..
a_bats.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_bishop.cpp
- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
2009-12-25 11:09:56 +00:00
a_blastradius.cpp
- Added Gez's A_Blast submission.
2009-09-28 15:55:57 +00:00
a_boostarmor.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_centaur.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_clericflame.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_clericholy.cpp
- Added Gez's seeker missile submission.
2009-10-09 20:54:28 +00:00
a_clericmace.cpp
- fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
2010-07-08 21:16:01 +00:00
a_clericstaff.cpp
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
2010-06-13 11:14:01 +00:00
a_dragon.cpp
- Added some pieces of MBF's friendly AI.
2009-09-16 15:54:04 +00:00
a_fighteraxe.cpp
- fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
2010-07-08 21:16:01 +00:00
a_fighterhammer.cpp
- fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
2010-07-08 21:16:01 +00:00
a_fighterplayer.cpp
- fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
2010-07-08 21:16:01 +00:00
a_fighterquietus.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_firedemon.cpp
- Added some pieces of MBF's friendly AI.
2009-09-16 15:54:04 +00:00
a_flechette.cpp
- reverted accidental commit
2009-12-31 20:50:30 +00:00
a_fog.cpp
- Merged SetState and SetStateNF into a single function.
2010-04-19 02:46:50 +00:00
a_healingradius.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_heresiarch.cpp
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
a_hexenglobal.h
- Added Gez's seeker missile submission.
2009-10-09 20:54:28 +00:00
a_hexenmisc.cpp
- Deleted a_magewand.cpp because it only contained unused code.
2009-10-04 22:48:01 +00:00
a_hexenspecialdecs.cpp
- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
2009-12-25 11:09:56 +00:00
a_iceguy.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_korax.cpp
- Added code submissions for non-piercing railguns and new skill options.
2009-07-04 18:17:44 +00:00
a_magecone.cpp
- Fixed: It was no longer possible to talk to non-shootable NPCs. Also took
2010-03-28 10:51:35 +00:00
a_magelightning.cpp
- Added Gez's MageWandMissile customization patch but moved the new functionality
2009-10-03 17:07:11 +00:00
a_magestaff.cpp
- Added Gez's seeker missile submission.
2009-10-09 20:54:28 +00:00
a_pig.cpp
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
2010-06-13 11:14:01 +00:00
a_serpent.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_spike.cpp
- Merged SetState and SetStateNF into a single function.
2010-04-19 02:46:50 +00:00
a_summon.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_teleportother.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_wraith.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00