..
g_doom
- Fixed: The check for no skill menu was incorrect when a custom player
2006-07-16 10:23:14 +00:00
g_heretic
- Added some simple translucency map analysis for BOOM maps to more
2006-07-20 05:13:39 +00:00
g_hexen
- Fixed: The check for no skill menu was incorrect when a custom player
2006-07-16 10:23:14 +00:00
g_raven
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
g_shared
- Added some simple translucency map analysis for BOOM maps to more
2006-07-20 05:13:39 +00:00
g_strife
- Fixed: The check for no skill menu was incorrect when a custom player
2006-07-16 10:23:14 +00:00
oplsynth
- Removed the unused sfx_ variables for the chainsaw sounds.
2006-06-19 15:31:10 +00:00
sdl
- Added actor replacement for DECORATE. This works at a higher level than
2006-07-08 02:17:35 +00:00
sound
- Added some hackery at the start of MouseRead_Win32() that prevents it from
2006-06-30 02:13:26 +00:00
win32
- Made SafeReadMemory() in i_crash.cpp more readable.
2006-07-21 22:36:39 +00:00
a.nas
- Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures
2006-05-11 01:15:15 +00:00
actor.h
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
am_map.cpp
- Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal().
2006-05-22 01:34:07 +00:00
am_map.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
announcer.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
autosegs.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
autostart.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
autozend.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
b_bot.cpp
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
b_bot.h
- Yay! We now seem to be free of memory leaks! The next step will be to
2006-05-11 04:00:58 +00:00
b_func.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
b_game.cpp
- Added some hackery at the start of MouseRead_Win32() that prevents it from
2006-06-30 02:13:26 +00:00
b_move.cpp
- Fixed: Monsters couldn't hurt other monsters of the same species if they
2006-05-28 14:54:01 +00:00
b_think.cpp
- Converted a_doomhealth.cpp to DECORATE.
2006-06-17 20:29:41 +00:00
basicinlines.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
bbannouncer.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
c_bind.cpp
SVN r241 (trunk)
2006-07-09 20:15:38 +00:00
c_bind.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
c_cmds.cpp
- Fixed: The calls to DCanvas::Dim in c_console.cpp were missing some type casts.
2006-07-09 21:50:16 +00:00
c_console.cpp
- Fixed: C_midPrint() needs a NULL status bar check.
2006-07-19 16:00:44 +00:00
c_console.h
- Added some hackery at the start of MouseRead_Win32() that prevents it from
2006-06-30 02:13:26 +00:00
c_cvars.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
c_cvars.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
c_dispatch.cpp
- Generalized Hexen's class-based spawning to be a property of the player class
2006-07-13 10:17:56 +00:00
c_dispatch.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
c_expr.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
cmdlib.cpp
- Added actor replacement for DECORATE. This works at a higher level than
2006-07-08 02:17:35 +00:00
cmdlib.h
- Added actor replacement for DECORATE. This works at a higher level than
2006-07-08 02:17:35 +00:00
colormatcher.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
colormatcher.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
configfile.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
configfile.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
ct_chat.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
d_dehacked.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
d_dehacked.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
d_dehackedactions.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
d_event.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
d_gui.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
d_main.cpp
- Generalized Hexen's class-based spawning to be a property of the player class
2006-07-13 10:17:56 +00:00
d_main.h
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
d_net.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
d_net.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
d_netinf.h
- Generalized Hexen's class-based spawning to be a property of the player class
2006-07-13 10:17:56 +00:00
d_netinfo.cpp
- Generalized Hexen's class-based spawning to be a property of the player class
2006-07-13 10:17:56 +00:00
d_player.h
- Fixed: The check for no skill menu was incorrect when a custom player
2006-07-16 10:23:14 +00:00
d_protocol.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
d_protocol.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
d_textur.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
d_ticcmd.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
decallib.cpp
- Removed the unused sfx_ variables for the chainsaw sounds.
2006-06-19 15:31:10 +00:00
decallib.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
decorations.cpp
- Used the new explosion handling to clean up the old style projectile
2006-07-29 10:47:14 +00:00
dobject.cpp
SVN r191 (trunk)
2006-06-15 03:31:19 +00:00
dobject.err
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dobject.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
dobjtype.cpp
- Fixed: PClass::CreateDerivedClass forgot to NULL FActorInfo::Replacee.
2006-07-18 23:09:11 +00:00
dobjtype.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
doomdata.h
Fixed index variable in P_OpenMapData.
2006-06-15 08:26:13 +00:00
doomdef.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
doomdef.h
- Changed the additive scrollers option into a compatibility flag so that it can
2006-07-11 08:27:05 +00:00
doomerrors.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
doomstat.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
doomstat.h
- Added a StartConversation special that allows automatic activation of Strife
2006-06-03 12:30:11 +00:00
doomtype.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
dscript.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dsectoreffect.cpp
- Fixed: Using printinv before starting a game crashed.
2006-04-13 03:13:07 +00:00
dsectoreffect.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dthinker.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
dthinker.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
empty.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
errors.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
f_finale.cpp
- Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal().
2006-05-22 01:34:07 +00:00
f_finale.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
f_wipe.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
f_wipe.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
farchive.cpp
- Unlimited the monster pain sounds in Hexen after playing as the Cleric a
2006-06-20 20:30:39 +00:00
farchive.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
files.cpp
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
files.h
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
g_game.cpp
- Generalized Hexen's class-based spawning to be a property of the player class
2006-07-13 10:17:56 +00:00
g_game.h
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
g_hub.cpp
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
g_hub.h
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
g_level.cpp
- Generalized Hexen's class-based spawning to be a property of the player class
2006-07-13 10:17:56 +00:00
g_level.h
- Restored the previous level flag values to avoid needlessly breaking some
2006-07-12 03:35:55 +00:00
gameconfigfile.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
gameconfigfile.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
gccinlines.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
gi.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
gi.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
gstrings.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
hu_scores.cpp
- Generalized Hexen's class-based spawning to be a property of the player class
2006-07-13 10:17:56 +00:00
hu_stuff.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
i_cd.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_movie.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_net.cpp
- Added some hackery at the start of MouseRead_Win32() that prevents it from
2006-06-30 02:13:26 +00:00
i_net.h
- Added some hackery at the start of MouseRead_Win32() that prevents it from
2006-06-30 02:13:26 +00:00
i_video.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
info.cpp
- Added replacement handling to A_BossDeath.
2006-07-16 15:00:10 +00:00
info.h
- Added replacement handling to A_BossDeath.
2006-07-16 15:00:10 +00:00
infodefaults.cpp
- Generalized Hexen's class-based spawning to be a property of the player class
2006-07-13 10:17:56 +00:00
infomacros.h
- Added replacement handling to A_BossDeath.
2006-07-16 15:00:10 +00:00
lists.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
lumpconfigfile.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
lumpconfigfile.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_alloc.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_alloc.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_argv.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_argv.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_bbox.cpp
SVN r26 (trunk)
2006-04-11 08:36:23 +00:00
m_bbox.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_cheat.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
m_cheat.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_crc32.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_fixed.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_fixed.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_menu.cpp
- Changed player sprite translation for the menu so that it uses a regular
2006-07-26 09:50:17 +00:00
m_menu.h
- Changed: The decision whether blood splatter sprites are spawned is no
2006-05-13 12:41:15 +00:00
m_misc.cpp
- Fixed: The game would crash after informing you of a duplicate class registration
2006-07-13 02:08:39 +00:00
m_misc.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
m_options.cpp
- Fixed: The game would crash after informing you of a duplicate class registration
2006-07-13 02:08:39 +00:00
m_png.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_png.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_random.cpp
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
2006-05-26 04:38:22 +00:00
m_random.h
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
2006-05-26 04:38:22 +00:00
m_swap.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
misc.nas
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
mscinlines.h
- Fixed: The new sound pausing on menu open interrupted Strife conversations.
2006-05-23 04:25:49 +00:00
mus2midi.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
mus2midi.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
name.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
name.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
namedef.h
- Converted a_doomhealth.cpp to DECORATE.
2006-06-17 20:29:41 +00:00
nodebuild.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
nodebuild.h
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_classify_nosse2.cpp
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_events.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
nodebuild_gl.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
nodebuild_utility.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_acs.cpp
- Added NecroMage's submission for bitwise/shift assignment operators for ACS.
2006-07-16 20:13:24 +00:00
p_acs.h
- Added NecroMage's submission for bitwise/shift assignment operators for ACS.
2006-07-16 20:13:24 +00:00
p_buildmap.cpp
SVN r191 (trunk)
2006-06-15 03:31:19 +00:00
p_ceiling.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
p_conversation.cpp
- Version bump to 2.1.4.
2006-07-29 01:26:24 +00:00
p_conversation.h
- Version bump to 2.1.4.
2006-07-29 01:26:24 +00:00
p_doors.cpp
- Added a StartConversation special that allows automatic activation of Strife
2006-06-03 12:30:11 +00:00
p_effect.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_effect.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_enemy.cpp
- Added replacement handling to A_BossDeath.
2006-07-16 15:00:10 +00:00
p_enemy.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
p_floor.cpp
- Added a StartConversation special that allows automatic activation of Strife
2006-06-03 12:30:11 +00:00
p_interaction.cpp
- Fixed: Any kill in multiplayer games that could not be credited to a player
2006-07-14 08:04:17 +00:00
p_lights.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
p_lnspec.cpp
- Version bump to 2.1.4.
2006-07-29 01:26:24 +00:00
p_lnspec.h
- Fixed: Bouncing projectiles should not bounce off horizon lines. Now they
2006-06-28 11:14:20 +00:00
p_local.h
- Fixed: G_NewInit destroyed the players' userinfo data.
2006-07-02 21:58:10 +00:00
p_map.cpp
- Version bump to 2.1.4.
2006-07-29 01:26:24 +00:00
p_maputl.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
p_mobj.cpp
- Used the new explosion handling to clean up the old style projectile
2006-07-29 10:47:14 +00:00
p_pillar.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_plats.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
p_pspr.cpp
- Fixed: The check for no skill menu was incorrect when a custom player
2006-07-16 10:23:14 +00:00
p_pspr.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
p_saveg.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_saveg.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_sectors.cpp
- Added a StartConversation special that allows automatic activation of Strife
2006-06-03 12:30:11 +00:00
p_setup.cpp
- Added some simple translucency map analysis for BOOM maps to more
2006-07-20 05:13:39 +00:00
p_setup.h
Fixed index variable in P_OpenMapData.
2006-06-15 08:26:13 +00:00
p_sight.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
p_spec.cpp
- Texture animation improvements:
2006-05-18 01:42:50 +00:00
p_spec.h
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
2006-05-26 04:38:22 +00:00
p_switch.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_teleport.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
p_terrain.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_terrain.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_things.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
p_tick.cpp
- Fixed default.cbd and Makefile.mingw for current code state.
2006-05-21 02:10:16 +00:00
p_tick.h
- Fixed default.cbd and Makefile.mingw for current code state.
2006-05-21 02:10:16 +00:00
p_trace.cpp
- Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ.
2006-06-21 11:47:27 +00:00
p_trace.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_user.cpp
- Fixed: The check for no skill menu was incorrect when a custom player
2006-07-16 10:23:14 +00:00
p_writemap.cpp
Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.
2006-04-12 03:03:58 +00:00
p_xlat.cpp
- Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ.
2006-06-21 11:47:27 +00:00
po_man.cpp
May 6, 2006 (Changes by Graf Zahl)
2006-05-07 00:27:22 +00:00
r_anim.cpp
- Fixed: FloorAndCeiling_Raise/Lower did not work with slopes because they
2006-05-20 01:34:31 +00:00
r_bsp.cpp
- Fixed closed doors between the front sector's floor and ceiling the right way.
2006-07-11 04:48:10 +00:00
r_bsp.h
- Fixed: Conversion of c_bind.cpp to FString was incomplete.
2006-05-04 06:14:52 +00:00
r_data.cpp
- Removed the unused sfx_ variables for the chainsaw sounds.
2006-06-19 15:31:10 +00:00
r_data.h
- Generalized Hexen's class-based spawning to be a property of the player class
2006-07-13 10:17:56 +00:00
r_defs.h
- Generalized Hexen's class-based spawning to be a property of the player class
2006-07-13 10:17:56 +00:00
r_draw.cpp
- Version bump to 2.1.4.
2006-07-29 01:26:24 +00:00
r_draw.h
- Updated Jim's Makefile.linux.
2006-05-09 21:30:31 +00:00
r_drawt.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
r_local.h
- Texture animation improvements:
2006-05-18 01:42:50 +00:00
r_main.cpp
- Changed the earthquake view shaking so that it works for anything and not
2006-07-01 00:21:36 +00:00
r_main.h
- Added another set of ACS inventory functions which take a tid for the actor
2006-06-18 15:49:00 +00:00
r_plane.cpp
- Restored the previous level flag values to avoid needlessly breaking some
2006-07-12 03:35:55 +00:00
r_plane.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
r_polymost.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
r_polymost.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_segs.cpp
- Restored the previous level flag values to avoid needlessly breaking some
2006-07-12 03:35:55 +00:00
r_segs.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_sky.cpp
- Fixed closed doors between the front sector's floor and ceiling the right way.
2006-07-11 04:48:10 +00:00
r_sky.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_state.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_things.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
r_things.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
s_advsound.cpp
- Fixed: PClass::CreateDerivedClass forgot to NULL FActorInfo::Replacee.
2006-07-18 23:09:11 +00:00
s_environment.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
s_playlist.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
s_playlist.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
s_sndseq.cpp
- Yay! We now seem to be free of memory leaks! The next step will be to
2006-05-11 04:00:58 +00:00
s_sndseq.h
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
2006-05-26 04:38:22 +00:00
s_sound.cpp
- Removed the unused sfx_ variables for the chainsaw sounds.
2006-06-19 15:31:10 +00:00
s_sound.h
- Fixed: The skin loader assumed that all skin textures are in Doom patch
2006-06-11 11:28:48 +00:00
sc_man.cpp
- Added actor replacement for DECORATE. This works at a higher level than
2006-07-08 02:17:35 +00:00
sc_man.h
SVN r71 (trunk)
2006-04-30 21:49:18 +00:00
sc_man_scanner.h
- Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it
2006-06-21 23:22:17 +00:00
sc_man_scanner.re
- Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it
2006-06-21 23:22:17 +00:00
skins.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
skins.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
st_stuff.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
st_stuff.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
statnums.h
- Changed the earthquake view shaking so that it works for anything and not
2006-07-01 00:21:36 +00:00
stats.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
stats.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
stringtable.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
stringtable.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tables.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tables.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tagitem.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tarray.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tempfiles.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tempfiles.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
templates.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
thingdef.cpp
- Used the new explosion handling to clean up the old style projectile
2006-07-29 10:47:14 +00:00
thingdef.h
- Used the new explosion handling to clean up the old style projectile
2006-07-29 10:47:14 +00:00
thingdef_codeptr.cpp
- Used the new explosion handling to clean up the old style projectile
2006-07-29 10:47:14 +00:00
thingdef_exp.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
thingdef_specials.gperf
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
thingdef_specials.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tmap.nas
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tmap2.nas
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tmap3.nas
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
v_collection.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
v_collection.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
v_draw.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
v_font.cpp
- Removed the unused sfx_ variables for the chainsaw sounds.
2006-06-19 15:31:10 +00:00
v_font.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
v_palette.cpp
- Added some simple translucency map analysis for BOOM maps to more
2006-07-20 05:13:39 +00:00
v_palette.h
- Added some simple translucency map analysis for BOOM maps to more
2006-07-20 05:13:39 +00:00
v_pfx.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
v_pfx.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
v_text.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
v_text.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
v_video.cpp
- Removed the unused sfx_ variables for the chainsaw sounds.
2006-06-19 15:31:10 +00:00
v_video.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
vectors.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
vectors.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
version.h
- Version bump to 2.1.4.
2006-07-29 01:26:24 +00:00
w_wad.cpp
- Generalized Hexen's class-based spawning to be a property of the player class
2006-07-13 10:17:56 +00:00
w_wad.h
- Generalized Hexen's class-based spawning to be a property of the player class
2006-07-13 10:17:56 +00:00
w_zip.h
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
weightedlist.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
wi_stuff.cpp
- Changed music name handling in MAPINFO so that music can be specified by
2006-06-09 08:19:46 +00:00
wi_stuff.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
x64inlines.h
- Modified ccdv-win32 to show "Generating X" messages when running lemon and
2006-05-25 04:32:20 +00:00
zstrformat.cpp
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
2006-05-26 04:38:22 +00:00
zstring.cpp
SVN r148 (trunk)
2006-05-27 10:27:51 +00:00
zstring.h
- Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
2006-05-26 04:38:22 +00:00