qzdoom-gpl/src/g_shared
Randy Heit 361f855de0 - Added some simple translucency map analysis for BOOM maps to more
intelligently pick the value to use for TranslucentLine's second argument.
- Added a queryiwad_key cvar to control which key can force the IWAD selection
  to appear. It can be either "shift" or "control". Any other value will
  disable its functionality.
- Fixed: A_SkullPop() and A_FreezeDeathChunks() did not transfer the player's
  inventory to the new dismembered head "player".


SVN r268 (trunk)
2006-07-20 05:13:39 +00:00
..
a_action.cpp - Added some simple translucency map analysis for BOOM maps to more 2006-07-20 05:13:39 +00:00
a_action.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_artifacts.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_artifacts.h - Finally implemented code to keep some or all of your inventory intact when 2006-06-18 04:10:47 +00:00
a_bridge.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_camera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_debris.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_decals.cpp - Fixed: Decal actors with an invalid decal texture caused a crash. 2006-06-21 20:45:19 +00:00
a_flashfader.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fountain.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_hatetarget.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_keys.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
a_keys.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
a_lightning.cpp - Fixed: M_NotifyNewSave() needlessly created a copy of the filename. 2006-05-18 04:25:26 +00:00
a_lightning.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_movingcamera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_pickups.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_pickups.h - Finally implemented code to keep some or all of your inventory intact when 2006-06-18 04:10:47 +00:00
a_quake.cpp - Fixed: The earthquake code needs to check whether a quake's spot is still valid. 2006-07-11 00:20:45 +00:00
a_secrettrigger.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_sectoraction.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_sharedglobal.h - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
a_sharedmisc.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
a_skies.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundenvironment.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundsequence.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_spark.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_waterzone.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_weaponpiece.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_weapons.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
hudmessages.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
sbar.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
shared_sbar.cpp - Fixed: If the sector behind a seg was closed, but it was closed between the 2006-07-09 20:04:05 +00:00