qzdoom-gpl/src/win32
Randy Heit bec0d3438f GCC fixes.
SVN r677 (trunk)
2008-01-08 01:48:33 +00:00
..
afxres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing2.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing3.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing4.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing5.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing6.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing7.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing8.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
cursor1.cur Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
deadguy.bmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
eaxedit.cpp - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
fb_d3d9.cpp - Added back the code to allow some variation to the players' shades when 2008-01-06 04:03:33 +00:00
fb_d3d9_shaders.h - Added back the code to allow some variation to the players' shades when 2008-01-06 04:03:33 +00:00
fb_d3d9_wipe.cpp GCC fixes. 2008-01-08 01:48:33 +00:00
fb_ddraw.cpp - Added a framework for drawing the 2D screen elements with Direct3D textures. 2007-12-20 04:36:43 +00:00
hardware.cpp - Fixed: When the game starts with the net pane open, the abort button 2007-12-09 01:14:35 +00:00
hardware.h - Added two new cvars (win_x and win_y) that keep track of the window 2007-02-13 00:10:16 +00:00
helperthread.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
helperthread.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_cd.cpp Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
i_crash.cpp - Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the 2007-03-29 01:03:50 +00:00
i_input.cpp - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
i_input.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
i_main.cpp - Fixed: ShowErrorPane deleted the StartScreen instead of just calling 2007-04-22 07:45:18 +00:00
i_movie.cpp - Added two new cvars (win_x and win_y) that keep track of the window 2007-02-13 00:10:16 +00:00
i_system.cpp - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00
i_system.h - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00
icon1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
resource.h - Added simulation of Hexen's startup screen (currently minus net notches). 2007-01-05 04:21:14 +00:00
st_start.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
win32iface.h - Added back the code to allow some variation to the players' shades when 2008-01-06 04:03:33 +00:00
win32video.cpp - Fixed: APlayerPawn::GiveDefaultInventory() used two different variables 2006-12-29 20:28:23 +00:00
winres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
wrappers.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
zdoom.exe.manifest - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
zdoom.rc - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
zdoom.RES Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00