- Deleted a_magewand.cpp because it only contained unused code.

SVN r1897 (trunk)
This commit is contained in:
Christoph Oelckers 2009-10-04 22:48:01 +00:00
parent 0006013531
commit a6c387ecef
4 changed files with 372 additions and 440 deletions

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@ -1,4 +1,5 @@
October 4, 2009 (Changes by Graf Zahl)
- Deleted a_magewand.cpp because it only contained unused code.
- Fixed: The conversation code tried to get the player's tag instead of the
NPC's he is talking to when it had no given name.

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@ -44,7 +44,6 @@
#include "a_magecone.cpp"
#include "a_magelightning.cpp"
#include "a_magestaff.cpp"
#include "a_magewand.cpp"
#include "a_pig.cpp"
#include "a_serpent.cpp"
#include "a_spike.cpp"

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@ -1,32 +0,0 @@
/*
#include "actor.h"
#include "gi.h"
#include "m_random.h"
#include "s_sound.h"
#include "d_player.h"
#include "a_action.h"
#include "p_local.h"
#include "a_action.h"
#include "p_pspr.h"
#include "gstrings.h"
#include "a_hexenglobal.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_smoke ("MWandSmoke");
void A_MWandAttack (AActor *actor);
//============================================================================
//
// A_MWandAttack
//
//============================================================================
DEFINE_ACTION_FUNCTION(AActor, A_MWandAttack)
{
AActor *mo;
mo = P_SpawnPlayerMissile (self, PClass::FindClass("MageWandMissile"));
S_Sound (self, CHAN_WEAPON, "MageWandFire", 1, ATTN_NORM);
}

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