,
"", // nextmap
"", // secretmap
"SKY1", // skypic1
0, // cluster
0, // partime
0, // sucktime
0, // flags
NULL, // music
unnamed, // level_name
"COLORMAP", // fadetable
+8, // WallVertLight
-8 // WallHorizLight
};
static cluster_info_t TheDefaultClusterInfo = { 0 };

View file

@ -2761,7 +2761,7 @@ CCMD (menu_mididevice)
#endif
static void MakeSoundChanges (void)
{
{
static char snd_reset[] = "snd_reset";
AddCommandString (snd_reset);
}

View file

@ -890,7 +890,7 @@ void APlayerPawn::GiveDefaultInventory ()
}
else
{
AInventory *item = static_cast<AInventory *>(Spawn (ti, 0,0,0, NO_REPLACE));
item = static_cast<AInventory *>(Spawn (ti, 0,0,0, NO_REPLACE));
item->Amount = di->amount;
if (item->IsKindOf (RUNTIME_CLASS (AWeapon)))
{

View file

@ -520,6 +520,7 @@ void STACK_ARGS I_FatalError (const char *error, ...)
if (!alreadyThrown) // ignore all but the first message -- killough
{
alreadyThrown = true;
char errortext[MAX_ERRORTEXT];
int index;
va_list argptr;

View file

@ -73,6 +73,7 @@
IMPLEMENT_ABSTRACT_CLASS(BaseWinFB)
typedef IDirect3D9 *(WINAPI *DIRECT3DCREATE9FUNC)(UINT SDKVersion);
typedef HRESULT (WINAPI *DIRECTDRAWCREATEFUNC)(GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
@ -95,6 +96,7 @@ EXTERN_CVAR (Float, Gamma)
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static HMODULE D3D9_dll;
static HMODULE DDraw_dll;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
@ -154,7 +156,7 @@ bool Win32Video::InitD3D9 ()
return false;
}
// Create the IDirect3D object.
// Obtain an IDirect3D interface.
if ((direct3d_create_9 = (DIRECT3DCREATE9FUNC)GetProcAddress (D3D9_dll, "Direct3DCreate9")) == NULL)
{
goto closelib;
@ -201,12 +203,25 @@ closelib:
void Win32Video::InitDDraw ()
{
DIRECTDRAWCREATEFUNC directdraw_create;
LPDIRECTDRAW ddraw1;
STARTLOG;
HRESULT dderr;
dderr = DirectDrawCreate (NULL, &ddraw1, NULL);
// Load the DirectDraw library.
if ((DDraw_dll = LoadLibraryA ("ddraw.dll")) == NULL)
{
I_FatalError ("Could not load ddraw.dll");
}
// Obtain an IDirectDraw interface.
if ((directdraw_create = (DIRECTDRAWCREATEFUNC)GetProcAddress (DDraw_dll, "DirectDrawCreate")) == NULL)
{
I_FatalError ("The system file ddraw.dll is missing the DirectDrawCreate export");
}
dderr = directdraw_create (NULL, &ddraw1, NULL);
if (FAILED(dderr))
I_FatalError ("Could not create DirectDraw object: %08lx", dderr);

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