qzdoom-gpl/src/gl
alexey.lysiuk cbcde3a950 Fixed check for alpha channel in texture to select hqNx upscaling mode
Now it's the initial check with the adjustment in mode indices only, as old hqNx MMX indices (4..6) are now occupied by generic hqNx implementation
See http://forum.drdteam.org/viewtopic.php?t=6872
2016-04-04 12:13:50 +02:00
..
data - refactoring of portal grouping for the renderer, to allow more efficient clipping. 2016-03-04 14:10:13 +01:00
dynlights - that portal check was not correct. 2016-03-10 15:15:37 +01:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - fixed: The portal link table was not created when there were no sector portals. 2016-03-12 17:43:36 +01:00
renderer - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
scene - fixed: The portal link table was not created when there were no sector portals. 2016-03-12 17:43:36 +01:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
stereo3d Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet... 2015-12-31 11:57:21 -05:00
system Fixed wrong starting frame for wipe animation 2016-03-15 11:49:56 +01:00
textures Fixed check for alpha channel in texture to select hqNx upscaling mode 2016-04-04 12:13:50 +02:00
unused - moved gl_builddraw.cpp to a new 'unused' directory and also added gl_sections, which is needed by the Build algorithm to preprocess the level. 2016-02-02 12:07:07 +01:00
utility - remove the GLWallLightEntry type. Everything it contains can be retrieved from the existing lightlist just as easily, and this approach avoids a lot of memory allocations. 2016-02-01 01:03:34 +01:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00