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- Deleted a_magewand.cpp because it only contained unused code.
SVN r1897 (trunk)
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4 changed files with 372 additions and 440 deletions
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October 4, 2009 (Changes by Graf Zahl)
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- Deleted a_magewand.cpp because it only contained unused code.
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- Fixed: The conversation code tried to get the player's tag instead of the
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NPC's he is talking to when it had no given name.
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@ -44,7 +44,6 @@
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#include "a_magecone.cpp"
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#include "a_magelightning.cpp"
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#include "a_magestaff.cpp"
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#include "a_magewand.cpp"
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#include "a_pig.cpp"
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#include "a_serpent.cpp"
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#include "a_spike.cpp"
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/*
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#include "actor.h"
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#include "gi.h"
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#include "m_random.h"
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#include "s_sound.h"
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#include "d_player.h"
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#include "a_action.h"
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#include "p_local.h"
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#include "a_action.h"
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#include "p_pspr.h"
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#include "gstrings.h"
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#include "a_hexenglobal.h"
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#include "thingdef/thingdef.h"
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*/
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static FRandom pr_smoke ("MWandSmoke");
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void A_MWandAttack (AActor *actor);
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//============================================================================
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//
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// A_MWandAttack
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//
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//============================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_MWandAttack)
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{
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AActor *mo;
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mo = P_SpawnPlayerMissile (self, PClass::FindClass("MageWandMissile"));
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S_Sound (self, CHAN_WEAPON, "MageWandFire", 1, ATTN_NORM);
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}
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zdoom.vcproj
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zdoom.vcproj
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