qzdoom-gpl/wadsrc/decorate
Christoph Oelckers a329efe9a4 - Added a check to Wads.CheckNumForName to return -1 for names longer than
8 characters which contain path separators.
- Fixed: Hires texture replacement must replace all matching textures, not
  just the first one found. This is particularly important for icons based
  on sprites.
- added a con_alpha CVAR to set the console's translucency.
- Added MartinHowe's submission for A_CustomBulletAttack aimfacing parameter.
- Added MartinHowe's submission for A_PlaySoundEx attenuation parameter.
- Fixed: Bots shouldn't target friendly monsters.
- Fixed a typo in sbarinfo.cpp (noatribox instead of noartibox.)

SVN r654 (trunk)
2007-12-28 11:17:52 +00:00
..
doom - Fixed: The second flash state of the chaingun called A_Light1 instead of A_Light2. 2007-12-22 14:29:01 +00:00
heretic - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
hexen - fixed TableShit9 definition 2007-11-18 08:05:33 +00:00
raven - Converted Heretic's Clink (Sabreclaw) to DECORATE. 2006-11-25 12:25:05 +00:00
shared November 11, 2007 (Changes by Graf Zahl) 2007-11-11 09:02:04 +00:00
strife - Fixed: The StrifePlayer defined the wrong color range for its translations. 2007-12-20 08:44:45 +00:00
constants.txt - Added SnowKate709's A_LookEx submission. 2007-12-20 20:37:06 +00:00
decorate.txt - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
nativeclasses.txt - Added a check to Wads.CheckNumForName to return -1 for names longer than 2007-12-28 11:17:52 +00:00