qzdoom-gpl/src
Christoph Oelckers 3f90f1655c - Used the new explosion handling to clean up the old style projectile
definitions. The SimpleProjectile class is gone and it uses the meta
  data and A_ExplodeParms instead now.
- Removed the deprecation warnings for explosion parameters again because 
  the new system is fully inheritable and therefore useful.
- Changed the explosion properties into meta data and adjusted A_ExplodeParams
  to use these when called without any parameters. Also removed all special
  parsing for A_Explode so now this function can be called with expressions
  like any other function.
- Changed DECORATE parsing so that functions with completely optional 
  parameter lists don't create an empty list when called without parameters.

SVN r274 (trunk)
2006-07-29 10:47:14 +00:00
..
g_doom - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
g_heretic - Added some simple translucency map analysis for BOOM maps to more 2006-07-20 05:13:39 +00:00
g_hexen - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
g_raven SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
g_shared - Added some simple translucency map analysis for BOOM maps to more 2006-07-20 05:13:39 +00:00
g_strife - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
oplsynth - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
sdl - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
sound - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
win32 - Made SafeReadMemory() in i_crash.cpp more readable. 2006-07-21 22:36:39 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
am_map.cpp - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal(). 2006-05-22 01:34:07 +00:00
am_map.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autostart.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autozend.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
b_bot.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
b_bot.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
b_func.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
b_game.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
b_move.cpp - Fixed: Monsters couldn't hurt other monsters of the same species if they 2006-05-28 14:54:01 +00:00
b_think.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
basicinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
bbannouncer.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_bind.cpp SVN r241 (trunk) 2006-07-09 20:15:38 +00:00
c_bind.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_cmds.cpp - Fixed: The calls to DCanvas::Dim in c_console.cpp were missing some type casts. 2006-07-09 21:50:16 +00:00
c_console.cpp - Fixed: C_midPrint() needs a NULL status bar check. 2006-07-19 16:00:44 +00:00
c_console.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
c_cvars.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_cvars.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_dispatch.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
c_dispatch.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_expr.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
cmdlib.cpp - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
cmdlib.h - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
colormatcher.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
colormatcher.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
configfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
configfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
ct_chat.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
d_dehacked.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
d_dehacked.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_dehackedactions.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
d_main.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
d_net.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
d_net.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
d_netinf.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
d_netinfo.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
d_player.h - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
d_protocol.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_protocol.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_textur.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
decallib.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
decorations.cpp - Used the new explosion handling to clean up the old style projectile 2006-07-29 10:47:14 +00:00
dobject.cpp SVN r191 (trunk) 2006-06-15 03:31:19 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
dobjtype.cpp - Fixed: PClass::CreateDerivedClass forgot to NULL FActorInfo::Replacee. 2006-07-18 23:09:11 +00:00
dobjtype.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
doomdata.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - Changed the additive scrollers option into a compatibility flag so that it can 2006-07-11 08:27:05 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.h - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
doomtype.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
dthinker.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
empty.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal(). 2006-05-22 01:34:07 +00:00
f_finale.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
farchive.cpp - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
farchive.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_game.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
g_game.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
g_level.h - Restored the previous level flag values to avoid needlessly breaking some 2006-07-12 03:35:55 +00:00
gameconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gameconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gstrings.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
hu_scores.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
hu_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
info.cpp - Added replacement handling to A_BossDeath. 2006-07-16 15:00:10 +00:00
info.h - Added replacement handling to A_BossDeath. 2006-07-16 15:00:10 +00:00
infodefaults.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
infomacros.h - Added replacement handling to A_BossDeath. 2006-07-16 15:00:10 +00:00
lists.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
m_cheat.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_fixed.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_menu.cpp - Changed player sprite translation for the menu so that it uses a regular 2006-07-26 09:50:17 +00:00
m_menu.h - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
m_misc.cpp - Fixed: The game would crash after informing you of a duplicate class registration 2006-07-13 02:08:39 +00:00
m_misc.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
m_options.cpp - Fixed: The game would crash after informing you of a duplicate class registration 2006-07-13 02:08:39 +00:00
m_png.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_png.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_random.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
m_random.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mscinlines.h - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
mus2midi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mus2midi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
name.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
name.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
namedef.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
nodebuild.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild.h - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_gl.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_utility.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_acs.cpp - Added NecroMage's submission for bitwise/shift assignment operators for ACS. 2006-07-16 20:13:24 +00:00
p_acs.h - Added NecroMage's submission for bitwise/shift assignment operators for ACS. 2006-07-16 20:13:24 +00:00
p_buildmap.cpp SVN r191 (trunk) 2006-06-15 03:31:19 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Version bump to 2.1.4. 2006-07-29 01:26:24 +00:00
p_conversation.h - Version bump to 2.1.4. 2006-07-29 01:26:24 +00:00
p_doors.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_effect.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_effect.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_enemy.cpp - Added replacement handling to A_BossDeath. 2006-07-16 15:00:10 +00:00
p_enemy.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_floor.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_interaction.cpp - Fixed: Any kill in multiplayer games that could not be credited to a player 2006-07-14 08:04:17 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp - Version bump to 2.1.4. 2006-07-29 01:26:24 +00:00
p_lnspec.h - Fixed: Bouncing projectiles should not bounce off horizon lines. Now they 2006-06-28 11:14:20 +00:00
p_local.h - Fixed: G_NewInit destroyed the players' userinfo data. 2006-07-02 21:58:10 +00:00
p_map.cpp - Version bump to 2.1.4. 2006-07-29 01:26:24 +00:00
p_maputl.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_mobj.cpp - Used the new explosion handling to clean up the old style projectile 2006-07-29 10:47:14 +00:00
p_pillar.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_plats.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_pspr.cpp - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
p_pspr.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_saveg.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_setup.cpp - Added some simple translucency map analysis for BOOM maps to more 2006-07-20 05:13:39 +00:00
p_setup.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
p_sight.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_spec.cpp - Texture animation improvements: 2006-05-18 01:42:50 +00:00
p_spec.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
p_switch.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_teleport.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
p_terrain.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_terrain.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_things.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
p_tick.cpp - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ. 2006-06-21 11:47:27 +00:00
p_trace.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_user.cpp - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
p_writemap.cpp Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed. 2006-04-12 03:03:58 +00:00
p_xlat.cpp - Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ. 2006-06-21 11:47:27 +00:00
po_man.cpp May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
r_anim.cpp - Fixed: FloorAndCeiling_Raise/Lower did not work with slopes because they 2006-05-20 01:34:31 +00:00
r_bsp.cpp - Fixed closed doors between the front sector's floor and ceiling the right way. 2006-07-11 04:48:10 +00:00
r_bsp.h - Fixed: Conversion of c_bind.cpp to FString was incomplete. 2006-05-04 06:14:52 +00:00
r_data.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
r_data.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
r_defs.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
r_draw.cpp - Version bump to 2.1.4. 2006-07-29 01:26:24 +00:00
r_draw.h - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_drawt.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
r_main.h - Added another set of ACS inventory functions which take a tid for the actor 2006-06-18 15:49:00 +00:00
r_plane.cpp - Restored the previous level flag values to avoid needlessly breaking some 2006-07-12 03:35:55 +00:00
r_plane.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_polymost.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Restored the previous level flag values to avoid needlessly breaking some 2006-07-12 03:35:55 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp - Fixed closed doors between the front sector's floor and ceiling the right way. 2006-07-11 04:48:10 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_things.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
r_things.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_advsound.cpp - Fixed: PClass::CreateDerivedClass forgot to NULL FActorInfo::Replacee. 2006-07-18 23:09:11 +00:00
s_environment.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_playlist.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_playlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_sndseq.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
s_sndseq.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
s_sound.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
s_sound.h - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
sc_man.cpp - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
sc_man.h SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
sc_man_scanner.h - Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it 2006-06-21 23:22:17 +00:00
sc_man_scanner.re - Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it 2006-06-21 23:22:17 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_stuff.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
st_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
statnums.h - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
stats.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stats.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
thingdef.cpp - Used the new explosion handling to clean up the old style projectile 2006-07-29 10:47:14 +00:00
thingdef.h - Used the new explosion handling to clean up the old style projectile 2006-07-29 10:47:14 +00:00
thingdef_codeptr.cpp - Used the new explosion handling to clean up the old style projectile 2006-07-29 10:47:14 +00:00
thingdef_exp.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
thingdef_specials.gperf Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
thingdef_specials.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap2.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_collection.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_draw.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_font.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
v_font.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_palette.cpp - Added some simple translucency map analysis for BOOM maps to more 2006-07-20 05:13:39 +00:00
v_palette.h - Added some simple translucency map analysis for BOOM maps to more 2006-07-20 05:13:39 +00:00
v_pfx.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_pfx.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_text.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_text.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_video.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
v_video.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
vectors.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
vectors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
version.h - Version bump to 2.1.4. 2006-07-29 01:26:24 +00:00
w_wad.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
w_wad.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
wi_stuff.cpp - Changed music name handling in MAPINFO so that music can be specified by 2006-06-09 08:19:46 +00:00
wi_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
x64inlines.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
zstrformat.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
zstring.cpp SVN r148 (trunk) 2006-05-27 10:27:51 +00:00
zstring.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00