qzdoom-gpl/src/g_heretic/a_hereticartifacts.cpp
Christoph Oelckers 4e60ea0252 - made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00

77 lines
1.6 KiB
C++

/*
#include "info.h"
#include "a_pickups.h"
#include "a_artifacts.h"
#include "gstrings.h"
#include "p_local.h"
#include "s_sound.h"
#include "thingdef/thingdef.h"
*/
// Tome of power ------------------------------------------------------------
class AArtiTomeOfPower : public APowerupGiver
{
DECLARE_CLASS (AArtiTomeOfPower, APowerupGiver)
public:
bool Use (bool pickup);
};
IMPLEMENT_CLASS (AArtiTomeOfPower)
bool AArtiTomeOfPower::Use (bool pickup)
{
if (Owner->player->morphTics && (Owner->player->MorphStyle & MORPH_UNDOBYTOMEOFPOWER))
{ // Attempt to undo chicken
if (!P_UndoPlayerMorph (Owner->player, Owner->player, MORPH_UNDOBYTOMEOFPOWER))
{ // Failed
if (!(Owner->player->MorphStyle & MORPH_FAILNOTELEFRAG))
{
P_DamageMobj (Owner, NULL, NULL, TELEFRAG_DAMAGE, NAME_Telefrag);
}
}
else
{ // Succeeded
S_Sound (Owner, CHAN_VOICE, "*evillaugh", 1, ATTN_IDLE);
}
return true;
}
else
{
return Super::Use (pickup);
}
}
// Time bomb ----------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_TimeBomb)
{
PARAM_ACTION_PROLOGUE;
self->AddZ(32, false);
self->RenderStyle = STYLE_Add;
self->Alpha = 1.;
P_RadiusAttack (self, self->target, 128, 128, self->DamageType, RADF_HURTSOURCE);
P_CheckSplash(self, 128);
return 0;
}
class AArtiTimeBomb : public AInventory
{
DECLARE_CLASS (AArtiTimeBomb, AInventory)
public:
bool Use (bool pickup);
};
IMPLEMENT_CLASS (AArtiTimeBomb)
bool AArtiTimeBomb::Use (bool pickup)
{
AActor *mo = Spawn("ActivatedTimeBomb",
Owner->Vec3Angle(24., Owner->Angles.Yaw, - Owner->Floorclip), ALLOW_REPLACE);
mo->target = Owner;
return true;
}