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- Added missing Strife automap colors for items and non-monsters.
SVN r1204 (trunk)
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2 changed files with 8 additions and 7 deletions
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@ -1,4 +1,5 @@
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September 7, 2008 (Changes by Graf Zahl)
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- Added missing Strife automap colors for items and non-monsters.
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- Fixed: GetMSLength didn't resolve random and player sounds.
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- Moved sound aliasing code out of fmodsound.cpp into S_LoadSound.
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@ -97,7 +97,7 @@ static BYTE StrifePaletteVals[11*3] =
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0x00,0x00,0x00, 239, 239, 0, 0x10,0x10,0x10,
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199, 195, 195, 119, 115, 115, 55, 59, 91,
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119, 115, 115, 0xfc,0x00,0x00, 0x4c,0x4c,0x4c,
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0x80,0x80,0x80, 0x6c,0x6c,0x6c
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187, 59, 0, 219, 171, 0
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};
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#define MAPBITS 12
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@ -751,13 +751,13 @@ static void AM_initColors (bool overlayed)
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FDWallColor = StrifeColors[5];
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LockedColor =
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CDWallColor = StrifeColors[6];
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ThingColor_Item =
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ThingColor_Friend =
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ThingColor_Monster =
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ThingColor = StrifeColors[7];
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ThingColor_Item = StrifeColors[10];
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ThingColor_Friend =
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ThingColor_Monster = StrifeColors[7];
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ThingColor = StrifeColors[9];
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GridColor = StrifeColors[8];
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XHairColor = StrifeColors[9];
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NotSeenColor = StrifeColors[10];
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XHairColor = DoomColors[9];
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NotSeenColor = DoomColors[10];
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break;
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}
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