qzdoom-gpl/src
2016-05-11 13:29:49 +08:00
..
fragglescript Quiet two more warnings from GCC 2016-04-23 21:00:35 -05:00
g_doom Merge branch 'master' into floatcvt 2016-04-04 01:21:24 +02:00
g_heretic - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
g_hexen Revert "Revert "Remove "action" from Actor functions that don't actually need it"" 2016-04-19 21:09:15 -05:00
g_raven - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
g_shared - fixed: Order of skybox and portal initialization was not well defined. It was always the last item to get initialized that got set. Changed it so that skyboxes cannot override portals at all. 2016-05-03 19:42:53 +02:00
g_strife Revert "Revert "Remove "action" from Actor functions that don't actually need it"" 2016-04-19 21:09:15 -05:00
gl - fixed: Texture precaching for sprites had some inverted logic and deleted everything that was still required. 2016-05-10 20:51:23 +02:00
intermission - floatification of g_shared. 2016-03-24 01:46:11 +01:00
math - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
menu Completely removed the FMod sound system. 2016-04-27 18:09:40 +08:00
posix Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-11 13:29:49 +08:00
r_data Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-01 10:50:56 +02:00
resourcefiles - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
sfmt Normalize line endings 2016-03-01 09:47:10 -06:00
sound Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-07 17:36:01 +08:00
textures Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-04 14:38:57 +02:00
thingdef - removed the special case 0 in A_SpawnItem, meaning 'in front of the player'. 2016-05-05 20:12:26 +02:00
timidity - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 Updated game icon. 2016-04-30 22:47:03 +08:00
xlat Merge branch 'master' into floatcvt 2016-03-21 01:28:50 +01:00
zscript Use "%#g" when disassembly floating point constants 2016-04-19 20:48:12 -05:00
__autostart.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actionspecials.h - some redesign of P_CheckSight to handle portals. 2016-03-07 21:59:32 +01:00
actor.h Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-04-30 15:35:32 +08:00
actorptrselect.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actorptrselect.h Normalize line endings 2016-03-01 09:47:10 -06:00
am_map.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
am_map.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
announcer.h Normalize line endings 2016-03-01 09:47:10 -06:00
autosegs.h Normalize line endings 2016-03-01 09:47:10 -06:00
b_bot.cpp - floatification of bot code. 2016-03-26 00:34:56 +01:00
b_bot.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
b_func.cpp - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
b_game.cpp - fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively. 2016-03-03 11:11:25 +01:00
b_move.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
b_think.cpp - floatification of bot code. 2016-03-26 00:34:56 +01:00
basicinlines.h Remove BUILD code, and marking the 2 remaining headers as uncopyrightable on advice of Graf Zahl. 2016-04-27 20:14:13 +08:00
basictypes.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
bbannouncer.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
c_bind.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
c_bind.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_cmds.cpp - Fixed GCC and Clang compilation errors. 2016-04-02 23:01:32 +02:00
c_console.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
c_console.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_cvars.cpp Add FBaseCVar::GetHumanString() 2016-04-23 22:30:08 -05:00
c_cvars.h Add FBaseCVar::GetHumanString() 2016-04-23 22:30:08 -05:00
c_dispatch.cpp Add FBaseCVar::GetHumanString() 2016-04-23 22:30:08 -05:00
c_dispatch.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_expr.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
CMakeLists.txt Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-04-30 15:35:32 +08:00
cmdlib.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
cmdlib.h Normalize line endings 2016-03-01 09:47:10 -06:00
colormatcher.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
colormatcher.h Normalize line endings 2016-03-01 09:47:10 -06:00
compatibility.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
compatibility.h Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
ct_chat.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
d_dehacked.cpp - floatified p_sight.cpp. 2016-03-28 16:22:21 +02:00
d_dehacked.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_event.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
d_gui.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_iwad.cpp - second part of last commit. This file was accidentally unselected. 2016-03-08 14:35:36 +01:00
d_main.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
d_main.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
d_net.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
d_net.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
d_netinf.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinfo.cpp Add FBaseCVar::GetHumanString() 2016-04-23 22:30:08 -05:00
d_player.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
d_protocol.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
d_protocol.h - looks like the oldz parameter in UpdateWaterLevel is not needed at all... 2016-03-26 01:13:36 +01:00
d_ticcmd.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
decallib.cpp - floatified the decal code. 2016-03-22 22:07:38 +01:00
decallib.h - floatified the decal code. 2016-03-22 22:07:38 +01:00
dobject.cpp - refactored sector portal data so that it does not rely on actors. 2016-04-20 19:20:11 +02:00
dobject.h - moved all scroller related code into its own file, including the DScroller class definition. 2016-03-28 17:27:55 +02:00
dobjgc.cpp - refactored sector portal data so that it does not rely on actors. 2016-04-20 19:20:11 +02:00
dobjtype.cpp - removed some leftover fixed point handling from PType. 2016-04-27 15:35:01 +02:00
dobjtype.h - removed some leftover fixed point handling from PType. 2016-04-27 15:35:01 +02:00
doomdata.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
doomdef.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
doomdef.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
doomerrors.h Normalize line endings 2016-03-01 09:47:10 -06:00
doomstat.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
doomstat.h Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-04-30 15:35:32 +08:00
doomtype.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
dscript.h Normalize line endings 2016-03-01 09:47:10 -06:00
dsectoreffect.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
dsectoreffect.h - cleaned up ceiling creation and moved the Create function out of the DCeiling class. 2016-04-09 12:07:34 +02:00
dthinker.cpp - did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem. 2016-03-10 14:22:18 +01:00
dthinker.h - some reshuffling of save data so that the actors won't get restored before the sectors. 2016-04-20 19:42:00 +02:00
edata.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
f_wipe.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
farchive.cpp - fixed: Decals may not be serialized before thinkers. 2016-04-29 11:44:17 +02:00
farchive.h - fixed: Decals may not be serialized before thinkers. 2016-04-29 11:44:17 +02:00
files.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
files.h - floatification of G_CheckSpot and a few other things. 2016-03-26 09:28:00 +01:00
g_doomedmap.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
g_game.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
g_game.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
g_hub.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
g_hub.h Normalize line endings 2016-03-01 09:47:10 -06:00
g_level.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-20 19:56:07 +02:00
g_level.h - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
g_mapinfo.cpp - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
g_pch.h - add the precompiled header file for the previous commit. 2016-04-10 13:10:41 +02:00
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
gameconfigfile.cpp - remove windows header #include from gameconfigfile.cpp, because it isn't needed. 2016-04-10 12:33:35 +02:00
gameconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
gametype.h Normalize line endings 2016-03-01 09:47:10 -06:00
gi.cpp - floatification of G_CheckSpot and a few other things. 2016-03-26 09:28:00 +01:00
gi.h - floatification of G_CheckSpot and a few other things. 2016-03-26 09:28:00 +01:00
gitinfo.cpp
gstrings.h Normalize line endings 2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
hu_stuff.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
i_cd.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_movie.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_net.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
i_net.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
i_video.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
info.cpp - fixed: distancecheck as a class property needs to be copied manually to subclasses. 2016-04-12 22:42:02 +02:00
info.h Revert "Revert "Remove "action" from Actor functions that don't actually need it"" 2016-04-19 21:09:15 -05:00
keysections.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lists.h Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_bbox.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
m_bbox.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
m_cheat.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
m_cheat.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
m_crc32.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_fixed.h Remove BUILD code, and marking the 2 remaining headers as uncopyrightable on advice of Graf Zahl. 2016-04-27 20:14:13 +08:00
m_joy.cpp - some rework of vectors.h, mostly to remove all those silenced double->float conversions. 2016-03-10 22:36:28 +01:00
m_joy.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_misc.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
m_misc.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
m_png.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_png.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_random.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_random.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_specialpaths.cpp - added a portable config file option, for now only on Windows: If the engine finds a file named [GAMENAME]_portable.ini, it will use that instead of creating a user specific version, so that portable installs can carry their INI along. 2016-04-27 13:04:37 +02:00
m_swap.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
md5.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
md5.h Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.h Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.h Normalize line endings 2016-03-01 09:47:10 -06:00
name.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
name.h Normalize line endings 2016-03-01 09:47:10 -06:00
namedef.h Add atan2, which was conspicuously absent, to the VM 2016-04-18 23:06:17 -05:00
nodebuild.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_events.cpp - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild_gl.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp Use doubles for intermediates in the nodebuilder's FindMapBounds() 2016-04-30 21:28:41 -05:00
p_3dfloors.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-27 13:47:56 +02:00
p_3dfloors.h - fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit. 2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_3dmidtex.h - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_acs.cpp Very minor optimization for ACS str(i)cmp 2016-05-01 16:55:28 -05:00
p_acs.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
p_blockmap.h - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
p_buildmap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_ceiling.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_checkposition.h - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
p_conversation.cpp - Clean the code by using AActor::GiveInventory. 2016-04-21 16:02:43 +02:00
p_conversation.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_doors.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_effect.cpp - Rail spawned actor trails now set their targets to the shooter and transfer pitch. 2016-04-23 08:19:59 -05:00
p_effect.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_enemy.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-02 21:25:57 +08:00
p_enemy.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_floor.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-04-30 15:35:32 +08:00
p_glnodes.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
p_interaction.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_lights.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-07 17:36:01 +08:00
p_linkedsectors.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_lnspec.cpp - GZDoom still needs this. 2016-05-04 14:39:31 +02:00
p_lnspec.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_local.h Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-04-30 15:35:32 +08:00
p_map.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-04-30 15:35:32 +08:00
p_maputl.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_maputl.h - refactored sector portal data so that it does not rely on actors. 2016-04-20 19:20:11 +02:00
p_mobj.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-02 21:25:57 +08:00
p_pillar.cpp - made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover. 2016-04-08 14:18:46 +02:00
p_plats.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_portals.cpp - empty gl_portals.cpp file. 2016-01-12 21:36:33 +01:00
p_pspr.cpp - added weapon bobbing interpolation. 2016-04-07 11:48:23 +02:00
p_pspr.h Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-04-30 15:35:32 +08:00
p_pusher.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-29 11:48:46 +02:00
p_saveg.h - some reshuffling of save data so that the actors won't get restored before the sectors. 2016-04-20 19:42:00 +02:00
p_scroll.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_sectors.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_setup.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-02 21:25:57 +08:00
p_setup.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_sight.cpp - wrap access to portal properties into sector_t:: member functions. 2016-04-19 11:35:28 +02:00
p_slopes.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_spec.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_spec.h Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-04-30 15:35:32 +08:00
p_states.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
p_switch.cpp - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
p_tags.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_tags.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_teleport.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_terrain.cpp - floatification of p_teleport and p_switch.cpp. 2016-03-29 00:31:59 +02:00
p_terrain.h - floatified p_sight.cpp. 2016-03-28 16:22:21 +02:00
p_things.cpp - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_tick.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_tick.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_trace.cpp - let Trace() be a bit smarter about checking 3D slopes. If one matches right up with the floor or ceiling at the line where the trace enters a sector, check a second point to see whether we deal with something inside valid sector bounds or not. 2016-05-01 19:30:51 +02:00
p_trace.h - added portal-awareness to the railgun trail. 2016-04-16 19:41:33 +02:00
p_udmf.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_udmf.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_usdf.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_user.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
p_writemap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_xlat.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
parsecontext.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
parsecontext.h Normalize line endings 2016-03-01 09:47:10 -06:00
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
po_man.h - added polyportal offset updates. 2016-04-17 17:10:11 +02:00
portal.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-10 16:32:19 +08:00
portal.h - link actors to touching line portals, for use by the renderer. 2016-04-21 22:59:07 +02:00
r_3dfloors.cpp Removal of the software renderer, part 2. 2016-04-27 20:06:05 +08:00
r_defs.h Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-02 21:25:57 +08:00
r_plane.cpp Fix incorrect texture mapping vectors for slopes 2016-04-29 20:35:55 -05:00
r_renderer.h - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
r_segs.cpp Draw upper/lower textures on two-sided portal lines 2016-04-29 21:54:29 -05:00
r_sky.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-04-30 15:35:32 +08:00
r_sky.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
r_state.h Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-04-30 15:35:32 +08:00
r_utility.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-10 16:32:19 +08:00
r_utility.h - make FieldOfView a real angle and remove all uses of finetangent. 2016-04-28 13:59:06 +02:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-02 21:25:57 +08:00
s_environment.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
s_playlist.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
s_playlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sndseq.cpp - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
s_sndseq.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sound.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-02 21:25:57 +08:00
s_sound.h Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-02 21:25:57 +08:00
sc_man.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
sc_man.h Add new state options to parser and actually enable them 2016-03-03 18:33:07 -06:00
sc_man_scanner.re - The fixed_t type for the VM also is not needed any longer and was removed. 2016-03-25 15:50:39 +01:00
sc_man_tokens.h - The fixed_t type for the VM also is not needed any longer and was removed. 2016-03-25 15:50:39 +01:00
skins.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
skins.h Normalize line endings 2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
st_stuff.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
statistics.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
statnums.h Normalize line endings 2016-03-01 09:47:10 -06:00
stats.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stats.h Merge remote-tracking branch 'remotes/zdoom/master' 2016-03-01 18:50:45 +01:00
stringtable.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stringtable.h Normalize line endings 2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h Merge branch 'master' into floatcvt 2016-04-04 01:21:24 +02:00
teaminfo.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
teaminfo.h Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.h Normalize line endings 2016-03-01 09:47:10 -06:00
templates.h - Refactored SBarInfo flow control so negatable commands are handled statically. 2016-04-02 23:43:56 -04:00
tflags.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_blend.cpp - removed a few unnecessary #includes. 2016-03-28 22:20:25 +02:00
v_collection.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_collection.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_draw.cpp Removal of the software renderer, part 2. 2016-04-27 20:06:05 +08:00
v_font.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_font.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_palette.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_palette.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_text.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_text.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_video.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-05-02 21:25:57 +08:00
v_video.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-01 23:46:05 +02:00
valgrind.inc
vectors.h - fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case. 2016-05-09 23:16:06 +02:00
version.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-08 09:28:01 +02:00
w_wad.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
w_wad.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
w_zip.h - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures. 2016-03-13 01:14:08 -05:00
weightedlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
wi_stuff.cpp Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
wi_stuff.h Relicense all Doom Source Code License files to GPL. 2016-04-27 22:04:59 +08:00
x86.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
x86.h Normalize line endings 2016-03-01 09:47:10 -06:00
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp - removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file. 2016-03-24 11:30:11 +01:00
zstring.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
zstring.h Normalize line endings 2016-03-01 09:47:10 -06:00
zzautozend.cpp Normalize line endings 2016-03-01 09:47:10 -06:00