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a_action.cpp
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a_action.h
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a_armor.cpp
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- Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
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2014-11-24 22:22:29 -05:00 |
a_artifacts.cpp
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- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
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2015-08-16 08:50:22 +02:00 |
a_artifacts.h
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- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
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2015-08-16 08:50:22 +02:00 |
a_bridge.cpp
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- fixed: Bridge needs to call Super::Destroy.
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2013-09-15 23:11:55 +02:00 |
a_camera.cpp
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a_debris.cpp
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a_decals.cpp
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- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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2015-06-07 09:41:44 +02:00 |
a_fastprojectile.cpp
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a_flashfader.cpp
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a_fountain.cpp
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a_hatetarget.cpp
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a_keys.cpp
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- allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them.
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2014-05-29 17:30:01 +02:00 |
a_keys.h
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a_lightning.cpp
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- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
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2016-01-06 12:56:35 +01:00 |
a_lightning.h
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a_mapmarker.cpp
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a_morph.cpp
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Merge branch 'master' of https://github.com/crimsondusk/zdoom
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2015-04-30 10:03:50 +02:00 |
a_morph.h
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- Added MORPH_UNDOALWAYS for morph powerups.
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2015-04-03 12:16:27 -05:00 |
a_movingcamera.cpp
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- adapted AActor to use TFlags
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2015-04-04 19:40:43 +03:00 |
a_pickups.cpp
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- added a HealthFactor skill property.
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2015-11-29 12:58:17 +01:00 |
a_pickups.h
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Cleanup the zoom/reload/userX handling for A_WeaponReady
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2015-12-31 16:46:19 -06:00 |
a_puzzleitems.cpp
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a_quake.cpp
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- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
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2016-01-10 17:52:41 +01:00 |
a_randomspawner.cpp
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Fixed MSVC warning in a_randomspawner.cpp
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2015-10-11 09:28:38 +03:00 |
a_secrettrigger.cpp
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- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
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2014-05-29 17:50:14 +02:00 |
a_sectoraction.cpp
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Show sector action boundaries on the automap like line specials are.
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2015-09-12 04:47:49 +03:00 |
a_setcolor.cpp
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a_sharedglobal.h
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- moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code.
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2016-01-11 15:29:44 +01:00 |
a_skies.cpp
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- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
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2016-01-12 21:34:41 +01:00 |
a_soundenvironment.cpp
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a_soundsequence.cpp
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a_spark.cpp
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a_specialspot.cpp
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- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
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2016-01-10 17:52:41 +01:00 |
a_specialspot.h
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a_waterzone.cpp
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a_weaponpiece.cpp
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a_weaponpiece.h
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a_weapons.cpp
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Cleanup the zoom/reload/userX handling for A_WeaponReady
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2015-12-31 16:46:19 -06:00 |
hudmessages.cpp
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- added GetAspectRatio function to ACS.
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2015-12-06 09:59:02 +01:00 |
sbar.h
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- added GetAspectRatio function to ACS.
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2015-12-06 09:59:02 +01:00 |
sbar_mugshot.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
sbarinfo.cpp
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- Fixed: Regression with centered coordinates.
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2015-01-26 15:00:36 -05:00 |
sbarinfo.h
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sbarinfo_commands.cpp
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- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
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2015-05-20 13:10:08 -04:00 |
shared_hud.cpp
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- Strife game code refactored for coordinates.
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2016-01-19 11:50:07 +01:00 |
shared_sbar.cpp
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- Strife game code refactored for coordinates.
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2016-01-19 11:50:07 +01:00 |