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https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 09:11:17 +00:00
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
- removed unused SpreadCeilingPortal function.
This commit is contained in:
parent
61e48013dc
commit
37f18055af
7 changed files with 25 additions and 66 deletions
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@ -517,8 +517,8 @@ size_t DObject::StaticPointerSubstitution (DObject *old, DObject *notOld)
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#define SECTOR_CHECK(f,t) \
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if (sectors[i].f.p == static_cast<t *>(old)) { sectors[i].f = static_cast<t *>(notOld); changed++; }
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SECTOR_CHECK( SoundTarget, AActor );
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SECTOR_CHECK( CeilingSkyBox, ASkyViewpoint );
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SECTOR_CHECK( FloorSkyBox, ASkyViewpoint );
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SECTOR_CHECK( SkyBoxes[sector_t::ceiling], ASkyViewpoint );
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SECTOR_CHECK( SkyBoxes[sector_t::floor], ASkyViewpoint );
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SECTOR_CHECK( SecActTarget, ASectorAction );
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SECTOR_CHECK( floordata, DSectorEffect );
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SECTOR_CHECK( ceilingdata, DSectorEffect );
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@ -640,8 +640,8 @@ size_t DSectorMarker::PropagateMark()
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{
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sector_t *sec = §ors[SecNum + i];
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GC::Mark(sec->SoundTarget);
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GC::Mark(sec->CeilingSkyBox);
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GC::Mark(sec->FloorSkyBox);
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GC::Mark(sec->SkyBoxes[sector_t::ceiling]);
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GC::Mark(sec->SkyBoxes[sector_t::floor]);
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GC::Mark(sec->SecActTarget);
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GC::Mark(sec->floordata);
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GC::Mark(sec->ceilingdata);
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@ -67,13 +67,13 @@ void ASkyViewpoint::Destroy ()
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// remove all sector references to ourselves.
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for (int i = 0; i <numsectors; i++)
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{
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if (sectors[i].FloorSkyBox == this)
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if (sectors[i].SkyBoxes[sector_t::floor] == this)
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{
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sectors[i].FloorSkyBox = NULL;
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sectors[i].SkyBoxes[sector_t::floor] = NULL;
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}
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if (sectors[i].CeilingSkyBox == this)
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if (sectors[i].SkyBoxes[sector_t::ceiling] == this)
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{
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sectors[i].CeilingSkyBox = NULL;
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sectors[i].SkyBoxes[sector_t::ceiling] = NULL;
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}
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}
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if (level.DefaultSkybox == this)
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@ -129,12 +129,12 @@ void ASkyPicker::PostBeginPlay ()
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{
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if (0 == (args[1] & 2))
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{
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Sector->CeilingSkyBox = box;
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Sector->SkyBoxes[sector_t::ceiling] = box;
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if (box == NULL) Sector->MoreFlags |= SECF_NOCEILINGSKYBOX; // sector should ignore the level's default skybox
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}
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if (0 == (args[1] & 1))
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{
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Sector->FloorSkyBox = box;
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Sector->SkyBoxes[sector_t::floor] = box;
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if (box == NULL) Sector->MoreFlags |= SECF_NOFLOORSKYBOX; // sector should ignore the level's default skybox
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}
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}
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@ -418,7 +418,7 @@ void P_SerializeWorld (FArchive &arc)
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<< sec->sky
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<< sec->MoreFlags
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<< sec->Flags
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<< sec->FloorSkyBox << sec->CeilingSkyBox
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<< sec->SkyBoxes[sector_t::floor] << sec->SkyBoxes[sector_t::ceiling]
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<< sec->ZoneNumber;
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if (SaveVersion < 4529)
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{
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@ -805,16 +805,8 @@ int sector_t::GetCeilingLight () const
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ASkyViewpoint *sector_t::GetSkyBox(int which)
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{
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if (which == floor)
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{
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if (FloorSkyBox != NULL) return FloorSkyBox;
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if (MoreFlags & SECF_NOFLOORSKYBOX) return NULL;
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}
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else
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{
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if (CeilingSkyBox != NULL) return CeilingSkyBox;
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if (MoreFlags & SECF_NOCEILINGSKYBOX) return NULL;
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}
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if (SkyBoxes[which] != NULL) return SkyBoxes[which];
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if (MoreFlags & (SECF_NOFLOORSKYBOX << which)) return NULL;
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return level.DefaultSkybox;
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}
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@ -909,10 +909,10 @@ static void SetupFloorPortal (AStackPoint *point)
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{
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NActorIterator it (NAME_LowerStackLookOnly, point->tid);
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sector_t *Sector = point->Sector;
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Sector->FloorSkyBox = static_cast<ASkyViewpoint*>(it.Next());
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if (Sector->FloorSkyBox != NULL && Sector->FloorSkyBox->bAlways)
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Sector->SkyBoxes[sector_t::floor] = static_cast<ASkyViewpoint*>(it.Next());
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if (Sector->SkyBoxes[sector_t::floor] != NULL && Sector->SkyBoxes[sector_t::floor]->bAlways)
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{
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Sector->FloorSkyBox->Mate = point;
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Sector->SkyBoxes[sector_t::floor]->Mate = point;
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if (Sector->GetAlpha(sector_t::floor) == OPAQUE)
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Sector->SetAlpha(sector_t::floor, Scale (point->args[0], OPAQUE, 255));
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}
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@ -922,48 +922,15 @@ static void SetupCeilingPortal (AStackPoint *point)
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{
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NActorIterator it (NAME_UpperStackLookOnly, point->tid);
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sector_t *Sector = point->Sector;
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Sector->CeilingSkyBox = static_cast<ASkyViewpoint*>(it.Next());
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if (Sector->CeilingSkyBox != NULL && Sector->CeilingSkyBox->bAlways)
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Sector->SkyBoxes[sector_t::ceiling] = static_cast<ASkyViewpoint*>(it.Next());
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if (Sector->SkyBoxes[sector_t::ceiling] != NULL && Sector->SkyBoxes[sector_t::ceiling]->bAlways)
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{
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Sector->CeilingSkyBox->Mate = point;
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Sector->SkyBoxes[sector_t::ceiling]->Mate = point;
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if (Sector->GetAlpha(sector_t::ceiling) == OPAQUE)
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Sector->SetAlpha(sector_t::ceiling, Scale (point->args[0], OPAQUE, 255));
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}
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}
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static bool SpreadCeilingPortal(AStackPoint *pt, fixed_t alpha, sector_t *sector)
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{
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bool fail = false;
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sector->validcount = validcount;
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for(int i=0; i<sector->linecount; i++)
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{
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line_t *line = sector->lines[i];
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sector_t *backsector = sector == line->frontsector? line->backsector : line->frontsector;
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if (line->backsector == line->frontsector) continue;
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if (backsector == NULL) { fail = true; continue; }
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if (backsector->validcount == validcount) continue;
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if (backsector->CeilingSkyBox == pt) continue;
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// Check if the backside would map to the same visplane
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if (backsector->CeilingSkyBox != NULL) { fail = true; continue; }
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if (backsector->ceilingplane != sector->ceilingplane) { fail = true; continue; }
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if (backsector->lightlevel != sector->lightlevel) { fail = true; continue; }
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if (backsector->GetTexture(sector_t::ceiling) != sector->GetTexture(sector_t::ceiling)) { fail = true; continue; }
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if (backsector->GetXOffset(sector_t::ceiling) != sector->GetXOffset(sector_t::ceiling)) { fail = true; continue; }
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if (backsector->GetYOffset(sector_t::ceiling) != sector->GetYOffset(sector_t::ceiling)) { fail = true; continue; }
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if (backsector->GetXScale(sector_t::ceiling) != sector->GetXScale(sector_t::ceiling)) { fail = true; continue; }
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if (backsector->GetYScale(sector_t::ceiling) != sector->GetYScale(sector_t::ceiling)) { fail = true; continue; }
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if (backsector->GetAngle(sector_t::ceiling) != sector->GetAngle(sector_t::ceiling)) { fail = true; continue; }
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if (SpreadCeilingPortal(pt, alpha, backsector)) { fail = true; continue; }
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}
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if (!fail)
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{
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sector->CeilingSkyBox = pt;
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sector->SetAlpha(sector_t::ceiling, alpha);
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}
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return fail;
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}
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void P_SetupPortals()
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{
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TThinkerIterator<AStackPoint> it;
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@ -991,9 +958,9 @@ static void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_
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// plane: 0=floor, 1=ceiling, 2=both
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if (plane > 0)
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{
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if (sector->CeilingSkyBox == NULL || !sector->CeilingSkyBox->bAlways)
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if (sector->SkyBoxes[sector_t::ceiling] == NULL || !sector->SkyBoxes[sector_t::ceiling]->bAlways)
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{
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sector->CeilingSkyBox = portal;
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sector->SkyBoxes[sector_t::ceiling] = portal;
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if (sector->GetAlpha(sector_t::ceiling) == OPAQUE)
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sector->SetAlpha(sector_t::ceiling, alpha);
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@ -1002,9 +969,9 @@ static void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_
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}
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if (plane == 2 || plane == 0)
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{
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if (sector->FloorSkyBox == NULL || !sector->FloorSkyBox->bAlways)
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if (sector->SkyBoxes[sector_t::floor] == NULL || !sector->SkyBoxes[sector_t::floor]->bAlways)
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{
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sector->FloorSkyBox = portal;
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sector->SkyBoxes[sector_t::floor] = portal;
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}
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if (sector->GetAlpha(sector_t::floor) == OPAQUE)
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sector->SetAlpha(sector_t::floor, alpha);
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@ -346,7 +346,7 @@ enum
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SECF_DRAWN = 128, // sector has been drawn at least once
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SECF_HIDDEN = 256, // Do not draw on textured automap
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SECF_NOFLOORSKYBOX = 512, // force use of regular sky
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SECF_NOCEILINGSKYBOX = 1024, // force use of regular sky
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SECF_NOCEILINGSKYBOX = 1024, // force use of regular sky (do not separate from NOFLOORSKYBOX!!!)
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};
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enum
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@ -790,7 +790,7 @@ struct sector_t
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// [RH] The sky box to render for this sector. NULL means use a
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// regular sky.
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TObjPtr<ASkyViewpoint> FloorSkyBox, CeilingSkyBox;
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TObjPtr<ASkyViewpoint> SkyBoxes[2];
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int sectornum; // for comparing sector copies
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