qzdoom-gpl/src/g_heretic
Christoph Oelckers 1703842a94 - fixed some issues with teleport fog:
* many calls didn't use TELEFOGHEIGHT, mostly those coming from external code submissions that never were tested on anything but Doom. Addressed by adding this value inside P_SpawnTeleportFog and making the distinction between projectiles and non-projectiles from P_Teleport also part of this function.
* there were still a few places which spawned the teleport fog directly, skipping all the added features of P_SpawnTeleportFog.
2016-06-06 10:48:40 +02:00
..
a_chicken.cpp - make weapon sprite offsets floats. 2016-03-21 01:16:34 +01:00
a_dsparil.cpp - fixed some issues with teleport fog: 2016-06-06 10:48:40 +02:00
a_hereticartifacts.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
a_hereticimp.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_hereticmisc.cpp - fixed some issues with teleport fog: 2016-06-06 10:48:40 +02:00
a_hereticweaps.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
a_ironlich.cpp - converted the last fixed point remnants in g_heretic. 2016-03-21 10:24:52 +01:00
a_knight.cpp - made AActor::gravity and FMapThing::gravity floats. 2016-03-21 00:51:19 +01:00
a_wizard.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00