..
asm_ia32
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
asm_x86_64
- Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm
2008-08-12 03:20:50 +00:00
g_doom
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
g_heretic
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
g_hexen
- Added a few more macros so that the action function code doesn't have
2008-08-14 08:52:55 +00:00
g_raven
- fixed statejump bug in Minotaur.
2008-08-11 10:02:24 +00:00
g_shared
- Gave the PlayerPawn base class a default damage fade color instead of
2008-09-01 18:16:53 +00:00
g_strife
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
oplsynth
- Implemented some more controllers for the OPL player:
2008-09-05 02:04:50 +00:00
sdl
- Changed Linux to use clock_gettime for profiling instead of rdtsc. This
2008-08-10 03:25:08 +00:00
sound
- Fixed: FMODSoundRenderer::StartSound3D must set the static variable pointing
2008-09-09 09:22:47 +00:00
textures
- Fixed: A_Jump used a wrong index into the jump address table.
2008-08-14 19:08:38 +00:00
thingdef
- Gave the PlayerPawn base class a default damage fade color instead of
2008-09-01 18:16:53 +00:00
timidity
- Fixed: Timidity::Renderer::reset_voices() must completely zero the
2008-08-23 02:38:00 +00:00
win32
- Implemented some more controllers for the OPL player:
2008-09-05 02:04:50 +00:00
xlat
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
2008-05-22 19:35:38 +00:00
actionspecials.h
- Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still
2008-07-19 12:40:10 +00:00
actor.h
- Added Gez's patch for removing MF4_FIRERESIST.
2008-08-19 19:38:39 +00:00
am_map.cpp
- Added missing Strife automap colors for items and non-monsters.
2008-09-07 20:46:11 +00:00
am_map.h
- Added: Automap markers are stored in savegames now. Also moved the call
2008-01-05 12:15:10 +00:00
announcer.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
autosegs.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
autostart.cpp
- Converted the Minotaur's projectiles to DECORATE so that I can get
2008-08-04 19:25:13 +00:00
autozend.cpp
- Converted the Minotaur's projectiles to DECORATE so that I can get
2008-08-04 19:25:13 +00:00
b_bot.cpp
- GCC fixes.
2008-08-09 22:10:41 +00:00
b_bot.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
b_func.cpp
- Removed the S_Sound() variant that allows for pointing the origin at an
2008-07-01 04:06:56 +00:00
b_game.cpp
- Added an Active and Inactive state for monsters.
2008-08-10 11:29:19 +00:00
b_move.cpp
- Separated the linedef activation types into a bit mask that allows combination
2008-05-02 10:55:48 +00:00
b_think.cpp
- Changed D3DFB to explicitly request double buffering instead of assuming
2008-03-28 00:38:17 +00:00
basicinlines.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
bbannouncer.cpp
- Removed some debug output from SBarInfo::ParseSBarInfo().
2008-03-21 05:13:59 +00:00
c_bind.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
c_bind.h
- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
2007-02-24 12:09:36 +00:00
c_cmds.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
c_console.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
c_console.h
- Changed the way gamma works for D3DFB: In windowed mode, the display is
2007-12-27 04:30:12 +00:00
c_cvars.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
c_cvars.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
c_dispatch.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
c_dispatch.h
- Reduced volume, expression, and panning controllers back to 7 bits.
2008-05-09 03:54:06 +00:00
c_expr.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
CMakeLists.txt
- Ported asm_x86_64/tmap3.nas to AT&T syntax so it can be compiled with gas.
2008-08-12 02:49:00 +00:00
cmdlib.cpp
- Fixed: A_Explode wants the distance parameter as an int, not a fixed_t.
2008-08-16 08:11:39 +00:00
cmdlib.h
- Fixed: A_Explode wants the distance parameter as an int, not a fixed_t.
2008-08-16 08:11:39 +00:00
colormatcher.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
colormatcher.h
- Removed all the "fast" and unused code from FColorMatcher. Today's
2006-12-01 02:51:56 +00:00
configfile.cpp
- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
2008-01-08 01:08:27 +00:00
configfile.h
- Made all the basic texture classes local to their implementation.
2008-06-01 20:43:02 +00:00
ct_chat.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
d_dehacked.cpp
- Blood default color is set in the gameinfo now so that Chex Quest
2008-08-26 18:32:17 +00:00
d_dehacked.h
- Blood default color is set in the gameinfo now so that Chex Quest
2008-08-26 18:32:17 +00:00
d_event.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
d_gui.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
d_main.cpp
- Added hexendemo.wad and hexdemo.wad as aliases for the demo Hexen IWAD.
2008-09-06 03:39:36 +00:00
d_main.h
- Added hexendemo.wad and hexdemo.wad as aliases for the demo Hexen IWAD.
2008-09-06 03:39:36 +00:00
d_net.cpp
- Fixed: Thew sounds of Strife's intro need CHAN_UI.
2008-07-23 19:39:01 +00:00
d_net.h
- Made all the basic texture classes local to their implementation.
2008-06-01 20:43:02 +00:00
d_netinf.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
d_netinfo.cpp
- Removed DECORATE's ParseClass because it was only used to add data to fully
2008-08-10 14:19:47 +00:00
d_player.h
- Gave the PlayerPawn base class a default damage fade color instead of
2008-09-01 18:16:53 +00:00
d_protocol.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
d_protocol.h
- Fixed: The UDMF parser wrote class filter bits into SkillFilter.
2008-08-21 07:08:55 +00:00
d_ticcmd.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
decallib.cpp
- Blood default color is set in the gameinfo now so that Chex Quest
2008-08-26 18:32:17 +00:00
decallib.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
dobject.cpp
- Changed Windows to use the performance counter instead of rdtsc.
2008-08-10 03:56:53 +00:00
dobject.h
- Changed: The texture loader now looks for a TEXTURES lump for text based
2008-05-30 06:56:50 +00:00
dobjgc.cpp
- The garbage collector now has an opportunity to step each time individual
2008-09-06 03:03:11 +00:00
dobjtype.cpp
- Changed handling of AUTOPAGE texture so that it is properly inserted into
2008-08-12 09:57:59 +00:00
dobjtype.h
- Added a few more macros so that the action function code doesn't have
2008-08-14 08:52:55 +00:00
doomdata.h
- Made all the basic texture classes local to their implementation.
2008-06-01 20:43:02 +00:00
doomdef.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
doomdef.h
- Added a compatibility option to play sector sounds from the precalculated
2008-07-12 08:16:19 +00:00
doomerrors.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
doomstat.cpp
- Added Karate Chris's teamdamage in MAPINFO submission.
2007-12-22 22:04:20 +00:00
doomstat.h
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
doomtype.h
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
dscript.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dsectoreffect.cpp
- Last commit was incomplete.
2008-08-16 20:47:41 +00:00
dsectoreffect.h
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
2008-06-04 17:53:15 +00:00
dthinker.cpp
- The garbage collector now has an opportunity to step each time individual
2008-09-06 03:03:11 +00:00
dthinker.h
- Restructured the action function interface to remove the dependence on
2008-08-12 14:30:07 +00:00
empty.cpp
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
2007-03-24 14:59:28 +00:00
errors.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
f_finale.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
f_finale.h
- Fixed: F_StartFinale shouldn't get the information if the game is about
2007-09-26 21:50:05 +00:00
f_wipe.cpp
GCC fixes.
2008-01-08 01:48:33 +00:00
f_wipe.h
- Removed the screenshot parameter from D_Display(), since it was a relic of
2008-01-01 03:07:05 +00:00
farchive.cpp
- Fixed all the new warnings tossed out by GCC 4.3.
2008-06-25 22:16:04 +00:00
farchive.h
- The sound code now handles restarting looping sounds itself. As far as
2008-06-29 04:19:38 +00:00
files.cpp
- Changed FMOD_INIT_ENABLE_DSPNET use to its replacement from 4.14.00,
2008-04-13 03:23:33 +00:00
files.h
- Changed the internal Timidity player so that it uses timidity_mastervolume
2008-04-12 21:36:10 +00:00
g_game.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
g_game.h
- Fixed: Weapon positions were only adjusted in 1280x1024 if the status
2008-01-11 01:43:37 +00:00
g_hub.cpp
- Fixed: The conversion of the strings in wbstartstruct_t to FStrings
2008-08-21 19:06:17 +00:00
g_hub.h
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
g_level.cpp
- Added the "extended" keyword for episode definitions to define episodes
2008-09-06 04:03:53 +00:00
g_level.h
- Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the
2008-08-21 08:04:21 +00:00
gameconfigfile.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
gameconfigfile.h
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
gccinlines.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
gi.cpp
- Fixed: Red blood particles used too dark colors.
2008-09-04 14:09:32 +00:00
gi.h
- Fixed: Red blood particles used too dark colors.
2008-09-04 14:09:32 +00:00
gstrings.h
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
hu_scores.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
hu_stuff.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
i_cd.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_movie.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_net.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
i_net.h
- Added some hackery at the start of MouseRead_Win32() that prevents it from
2006-06-30 02:13:26 +00:00
i_video.h
Note: I have not tried compiling these recent changes under Linux. I wouldn't
2006-12-19 04:09:10 +00:00
info.cpp
- fixed last commit.
2008-09-01 19:56:32 +00:00
info.h
- fixed last commit.
2008-09-01 19:56:32 +00:00
lists.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
lumpconfigfile.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_alloc.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
m_alloc.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_argv.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_argv.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_bbox.cpp
- Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using
2008-04-09 18:35:21 +00:00
m_bbox.h
- Fixed: PIT_FindFloorCeiling required tmx and tmy to be set but
2008-04-06 17:33:43 +00:00
m_cheat.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
m_cheat.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
m_crc32.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_fixed.h
- Fixed: The SafeDivScales used a signed shift for their if test. This fails
2007-02-02 23:41:51 +00:00
m_menu.cpp
- Gave the PlayerPawn base class a default damage fade color instead of
2008-09-01 18:16:53 +00:00
m_menu.h
- Added an alternate module replay engine that uses foo_dumb's replayer, a
2008-05-29 23:33:07 +00:00
m_misc.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
m_misc.h
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
m_options.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
m_png.cpp
- Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled.
2008-01-12 17:06:38 +00:00
m_png.h
- Made all the basic texture classes local to their implementation.
2008-06-01 20:43:02 +00:00
m_random.cpp
- Applied a modified version of Karate Chris's screenshot naming patch.
2008-02-05 05:29:31 +00:00
m_random.h
- Fixed: When starting a teamplay netgame, players who did not specify a team
2008-01-09 02:53:38 +00:00
m_swap.h
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
mscinlines.h
- Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow
2008-05-22 05:17:21 +00:00
mus2midi.cpp
- Added the writewave command to write the internal TiMidity's output to a
2008-04-19 21:36:53 +00:00
mus2midi.h
- Reimplemented snd_midiprecache, now for MIDI as well as MUS, and
2008-04-09 03:55:04 +00:00
name.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
name.h
- Reverted the 'None' name change from r569.
2007-12-08 22:17:48 +00:00
namedef.h
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
nodebuild.cpp
- Fixed all the new warnings tossed out by GCC 4.3.
2008-06-25 22:16:04 +00:00
nodebuild.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_events.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp
Fixed things I broke for Visual C++ while fixing the source for GCC 4.2.
2006-12-29 03:48:00 +00:00
p_3dmidtex.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
p_3dmidtex.h
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
2008-06-04 17:53:15 +00:00
p_acs.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
p_acs.h
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
2008-05-22 19:35:38 +00:00
p_buildmap.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
p_ceiling.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
p_conversation.cpp
- Removed FourthWeaponClass and based Hexen's fourth weapons on the generic weapon
2008-08-08 10:24:08 +00:00
p_conversation.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
p_doors.cpp
- The sound code now handles restarting looping sounds itself. As far as
2008-06-29 04:19:38 +00:00
p_effect.cpp
- Fixed: Red blood particles used too dark colors.
2008-09-04 14:09:32 +00:00
p_effect.h
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
p_enemy.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
p_enemy.h
- Restructured the action function interface to remove the dependence on
2008-08-12 14:30:07 +00:00
p_enemy_a_lookex.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
p_floor.cpp
- Last commit was incomplete.
2008-08-16 20:47:41 +00:00
p_interaction.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
p_lights.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
p_linkedsectors.cpp
- Last commit was incomplete.
2008-08-16 20:47:41 +00:00
p_lnspec.cpp
- Removed AT_GAME_SET(PowerInvulnerable) due to the problems it caused. The two
2008-08-06 19:25:59 +00:00
p_lnspec.h
- Added sector type translation to xlat_parser and removed the old sectorx
2008-03-23 00:23:47 +00:00
p_local.h
- Fixed: When a weapon is destroyed, its sister weapon must also be destroyed.
2008-07-05 10:17:10 +00:00
p_map.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
p_maputl.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
p_mobj.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
p_pillar.cpp
- Replaced the naive area sound implementation with one that takes into
2008-06-15 02:25:09 +00:00
p_plats.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
p_pspr.cpp
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
p_pspr.h
- Macro-fied all access to action functions.
2008-08-10 22:48:37 +00:00
p_saveg.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
p_saveg.h
- Added a check to G_DoSaveGame() to prevent saving when you're not actually
2008-07-06 03:52:53 +00:00
p_sectors.cpp
- Last commit was incomplete.
2008-08-16 20:47:41 +00:00
p_setup.cpp
- Fixed: The tagged version of TranslucentLine took the information for additive
2008-09-06 18:09:41 +00:00
p_setup.h
- I finally managed to test the translucency options for composite texture
2008-05-15 17:16:32 +00:00
p_sight.cpp
- Changed Linux to use clock_gettime for profiling instead of rdtsc. This
2008-08-10 03:25:08 +00:00
p_slopes.cpp
- Last commit was incomplete.
2008-08-16 20:47:41 +00:00
p_spec.cpp
- Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the
2008-08-21 08:04:21 +00:00
p_spec.h
- Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still
2008-07-19 12:40:10 +00:00
p_switch.cpp
- Removed the S_Sound() variant that allows for pointing the origin at an
2008-07-01 04:06:56 +00:00
p_teleport.cpp
- Added an Active and Inactive state for monsters.
2008-08-10 11:29:19 +00:00
p_terrain.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
p_terrain.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
p_things.cpp
- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
2007-11-08 09:22:06 +00:00
p_tick.cpp
- Fixed: Screenwipes now pause sounds, since there can be sounds playing
2008-07-05 03:32:44 +00:00
p_tick.h
- Fixed default.cbd and Makefile.mingw for current code state.
2006-05-21 02:10:16 +00:00
p_trace.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
p_trace.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
p_udmf.cpp
- Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the
2008-08-21 08:04:21 +00:00
p_user.cpp
- Gave the PlayerPawn base class a default damage fade color instead of
2008-09-01 18:16:53 +00:00
p_writemap.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
p_xlat.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
parsecontext.cpp
- Removed some unnecessary morphing code.
2008-04-08 17:25:19 +00:00
parsecontext.h
- Removed some GCC warnings.
2008-04-12 05:33:20 +00:00
po_man.cpp
- Polyobject sounds now play from their lines, similar to the way sector
2008-07-02 03:50:17 +00:00
r_anim.cpp
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
r_blend.h
- Fixed: ACS used incompatible values for APROP_RenderStyle. It needs to use
2008-01-26 15:50:52 +00:00
r_bsp.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
r_bsp.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
r_data.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
r_data.h
- Fixed: A_Jump used a wrong index into the jump address table.
2008-08-14 19:08:38 +00:00
r_defs.h
- Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the
2008-08-21 08:04:21 +00:00
r_draw.cpp
- Changed Windows to use the performance counter instead of rdtsc.
2008-08-10 03:56:53 +00:00
r_draw.h
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
r_drawt.cpp
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
r_interpolate.cpp
- Last commit was incomplete.
2008-08-16 20:47:41 +00:00
r_interpolate.h
- Fixed: Wall scrolling interpolations incremented their reference count twice.
2008-06-11 12:17:45 +00:00
r_jpeg.h
GCC fixes for recent code changes.
2006-08-31 01:30:22 +00:00
r_local.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
r_main.cpp
- Added an Active and Inactive state for monsters.
2008-08-10 11:29:19 +00:00
r_main.h
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
r_plane.cpp
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
r_plane.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
r_polymost.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
r_polymost.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_segs.cpp
- Fixed: Red blood particles used too dark colors.
2008-09-04 14:09:32 +00:00
r_segs.h
- Made all the basic texture classes local to their implementation.
2008-06-01 20:43:02 +00:00
r_sky.cpp
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
r_sky.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
r_state.h
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
r_things.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
r_things.h
- added a P_PointInSector function and replaced all calls to retrieve an
2007-12-25 10:07:58 +00:00
r_translate.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
r_translate.h
- Added translation support to multipatch textures. Incomplete and not tested yet!
2008-04-15 22:17:30 +00:00
s_advsound.cpp
- Fixed: FMODSoundRenderer::StartSound3D must set the static variable pointing
2008-09-09 09:22:47 +00:00
s_environment.cpp
- Add environment 255, 255 as a way to get the software underwater effect in
2008-06-12 23:47:27 +00:00
s_playlist.cpp
- Fixed: FWadCollection::MergeLumps() did not initialize the flags for any
2008-05-11 03:02:33 +00:00
s_playlist.h
- Fixed: FString::StripRight() stripped the final character of the string if
2008-04-30 05:36:24 +00:00
s_sndseq.cpp
- Removed the S_Sound() variant that allows for pointing the origin at an
2008-07-01 04:06:56 +00:00
s_sndseq.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
s_sound.cpp
- Fixed: FMODSoundRenderer::StartSound3D must set the static variable pointing
2008-09-09 09:22:47 +00:00
s_sound.h
- Fixed: FMODSoundRenderer::StartSound3D must set the static variable pointing
2008-09-09 09:22:47 +00:00
sc_man.cpp
- Changed the action function declaration parser so that optional parameters
2008-08-12 20:19:47 +00:00
sc_man.h
- Added Gez's dropammofactor submission with some necessary changes. Also merged
2008-08-07 08:18:48 +00:00
sc_man_scanner.h
- Changed the action function declaration parser so that optional parameters
2008-08-12 20:19:47 +00:00
sc_man_scanner.re
- Changed the action function declaration parser so that optional parameters
2008-08-12 20:19:47 +00:00
skins.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
skins.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
st_start.h
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
2007-03-06 01:33:18 +00:00
st_stuff.cpp
- Added an 'allcheats' CVAR. This will enable all cheats from all
2008-09-01 19:45:17 +00:00
st_stuff.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
statnums.h
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
2006-10-20 04:04:04 +00:00
stats.cpp
- Added a compatibility option to play sector sounds from the precalculated
2008-07-12 08:16:19 +00:00
stats.h
- Changed Windows to use the performance counter instead of rdtsc.
2008-08-10 03:56:53 +00:00
stringtable.cpp
- Changed FScanner so that opening a lump gives the complete wad+lump name
2008-04-03 03:19:21 +00:00
stringtable.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tables.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tables.h
- Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow
2008-05-22 05:17:21 +00:00
tagitem.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tarray.h
- Fixed the TArray serializer declaration.
2008-03-19 02:20:19 +00:00
teaminfo.cpp
- Changed FScanner so that opening a lump gives the complete wad+lump name
2008-04-03 03:19:21 +00:00
teaminfo.h
- Applied Karate Chris's TEAMINFO logo patch.
2008-01-11 00:22:52 +00:00
tempfiles.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tempfiles.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
templates.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
v_collection.cpp
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
v_collection.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
v_draw.cpp
- Added coordinate range checking to DCanvas::ParseDrawTextureTags() to avoid
2008-06-01 04:09:49 +00:00
v_font.cpp
- Fixed: Red blood particles used too dark colors.
2008-09-04 14:09:32 +00:00
v_font.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
v_palette.cpp
- Changed Windows to use the performance counter instead of rdtsc.
2008-08-10 03:56:53 +00:00
v_palette.h
- Added translation support to multipatch textures. Incomplete and not tested yet!
2008-04-15 22:17:30 +00:00
v_pfx.cpp
- Implemented some more controllers for the OPL player:
2008-09-05 02:04:50 +00:00
v_pfx.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
v_text.cpp
- Discovered that Shader Model 1.4 clamps my constants, so I can't use
2007-12-26 04:42:15 +00:00
v_text.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
v_video.cpp
- Changed Linux to use clock_gettime for profiling instead of rdtsc. This
2008-08-10 03:25:08 +00:00
v_video.h
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
valgrind.inc
- Added self-modifying code notifications for Valgrind.
2008-06-08 02:31:30 +00:00
vectors.h
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
version.h
- Gave the PlayerPawn base class a default damage fade color instead of
2008-09-01 18:16:53 +00:00
w_wad.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
w_wad.h
- Added a Gets function to the FileReader class which I planned to use
2008-04-11 10:16:29 +00:00
w_zip.h
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
weightedlist.h
- Fixed: Redefining a decal did not rebind any old references to the decal, so
2007-12-11 03:29:31 +00:00
wi_stuff.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
wi_stuff.h
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
x86.cpp
- Changed Windows to use the performance counter instead of rdtsc.
2008-08-10 03:56:53 +00:00
x86.h
- Changed Linux to use clock_gettime for profiling instead of rdtsc. This
2008-08-10 03:25:08 +00:00
zstrformat.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
zstring.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
zstring.h
- Fixed spurious warnings on 32-bit VC++ debug builds.
2008-08-03 03:54:48 +00:00