mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-03 08:52:59 +00:00
- fixed: The portal link table was not created when there were no sector portals.
- fixed: P_TryMove could loop endlessly over a list of static portals when there was an error during portal creation.
This commit is contained in:
parent
f0192a2349
commit
ae1571158c
4 changed files with 33 additions and 29 deletions
|
@ -865,9 +865,9 @@ void gl_RenderModel(GLSprite * spr)
|
|||
// [BB] Workaround for the missing pitch information.
|
||||
if ( (smf->flags & MDL_PITCHFROMMOMENTUM) )
|
||||
{
|
||||
const double x = static_cast<double>(spr->actor->velx);
|
||||
const double y = static_cast<double>(spr->actor->vely);
|
||||
const double z = static_cast<double>(spr->actor->velz);
|
||||
const double x = static_cast<double>(spr->actor->vel.x);
|
||||
const double y = static_cast<double>(spr->actor->vel.y);
|
||||
const double z = static_cast<double>(spr->actor->vel.z);
|
||||
|
||||
// [BB] Calculate the pitch using spherical coordinates.
|
||||
if(z || x || y) pitch = float(atan( z/sqrt(x*x+y*y) ) / M_PI * 180);
|
||||
|
|
|
@ -517,7 +517,7 @@ void GLSprite::Process(AActor* thing,sector_t * sector)
|
|||
if (viewz >= thingpos.z - 2 * FRACUNIT && viewz <= thingpos.z + thing->height + 2 * FRACUNIT)
|
||||
{
|
||||
// exclude vertically moving objects from this check.
|
||||
if (!(thing->velx == 0 && thing->vely == 0 && thing->velz != 0))
|
||||
if (!(thing->vel.x == 0 && thing->vel.y == 0 && thing->vel.z != 0))
|
||||
{
|
||||
if (!gl_FindModelFrame(thing->GetClass(), spritenum, thing->frame, false))
|
||||
{
|
||||
|
|
|
@ -2287,9 +2287,12 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y,
|
|||
{
|
||||
fixed_t bestfrac = FIXED_MAX;
|
||||
spechit_t besthit;
|
||||
int besthitnum;
|
||||
// find the portal nearest to the crossing actor
|
||||
for (auto &spec : portalhit)
|
||||
for (unsigned i = 0; i < portalhit.Size();i++)
|
||||
{
|
||||
auto &spec = portalhit[i];
|
||||
|
||||
line_t *ld = spec.line;
|
||||
if (ld->frontsector->PortalGroup != thing->Sector->PortalGroup) continue; // must be in the same group to be considered valid.
|
||||
|
||||
|
@ -2305,12 +2308,14 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y,
|
|||
{
|
||||
besthit = spec;
|
||||
bestfrac = frac;
|
||||
besthitnum = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bestfrac < FIXED_MAX)
|
||||
{
|
||||
portalhit.Delete(besthitnum);
|
||||
line_t *ld = besthit.line;
|
||||
FLinePortal *port = ld->getPortal();
|
||||
if (port->mType == PORTT_LINKED)
|
||||
|
@ -2370,7 +2375,10 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y,
|
|||
}
|
||||
R_AddInterpolationPoint(hit);
|
||||
}
|
||||
if (port->mType == PORTT_LINKED) continue;
|
||||
if (port->mType == PORTT_LINKED)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -933,7 +933,7 @@ void P_CreateLinkedPortals()
|
|||
TThinkerIterator<AStackPoint> it;
|
||||
AStackPoint *mo;
|
||||
TArray<AStackPoint *> orgs;
|
||||
int id = 0;
|
||||
int id = 1;
|
||||
bool bogus = false;
|
||||
|
||||
while ((mo = it.Next()))
|
||||
|
@ -952,36 +952,32 @@ void P_CreateLinkedPortals()
|
|||
}
|
||||
}
|
||||
}
|
||||
if (orgs.Size() == 0)
|
||||
if (orgs.Size() != 0)
|
||||
{
|
||||
// Create the 0->0 translation which is always needed.
|
||||
Displacements.Create(1);
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < numsectors; i++)
|
||||
{
|
||||
for (int j = 0; j < 2; j++)
|
||||
for (int i = 0; i < numsectors; i++)
|
||||
{
|
||||
AActor *box = sectors[i].SkyBoxes[j];
|
||||
if (box != NULL && box->special1 == SKYBOX_LINKEDPORTAL)
|
||||
for (int j = 0; j < 2; j++)
|
||||
{
|
||||
secplane_t &plane = j == 0 ? sectors[i].floorplane : sectors[i].ceilingplane;
|
||||
if (plane.a || plane.b)
|
||||
AActor *box = sectors[i].SkyBoxes[j];
|
||||
if (box != NULL && box->special1 == SKYBOX_LINKEDPORTAL)
|
||||
{
|
||||
// The engine cannot deal with portals on a sloped plane.
|
||||
sectors[i].SkyBoxes[j] = NULL;
|
||||
Printf("Portal on %s of sector %d is sloped and will be disabled\n", j==0? "floor":"ceiling", i);
|
||||
secplane_t &plane = j == 0 ? sectors[i].floorplane : sectors[i].ceilingplane;
|
||||
if (plane.a || plane.b)
|
||||
{
|
||||
// The engine cannot deal with portals on a sloped plane.
|
||||
sectors[i].SkyBoxes[j] = NULL;
|
||||
Printf("Portal on %s of sector %d is sloped and will be disabled\n", j == 0 ? "floor" : "ceiling", i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Group all sectors, starting at each portal origin.
|
||||
id = 1;
|
||||
for (unsigned i = 0; i < orgs.Size(); i++)
|
||||
{
|
||||
if (CollectSectors(id, orgs[i]->Sector)) id++;
|
||||
if (CollectSectors(id, orgs[i]->Mate->Sector)) id++;
|
||||
// Group all sectors, starting at each portal origin.
|
||||
for (unsigned i = 0; i < orgs.Size(); i++)
|
||||
{
|
||||
if (CollectSectors(id, orgs[i]->Sector)) id++;
|
||||
if (CollectSectors(id, orgs[i]->Mate->Sector)) id++;
|
||||
}
|
||||
}
|
||||
for (unsigned i = 0; i < linePortals.Size(); i++)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue