mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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92 lines
1.7 KiB
C++
92 lines
1.7 KiB
C++
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#ifndef __GLTEXTURE_H
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#define __GLTEXTURE_H
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#ifdef LoadImage
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#undef LoadImage
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#endif
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#define SHADED_TEXTURE -1
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#define DIRECT_PALETTE -2
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#include "tarray.h"
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#include "gl/system/gl_interface.h"
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class FCanvasTexture;
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class AActor;
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typedef TMap<int, bool> SpriteHits;
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// For error catching while changing parameters.
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enum EInvalid
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{
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Invalid = 0
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};
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enum
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{
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GLT_CLAMPX=1,
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GLT_CLAMPY=2
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};
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class FHardwareTexture
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{
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public:
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enum
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{
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MAX_TEXTURES = 16
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};
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private:
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struct TranslatedTexture
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{
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unsigned int glTexID;
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int translation;
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bool mipmapped;
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void Delete();
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};
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public:
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static unsigned int lastbound[MAX_TEXTURES];
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static int GetTexDimension(int value)
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{
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if (value > gl.max_texturesize) return gl.max_texturesize;
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return value;
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}
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static void InitGlobalState() { for (int i = 0; i < MAX_TEXTURES; i++) lastbound[i] = 0; }
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private:
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short texwidth, texheight;
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bool forcenocompression;
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TranslatedTexture glDefTex;
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TArray<TranslatedTexture> glTex_Translated;
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unsigned int glDepthID; // only used by camera textures
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TranslatedTexture * GetTexID(int translation);
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int GetDepthBuffer();
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void Resize(int width, int height, unsigned char *src_data, unsigned char *dst_data);
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public:
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FHardwareTexture(int w, int h, bool nocompress);
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~FHardwareTexture();
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static void Unbind(int texunit);
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static void UnbindAll();
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void BindToFrameBuffer();
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unsigned int Bind(int texunit, int translation, bool needmipmap);
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unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const FString &name);
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unsigned int GetTextureHandle(int translation);
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void Clean(bool all);
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void CleanUnused(SpriteHits &usedtranslations);
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};
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#endif
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