qzdoom-gpl/src/sound
Randy Heit 3237c6b4e8 - Changed MIDI playback to not bother playing super short songs that don't
contain enough music to fill the initial output buffers.
- Removed the read barrier around ADehackedPickup::RealPickup. If the real
  pickup is picked up, it may very well destroy itself before the dehacked
  wrapper's stubs that use it are called.
- Reverted revision 840. For a file we don't want end users to be touching,
  making DEHSUPP plain text sends out mixed messages: "Don't mess with this.
  Oh, by the way, it's plain text now to make it easier for you to edit."
  Is there some reason other than a desire to do away with binary lumps to
  make the distributed lump text?
- Added a new speakermode for Stereo + HRTF: "Headphones". This is the only
  way to get the HRTF low pass filter effect now.
- Fixed: No more than one sector could make noise at once.
- Trying out sound without varying priorities again. 
- Fixed: Need to use setSpeakerMix to let 2D sounds (aka streamed music) use
  their full volume range.


SVN r842 (trunk)
2008-03-23 05:24:40 +00:00
..
fmod_wrap.h VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
fmodsound.cpp - Changed MIDI playback to not bother playing super short songs that don't 2008-03-23 05:24:40 +00:00
fmodsound.h - Fixed: Actor-less sounds that aren't played on CHAN_AUTO should still be 2008-03-22 03:33:41 +00:00
i_music.cpp - Fixed: If an object is flagged for euthanization while it's in the gray 2008-03-16 00:54:53 +00:00
i_music.h - Moved the identical code between the MUS and MIDI streamers into a new base 2008-03-05 03:10:31 +00:00
i_musicinterns.h - Fixed: If an object is flagged for euthanization while it's in the gray 2008-03-16 00:54:53 +00:00
i_sound.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
i_sound.h - Fixed: Actor-less sounds that aren't played on CHAN_AUTO should still be 2008-03-22 03:33:41 +00:00
music_cd.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
music_midi_base.cpp VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
music_midi_midiout.cpp VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
music_midi_timidity.cpp - fixed: timidity_mastervolume didn't notify the song if the volume had to be clamped. 2008-03-09 16:30:36 +00:00
music_midistream.cpp - Changed MIDI playback to not bother playing super short songs that don't 2008-03-23 05:24:40 +00:00
music_mus_midiout.cpp VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
music_mus_opl.cpp VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
music_spc.cpp - Fixed: If an object is flagged for euthanization while it's in the gray 2008-03-16 00:54:53 +00:00
music_stream.cpp - fixed: StreamSong::SetPosition required a NULL pointer check. 2008-03-09 13:39:50 +00:00
music_win_mididevice.cpp - The full master volume SysEx is now always sent to the MIDI device, even if 2008-03-07 00:43:05 +00:00