qzdoom-gpl/src/gl/textures/gl_skyboxtexture.cpp
Christoph Oelckers 8b6e09ca09 - changed the license of the OpenGL renderer to LGPL v3.
This was done to clean up the license and to ensure that any commercial fork of the engine has to obey the far stricter requirements concerning source distribution. The old license was compatible with GPLv2 whereas combining GPLv2 and LGPLv3 force a license upgrade to GPLv3. The license of code that originates from ZDoomGL has not been changed.
2016-09-14 20:01:13 +02:00

201 lines
5.1 KiB
C++

//
//---------------------------------------------------------------------------
//
// Copyright(C) 2004-2016 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
#include "doomtype.h"
#include "sc_man.h"
#include "w_wad.h"
#include "textures/textures.h"
#include "gl/textures/gl_skyboxtexture.h"
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
FSkyBox::FSkyBox()
{
faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5]=NULL;
UseType=TEX_Override;
gl_info.bSkybox = true;
fliptop = false;
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
FSkyBox::~FSkyBox()
{
// The faces are only referenced but not owned so don't delete them.
}
//-----------------------------------------------------------------------------
//
// If something attempts to use this as a texture just pass the information of the first face.
//
//-----------------------------------------------------------------------------
const BYTE *FSkyBox::GetColumn (unsigned int column, const Span **spans_out)
{
if (faces[0]) return faces[0]->GetColumn(column, spans_out);
return NULL;
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
const BYTE *FSkyBox::GetPixels ()
{
if (faces[0]) return faces[0]->GetPixels();
return NULL;
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
int FSkyBox::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
{
if (faces[0]) return faces[0]->CopyTrueColorPixels(bmp, x, y, rotate, inf);
return 0;
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
bool FSkyBox::UseBasePalette()
{
return false; // not really but here it's not important.
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
void FSkyBox::Unload ()
{
//for(int i=0;i<6;i++) if (faces[i]) faces[i]->Unload();
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
void gl_ParseSkybox(FScanner &sc)
{
int facecount=0;
sc.MustGetString();
FSkyBox * sb = new FSkyBox;
sb->Name = sc.String;
sb->Name.ToUpper();
if (sc.CheckString("fliptop"))
{
sb->fliptop = true;
}
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
sc.MustGetString();
if (facecount<6)
{
sb->faces[facecount] = TexMan[TexMan.GetTexture(sc.String, FTexture::TEX_Wall, FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_Overridable)];
}
facecount++;
}
if (facecount != 3 && facecount != 6)
{
sc.ScriptError("%s: Skybox definition requires either 3 or 6 faces", sb->Name.GetChars());
}
sb->SetSize();
TexMan.AddTexture(sb);
}
//-----------------------------------------------------------------------------
//
// gl_ParseVavoomSkybox
//
//-----------------------------------------------------------------------------
void gl_ParseVavoomSkybox()
{
int lump = Wads.CheckNumForName("SKYBOXES");
if (lump < 0) return;
FScanner sc(lump);
while (sc.GetString())
{
int facecount=0;
int maplump = -1;
FSkyBox * sb = new FSkyBox;
sb->Name = sc.String;
sb->Name.ToUpper();
sb->fliptop = true;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
if (facecount<6)
{
sc.MustGetStringName("{");
sc.MustGetStringName("map");
sc.MustGetString();
maplump = Wads.CheckNumForFullName(sc.String, true);
FTexture *tex = TexMan.FindTexture(sc.String, FTexture::TEX_Wall, FTextureManager::TEXMAN_TryAny);
if (tex == NULL)
{
Printf("Texture '%s' not found in Vavoom skybox '%s'\n", sc.String, sb->Name.GetChars());
}
sb->faces[facecount] = tex;
sc.MustGetStringName("}");
}
facecount++;
}
if (facecount != 6)
{
sc.ScriptError("%s: Skybox definition requires 6 faces", sb->Name.GetChars());
}
sb->SetSize();
TexMan.AddTexture(sb);
}
}