mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 08:41:59 +00:00
- Moved the identical code between the MUS and MIDI streamers into a new base
class so they all the low-level details of MIDI streaming are kept in one place. - Converted the SMF MIDI playback to use the same MIDI streams as MUS playback. - Moved MUS playback back into its own thread so that it can continue uninterrupted if the main thread is too busy to service it in a timely manner. - Fixed: The MEVT_* values are not defined shifted into their spot for a MIDIEVENT, so I need to do it myself. - Fixed: Pausing a MUS and the changing snd_midivolume caused the paused notes to become audible. SVN r784 (trunk)
This commit is contained in:
parent
69cebb7e57
commit
68a8ea2189
11 changed files with 1778 additions and 1343 deletions
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@ -1,9 +1,23 @@
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March 4, 2008
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- Moved the identical code between the MUS and MIDI streamers into a new base
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class so they all the low-level details of MIDI streaming are kept in
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one place.
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- Converted the SMF MIDI playback to use the same MIDI streams as MUS
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playback.
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- Moved MUS playback back into its own thread so that it can continue
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uninterrupted if the main thread is too busy to service it in a timely
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manner.
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- Fixed: The MEVT_* values are not defined shifted into their spot for a
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MIDIEVENT, so I need to do it myself.
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- Fixed: Pausing a MUS and the changing snd_midivolume caused the paused
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notes to become audible.
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March 3, 2008
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- Changed MUS playback to use MIDI streams, like it did during the early days
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of ZDoom, except now the entire song isn't prebuffered in large chunks, so
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I can insert MIDI events into the playback with fairly low latency. This
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should offer more precise timing than the combination of low-level MIDI and
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WaitForSingleObject timeouts.
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WaitForMultipleObjects timeouts that it replaces.
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- Fixed: PTR_BounceTraverse only checked for projectiles that were too
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high to pass through two-sided lines, but not ones that were too low.
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- Fixed: SBARINFO couldn't detect the extreme death damage type for the
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@ -1312,6 +1312,8 @@ void S_UpdateSounds (void *listener_p)
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angle_t angle;
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int sep;
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I_UpdateMusic();
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if (GSnd == NULL)
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return;
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@ -112,7 +112,7 @@ bool MusInfo::SetPosition (int order)
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return false;
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}
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void MusInfo::ServiceEvent ()
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void MusInfo::Update ()
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{
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}
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@ -459,6 +459,14 @@ void *I_RegisterCDSong (int track, int id)
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return info;
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}
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void I_UpdateMusic()
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{
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if (currSong != NULL)
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{
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currSong->Update();
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}
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}
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// Is the song playing?
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bool I_QrySongPlaying (void *handle)
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{
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@ -44,6 +44,7 @@
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void I_InitMusic ();
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void I_ShutdownMusic ();
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void I_BuildMIDIMenuList (struct value_s **values, float *numValues);
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void I_UpdateMusic ();
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// Volume.
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void I_SetMusicVolume (float volume);
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@ -42,7 +42,7 @@ public:
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virtual bool IsMIDI () const = 0;
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virtual bool IsValid () const = 0;
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virtual bool SetPosition (int order);
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virtual void ServiceEvent ();
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virtual void Update();
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enum EState
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{
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@ -53,45 +53,41 @@ public:
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bool m_Looping;
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};
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// MUS file played with MIDI output messages --------------------------------
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#ifdef _WIN32
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struct SHORTMIDIEVENT
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{
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DWORD dwDeltaTime;
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DWORD dwStreamID;
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DWORD dwEvent;
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};
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struct VOLSYSEXEVENT : SHORTMIDIEVENT
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{
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BYTE SysEx[8];
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};
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// Base class for streaming MUS and MIDI files ------------------------------
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class MUSSong2 : public MusInfo
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class MIDIStreamer : public MusInfo
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{
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public:
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MUSSong2 (FILE *file, char * musiccache, int length);
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~MUSSong2 ();
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MIDIStreamer();
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~MIDIStreamer();
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void SetVolume (float volume);
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void Play (bool looping);
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void Pause ();
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void Resume ();
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void Stop ();
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bool IsPlaying ();
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bool IsMIDI () const;
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bool IsValid () const;
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void SetVolume(float volume);
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void Play(bool looping);
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void Pause();
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void Resume();
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void Stop();
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bool IsPlaying();
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bool IsMIDI() const;
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bool IsValid() const;
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void Update();
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protected:
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static DWORD WINAPI PlayerProc (LPVOID lpParameter);
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void OutputVolume (DWORD volume);
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int SendCommand ();
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bool TranslateSong(const BYTE *buffer, size_t len);
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int CountEvents(const BYTE *buffer, size_t len);
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int FillBuffer(int buffer_num, int max_events, DWORD max_time);
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void ServiceEvent();
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static void CALLBACK Callback(HMIDIOUT handle, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2);
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DWORD PlayerLoop();
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void OutputVolume (DWORD volume);
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int FillBuffer(int buffer_num, int max_events, DWORD max_time);
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bool ServiceEvent();
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int VolumeControllerChange(int channel, int volume);
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// Virtuals for subclasses to override
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virtual void CheckCaps(DWORD dev_id);
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virtual void DoInitialSetup() = 0;
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virtual void DoRestart() = 0;
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virtual bool CheckDone() = 0;
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virtual DWORD *MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time) = 0;
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enum
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{
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@ -106,73 +102,76 @@ protected:
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};
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HMIDISTRM MidiOut;
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HANDLE PlayerThread;
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HANDLE ExitEvent;
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HANDLE BufferDoneEvent;
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DWORD SavedVolume;
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bool VolumeWorks;
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MUSHeader *MusHeader;
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BYTE *MusBuffer;
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BYTE LastVelocity[16];
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BYTE ChannelVolumes[16];
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size_t MusP, MaxMusP;
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VOLSYSEXEVENT FullVolEvent;
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SHORTMIDIEVENT Events[2][MAX_EVENTS];
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DWORD Events[2][MAX_EVENTS*3];
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MIDIHDR Buffer[2];
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int BufferNum;
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int EndQueued;
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bool VolumeChanged;
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bool Restarting;
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bool InitialPlayback;
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DWORD NewVolume;
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int Division;
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int Tempo;
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int InitialTempo;
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BYTE ChannelVolumes[16];
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};
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#endif
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// MIDI file played with MIDI output messages -------------------------------
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// MUS file played with a MIDI stream ---------------------------------------
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#ifdef _WIN32
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class MIDISong2 : public MusInfo
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class MUSSong2 : public MIDIStreamer
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{
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public:
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MIDISong2 (FILE *file, char * musiccache, int length);
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~MIDISong2 ();
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void SetVolume (float volume);
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void Play (bool looping);
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void Pause ();
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void Resume ();
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void Stop ();
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bool IsPlaying ();
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bool IsMIDI () const;
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bool IsValid () const;
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MUSSong2 (FILE *file, char *musiccache, int length);
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~MUSSong2 ();
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protected:
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void DoInitialSetup();
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void DoRestart();
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bool CheckDone();
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DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
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MUSHeader *MusHeader;
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BYTE *MusBuffer;
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BYTE LastVelocity[16];
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size_t MusP, MaxMusP;
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};
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// MIDI file played with a MIDI stream --------------------------------------
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class MIDISong2 : public MIDIStreamer
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{
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public:
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MIDISong2 (FILE *file, char *musiccache, int length);
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~MIDISong2 ();
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protected:
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void CheckCaps(DWORD dev_id);
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void DoInitialSetup();
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void DoRestart();
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bool CheckDone();
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DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
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struct TrackInfo;
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static DWORD WINAPI PlayerProc (LPVOID lpParameter);
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void OutputVolume (DWORD volume);
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void ProcessInitialMetaEvents ();
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DWORD SendCommands ();
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void SendCommand (TrackInfo *track);
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DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay);
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TrackInfo *FindNextDue ();
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HMIDIOUT MidiOut;
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HANDLE PlayerThread;
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HANDLE PauseEvent;
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HANDLE ExitEvent;
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HANDLE TicEvent;
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HANDLE VolumeChangeEvent;
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DWORD SavedVolume;
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bool VolumeWorks;
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void SetTempo(int new_tempo);
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BYTE *MusHeader;
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BYTE ChannelVolumes[16];
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TrackInfo *Tracks;
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TrackInfo *TrackDue;
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int NumTracks;
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int Format;
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int Division;
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int Tempo;
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WORD DesignationMask;
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};
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#endif
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#endif /* _WIN32 */
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// MOD file played with FMOD ------------------------------------------------
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@ -1,10 +1,62 @@
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/*
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** music_midi_midiout.cpp
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** Code to let ZDoom play SMF MIDI music through the MIDI streaming API.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** This file also supports the Apogee Sound System's EMIDI files. That
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** basically means you can play the Duke3D songs without any editing and
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** have them sound right.
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*/
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#ifdef _WIN32
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// HEADER FILES ------------------------------------------------------------
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#include "i_musicinterns.h"
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#include "templates.h"
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#include "doomdef.h"
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#include "m_swap.h"
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EXTERN_CVAR (Float, snd_midivolume)
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// MACROS ------------------------------------------------------------------
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#define MAX_TIME (1000000/20) // Send out 1/20 of a sec of events at a time.
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// Used by SendCommand to check for unexpected end-of-track conditions.
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#define CHECK_FINISHED \
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if (track->TrackP >= track->MaxTrackP) \
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{ \
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track->Finished = true; \
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return events; \
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}
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// TYPES -------------------------------------------------------------------
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struct MIDISong2::TrackInfo
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{
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@ -27,24 +79,50 @@ struct MIDISong2::TrackInfo
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DWORD ReadVarLen ();
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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EXTERN_CVAR (Float, snd_midivolume)
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extern DWORD midivolume;
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extern UINT mididevice;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static BYTE EventLengths[7] = { 2, 2, 2, 2, 1, 1, 2 };
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static BYTE CommonLengths[15] = { 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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MIDISong2::MIDISong2 (FILE *file, char * musiccache, int len)
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: MidiOut (0), PlayerThread (0),
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PauseEvent (0), ExitEvent (0), VolumeChangeEvent (0),
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MusHeader (0)
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// MIDISong2 Constructor
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//
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// Buffers the file and does some validation of the SMF header.
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//
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//==========================================================================
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MIDISong2::MIDISong2 (FILE *file, char *musiccache, int len)
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: MusHeader(0), Tracks(0)
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{
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int p;
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int i;
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if (ExitEvent == NULL)
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{
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return;
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}
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MusHeader = new BYTE[len];
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if (file != NULL)
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{
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if (fread (MusHeader, 1, len, file) != (size_t)len)
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if (fread(MusHeader, 1, len, file) != (size_t)len)
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return;
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}
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else
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@ -70,8 +148,12 @@ MIDISong2::MIDISong2 (FILE *file, char * musiccache, int len)
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NumTracks = MusHeader[10] * 256 + MusHeader[11];
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}
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// The timers only have millisecond accuracy, not microsecond.
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Division = (MusHeader[12] * 256 + MusHeader[13]) * 1000;
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// The division is the number of pulses per quarter note (PPQN).
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Division = MusHeader[12] * 256 + MusHeader[13];
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if (Division == 0)
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{ // PPQN is zero? Then the song cannot play because it never pulses.
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return;
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}
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Tracks = new TrackInfo[NumTracks];
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@ -110,42 +192,16 @@ MIDISong2::MIDISong2 (FILE *file, char * musiccache, int len)
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{ // No tracks, so nothing to play
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return;
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}
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ExitEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (ExitEvent == NULL)
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{
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Printf (PRINT_BOLD, "Could not create exit event for MIDI playback\n");
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return;
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}
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VolumeChangeEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (VolumeChangeEvent == NULL)
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{
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Printf (PRINT_BOLD, "Could not create volume event for MIDI playback\n");
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return;
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}
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PauseEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (PauseEvent == NULL)
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{
|
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Printf (PRINT_BOLD, "Could not create pause event for MIDI playback\n");
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}
|
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}
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//==========================================================================
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//
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// MIDISong2 Destructor
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//
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//==========================================================================
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MIDISong2::~MIDISong2 ()
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{
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Stop ();
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if (PauseEvent != NULL)
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{
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CloseHandle (PauseEvent);
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}
|
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if (ExitEvent != NULL)
|
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{
|
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CloseHandle (ExitEvent);
|
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}
|
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if (VolumeChangeEvent != NULL)
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{
|
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CloseHandle (VolumeChangeEvent);
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}
|
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if (Tracks != NULL)
|
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{
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delete[] Tracks;
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|
@ -156,27 +212,20 @@ MIDISong2::~MIDISong2 ()
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}
|
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}
|
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|
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bool MIDISong2::IsMIDI () const
|
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{
|
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return true;
|
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}
|
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//==========================================================================
|
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//
|
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// MIDISong2 :: CheckCaps
|
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//
|
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// Find out if this is an FM synth or not for EMIDI's benefit.
|
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//
|
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//==========================================================================
|
||||
|
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bool MIDISong2::IsValid () const
|
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{
|
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return PauseEvent != 0;
|
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}
|
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|
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void MIDISong2::Play (bool looping)
|
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void MIDISong2::CheckCaps(DWORD dev_id)
|
||||
{
|
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MIDIOUTCAPS caps;
|
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DWORD tid;
|
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|
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m_Status = STATE_Stopped;
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m_Looping = looping;
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|
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// Find out if this an FM synth or not for EMIDI
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DesignationMask = 0xFF0F;
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if (MMSYSERR_NOERROR == midiOutGetDevCaps (mididevice<0? MIDI_MAPPER:mididevice, &caps, sizeof(caps)))
|
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if (MMSYSERR_NOERROR == midiOutGetDevCaps (dev_id, &caps, sizeof(caps)))
|
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{
|
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if (caps.wTechnology == MOD_FMSYNTH)
|
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{
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|
@ -187,222 +236,123 @@ void MIDISong2::Play (bool looping)
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DesignationMask = 0x0001;
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}
|
||||
}
|
||||
|
||||
if (MMSYSERR_NOERROR != midiOutOpen (&MidiOut, mididevice<0? MIDI_MAPPER:mididevice, 0, 0, CALLBACK_NULL))
|
||||
{
|
||||
Printf (PRINT_BOLD, "Could not open MIDI out device\n");
|
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return;
|
||||
}
|
||||
|
||||
// Try two different methods for setting the stream to full volume.
|
||||
// Unfortunately, this isn't as reliable as it once was, which is a pity.
|
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// The real volume selection is done by setting the volume controller for
|
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// each channel. Because every General MIDI-compliant device must support
|
||||
// this controller, it is the most reliable means of setting the volume.
|
||||
|
||||
VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume (MidiOut, &SavedVolume));
|
||||
if (VolumeWorks)
|
||||
{
|
||||
VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume (MidiOut, 0xffffffff));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Send the standard SysEx message for full master volume
|
||||
BYTE volmess[] = { 0xf0, 0x7f, 0x7f, 0x04, 0x01, 0x7f, 0x7f, 0xf7 };
|
||||
MIDIHDR hdr = { (LPSTR)volmess, sizeof(volmess), };
|
||||
|
||||
if (MMSYSERR_NOERROR == midiOutPrepareHeader (MidiOut, &hdr, sizeof(hdr)))
|
||||
{
|
||||
midiOutLongMsg (MidiOut, &hdr, sizeof(hdr));
|
||||
while (MIDIERR_STILLPLAYING == midiOutUnprepareHeader (MidiOut, &hdr, sizeof(hdr)))
|
||||
{
|
||||
Sleep (10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
snd_midivolume.Callback(); // set volume to current music's properties
|
||||
PlayerThread = CreateThread (NULL, 0, PlayerProc, this, 0, &tid);
|
||||
if (PlayerThread == NULL)
|
||||
{
|
||||
if (VolumeWorks)
|
||||
{
|
||||
midiOutSetVolume (MidiOut, SavedVolume);
|
||||
}
|
||||
midiOutClose (MidiOut);
|
||||
MidiOut = NULL;
|
||||
}
|
||||
|
||||
m_Status = STATE_Playing;
|
||||
}
|
||||
|
||||
void MIDISong2::Pause ()
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDISong2 :: DoInitialSetup
|
||||
//
|
||||
// Sets the starting channel volumes.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MIDISong2 :: DoInitialSetup()
|
||||
{
|
||||
if (m_Status == STATE_Playing)
|
||||
{
|
||||
SetEvent (PauseEvent);
|
||||
m_Status = STATE_Paused;
|
||||
}
|
||||
}
|
||||
|
||||
void MIDISong2::Resume ()
|
||||
{
|
||||
if (m_Status == STATE_Paused)
|
||||
{
|
||||
SetEvent (PauseEvent);
|
||||
m_Status = STATE_Playing;
|
||||
}
|
||||
}
|
||||
|
||||
void MIDISong2::Stop ()
|
||||
{
|
||||
if (PlayerThread)
|
||||
{
|
||||
SetEvent (ExitEvent);
|
||||
WaitForSingleObject (PlayerThread, INFINITE);
|
||||
CloseHandle (PlayerThread);
|
||||
PlayerThread = NULL;
|
||||
}
|
||||
if (MidiOut)
|
||||
{
|
||||
midiOutReset (MidiOut);
|
||||
if (VolumeWorks)
|
||||
{
|
||||
midiOutSetVolume (MidiOut, SavedVolume);
|
||||
}
|
||||
midiOutClose (MidiOut);
|
||||
MidiOut = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bool MIDISong2::IsPlaying ()
|
||||
{
|
||||
return m_Status != STATE_Stopped;
|
||||
}
|
||||
|
||||
void MIDISong2::SetVolume (float volume)
|
||||
{
|
||||
SetEvent (VolumeChangeEvent);
|
||||
}
|
||||
|
||||
DWORD WINAPI MIDISong2::PlayerProc (LPVOID lpParameter)
|
||||
{
|
||||
MIDISong2 *song = (MIDISong2 *)lpParameter;
|
||||
HANDLE events[2] = { song->ExitEvent, song->PauseEvent };
|
||||
bool waited = false;
|
||||
int i;
|
||||
DWORD wait;
|
||||
|
||||
SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
|
||||
|
||||
for (i = 0; i < 16; ++i)
|
||||
for (int i = 0; i < 16; ++i)
|
||||
{
|
||||
// The ASS uses a default volume of 90, but all the other
|
||||
// sources I can find say it's 100. Ideally, any song that
|
||||
// cares about its volume is going to initialize it to
|
||||
// whatever it wants and override this default.
|
||||
song->ChannelVolumes[i] = 100;
|
||||
ChannelVolumes[i] = 100;
|
||||
}
|
||||
}
|
||||
|
||||
song->OutputVolume (midivolume & 0xffff);
|
||||
song->Tempo = 500000;
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDISong2 :: DoRestart
|
||||
//
|
||||
// Rewinds every track.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
do
|
||||
void MIDISong2 :: DoRestart()
|
||||
{
|
||||
int i;
|
||||
|
||||
// Set initial state.
|
||||
for (i = 0; i < NumTracks; ++i)
|
||||
{
|
||||
for (i = 0; i < song->NumTracks; ++i)
|
||||
Tracks[i].TrackP = 0;
|
||||
Tracks[i].Finished = false;
|
||||
Tracks[i].RunningStatus = 0;
|
||||
Tracks[i].Designated = false;
|
||||
Tracks[i].Designation = 0;
|
||||
Tracks[i].LoopCount = -1;
|
||||
Tracks[i].EProgramChange = false;
|
||||
Tracks[i].EVolume = false;
|
||||
}
|
||||
ProcessInitialMetaEvents ();
|
||||
for (i = 0; i < NumTracks; ++i)
|
||||
{
|
||||
Tracks[i].Delay = Tracks[i].ReadVarLen();
|
||||
}
|
||||
TrackDue = Tracks;
|
||||
TrackDue = FindNextDue();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDISong2 :: CheckDone
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool MIDISong2::CheckDone()
|
||||
{
|
||||
return TrackDue == NULL;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDISong2 :: MakeEvents
|
||||
//
|
||||
// Copies MIDI events from the SMF and puts them into a MIDI stream
|
||||
// buffer. Returns the new position in the buffer.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DWORD *MIDISong2::MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time)
|
||||
{
|
||||
DWORD tot_time = 0;
|
||||
DWORD time = 0;
|
||||
|
||||
while (TrackDue && events < max_event_p && tot_time <= max_time)
|
||||
{
|
||||
time = TrackDue->Delay;
|
||||
// Advance time for all tracks by the amount needed for the one up next.
|
||||
if (time != 0)
|
||||
{
|
||||
song->Tracks[i].TrackP = 0;
|
||||
song->Tracks[i].Finished = false;
|
||||
song->Tracks[i].RunningStatus = 0;
|
||||
song->Tracks[i].Designated = false;
|
||||
song->Tracks[i].Designation = 0;
|
||||
song->Tracks[i].LoopCount = -1;
|
||||
song->Tracks[i].EProgramChange = false;
|
||||
song->Tracks[i].EVolume = false;
|
||||
}
|
||||
|
||||
song->ProcessInitialMetaEvents ();
|
||||
|
||||
for (i = 0; i < song->NumTracks; ++i)
|
||||
{
|
||||
song->Tracks[i].Delay = song->Tracks[i].ReadVarLen ();
|
||||
}
|
||||
|
||||
song->TrackDue = song->Tracks;
|
||||
song->TrackDue = song->FindNextDue ();
|
||||
|
||||
while (0 != (wait = song->SendCommands ()))
|
||||
{
|
||||
waited = true;
|
||||
|
||||
// Wait for the exit or pause event or the next note
|
||||
switch (WaitForMultipleObjects (2, events, FALSE, wait * song->Tempo / song->Division))
|
||||
tot_time += time * Tempo / Division;
|
||||
for (int i = 0; i < NumTracks; ++i)
|
||||
{
|
||||
case WAIT_OBJECT_0:
|
||||
song->m_Status = STATE_Stopped;
|
||||
return 0;
|
||||
|
||||
case WAIT_OBJECT_0+1:
|
||||
// Go paused
|
||||
song->OutputVolume (0);
|
||||
// Wait for the exit or pause event
|
||||
if (WAIT_OBJECT_0 == WaitForMultipleObjects (2, events, FALSE, INFINITE))
|
||||
if (!Tracks[i].Finished)
|
||||
{
|
||||
song->m_Status = STATE_Stopped;
|
||||
return 0;
|
||||
}
|
||||
song->OutputVolume (midivolume & 0xffff);
|
||||
}
|
||||
|
||||
for (i = 0; i < song->NumTracks; ++i)
|
||||
{
|
||||
if (!song->Tracks[i].Finished)
|
||||
{
|
||||
song->Tracks[i].Delay -= wait;
|
||||
Tracks[i].Delay -= time;
|
||||
}
|
||||
}
|
||||
song->TrackDue = song->FindNextDue ();
|
||||
|
||||
// Check if the volume needs changing
|
||||
if (WAIT_OBJECT_0 == WaitForSingleObject (song->VolumeChangeEvent, 0))
|
||||
{
|
||||
song->OutputVolume (midivolume & 0xffff);
|
||||
}
|
||||
}
|
||||
// Play all events for this tic.
|
||||
do
|
||||
{
|
||||
events = SendCommand(events, TrackDue, time);
|
||||
TrackDue = FindNextDue();
|
||||
time = 0;
|
||||
}
|
||||
while (TrackDue && TrackDue->Delay == 0 && events < max_event_p);
|
||||
}
|
||||
while (waited && song->m_Looping);
|
||||
|
||||
song->m_Status = STATE_Stopped;
|
||||
return 0;
|
||||
return events;
|
||||
}
|
||||
|
||||
void MIDISong2::OutputVolume (DWORD volume)
|
||||
{
|
||||
for (int i = 0; i < 16; ++i)
|
||||
{
|
||||
BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * volume) >> 16);
|
||||
midiOutShortMsg (MidiOut, i | MIDI_CTRLCHANGE | (7<<8) | (courseVol<<16));
|
||||
}
|
||||
}
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDISong2 :: SendCommand
|
||||
//
|
||||
// Places a single MIDIEVENT in the event buffer.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DWORD MIDISong2::SendCommands ()
|
||||
{
|
||||
while (TrackDue && TrackDue->Delay == 0)
|
||||
{
|
||||
SendCommand (TrackDue);
|
||||
TrackDue = FindNextDue ();
|
||||
}
|
||||
return TrackDue ? TrackDue->Delay : 0;
|
||||
}
|
||||
|
||||
#define CHECK_FINISHED \
|
||||
if (track->TrackP >= track->MaxTrackP) \
|
||||
{ \
|
||||
track->Finished = true; \
|
||||
return; \
|
||||
}
|
||||
|
||||
void MIDISong2::SendCommand (TrackInfo *track)
|
||||
DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
|
||||
{
|
||||
DWORD len;
|
||||
BYTE event, data1 = 0, data2 = 0;
|
||||
|
@ -412,7 +362,7 @@ void MIDISong2::SendCommand (TrackInfo *track)
|
|||
event = track->TrackBegin[track->TrackP++];
|
||||
CHECK_FINISHED
|
||||
|
||||
if (event != 0xF0 && event != 0xFF && event != 0xF7)
|
||||
if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND)
|
||||
{
|
||||
// Normal short message
|
||||
if ((event & 0xF0) == 0xF0)
|
||||
|
@ -446,39 +396,35 @@ void MIDISong2::SendCommand (TrackInfo *track)
|
|||
|
||||
switch (event & 0x70)
|
||||
{
|
||||
case 0x40:
|
||||
case MIDI_PRGMCHANGE & 0x70:
|
||||
if (track->EProgramChange)
|
||||
{
|
||||
event = 0xFF;
|
||||
event = MIDI_META;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x30:
|
||||
case MIDI_CTRLCHANGE & 0x70:
|
||||
switch (data1)
|
||||
{
|
||||
case 7:
|
||||
case 7: // Channel volume
|
||||
if (track->EVolume)
|
||||
{
|
||||
event = 0xFF;
|
||||
{ // Tracks that use EMIDI volume ignore normal volume changes.
|
||||
event = MIDI_META;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Some devices don't support master volume
|
||||
// (e.g. the Audigy's software MIDI synth--but not its two hardware ones),
|
||||
// so assume none of them do and scale channel volumes manually.
|
||||
ChannelVolumes[event & 15] = data2;
|
||||
data2 = (BYTE)(((data2 + 1) * (midivolume & 0xffff)) >> 16);
|
||||
data2 = VolumeControllerChange(event & 15, data2);
|
||||
}
|
||||
break;
|
||||
|
||||
case 39:
|
||||
case 39: // Fine channel volume
|
||||
// Skip fine volume adjustment because I am lazy.
|
||||
// (And it doesn't seem to be used much anyway.)
|
||||
event = 0xFF;
|
||||
event = MIDI_META;
|
||||
break;
|
||||
|
||||
case 110: // EMIDI Track Designation
|
||||
// Instruments 4, 5, 6, and 7 are all FM syth.
|
||||
// Instruments 4, 5, 6, and 7 are all FM synth.
|
||||
// The rest are all wavetable.
|
||||
if (data2 == 127)
|
||||
{
|
||||
|
@ -513,8 +459,7 @@ void MIDISong2::SendCommand (TrackInfo *track)
|
|||
case 113: // EMIDI Volume
|
||||
track->EVolume = true;
|
||||
data1 = 7;
|
||||
ChannelVolumes[event & 15] = data2;
|
||||
data2 = (BYTE)(((data2 + 1) * (midivolume & 0xffff)) >> 16);
|
||||
data2 = VolumeControllerChange(event & 15, data2);
|
||||
break;
|
||||
|
||||
case 116: // EMIDI Loop Begin
|
||||
|
@ -581,31 +526,29 @@ void MIDISong2::SendCommand (TrackInfo *track)
|
|||
}
|
||||
}
|
||||
}
|
||||
event = 0xFF;
|
||||
event = MIDI_META;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (event != 0xFF && (!track->Designated || (track->Designation & DesignationMask)))
|
||||
if (event != MIDI_META && (!track->Designated || (track->Designation & DesignationMask)))
|
||||
{
|
||||
if (MMSYSERR_NOERROR != midiOutShortMsg (MidiOut, event | (data1<<8) | (data2<<16)))
|
||||
{
|
||||
track->Finished = true;
|
||||
return;
|
||||
}
|
||||
events[0] = delay;
|
||||
events[1] = 0;
|
||||
events[2] = event | (data1<<8) | (data2<<16);
|
||||
events += 3;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skip SysEx events just because I don't want to bother with
|
||||
// preparing headers and sending them out. The old MIDI player
|
||||
// ignores them too, so this won't break anything that played
|
||||
// before.
|
||||
if (event == 0xF0 || event == 0xF7)
|
||||
// Skip SysEx events just because I don't want to bother with them.
|
||||
// The old MIDI player ignored them too, so this won't break
|
||||
// anything that played before.
|
||||
if (event == MIDI_SYSEX || event == MIDI_SYSEXEND)
|
||||
{
|
||||
len = track->ReadVarLen ();
|
||||
track->TrackP += len;
|
||||
}
|
||||
else if (event == 0xFF)
|
||||
else if (event == MIDI_META)
|
||||
{
|
||||
// It's a meta-event
|
||||
event = track->TrackBegin[track->TrackP++];
|
||||
|
@ -617,15 +560,19 @@ void MIDISong2::SendCommand (TrackInfo *track)
|
|||
{
|
||||
switch (event)
|
||||
{
|
||||
case 0x2F:
|
||||
case MIDI_META_EOT:
|
||||
track->Finished = true;
|
||||
break;
|
||||
|
||||
case 0x51:
|
||||
case MIDI_META_TEMPO:
|
||||
Tempo =
|
||||
(track->TrackBegin[track->TrackP+0]<<16) |
|
||||
(track->TrackBegin[track->TrackP+1]<<8) |
|
||||
(track->TrackBegin[track->TrackP+2]);
|
||||
events[0] = delay;
|
||||
events[1] = 0;
|
||||
events[2] = (MEVT_TEMPO << 24) | Tempo;
|
||||
events += 3;
|
||||
break;
|
||||
}
|
||||
track->TrackP += len;
|
||||
|
@ -642,11 +589,18 @@ void MIDISong2::SendCommand (TrackInfo *track)
|
|||
}
|
||||
if (!track->Finished)
|
||||
{
|
||||
track->Delay = track->ReadVarLen ();
|
||||
track->Delay = track->ReadVarLen();
|
||||
}
|
||||
return events;
|
||||
}
|
||||
|
||||
#undef CHECK_FINISHED
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDISong2 :: ProcessInitialMetaEvents
|
||||
//
|
||||
// Handle all the meta events at the start of each track.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MIDISong2::ProcessInitialMetaEvents ()
|
||||
{
|
||||
|
@ -670,15 +624,16 @@ void MIDISong2::ProcessInitialMetaEvents ()
|
|||
{
|
||||
switch (event)
|
||||
{
|
||||
case 0x2F:
|
||||
case MIDI_META_EOT:
|
||||
track->Finished = true;
|
||||
break;
|
||||
|
||||
case 0x51:
|
||||
Tempo =
|
||||
case MIDI_META_TEMPO:
|
||||
SetTempo(
|
||||
(track->TrackBegin[track->TrackP+0]<<16) |
|
||||
(track->TrackBegin[track->TrackP+1]<<8) |
|
||||
(track->TrackBegin[track->TrackP+2]);
|
||||
(track->TrackBegin[track->TrackP+2])
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -691,6 +646,14 @@ void MIDISong2::ProcessInitialMetaEvents ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDISong2 :: TrackInfo :: ReadVarLen
|
||||
//
|
||||
// Reads a variable-length SMF number.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DWORD MIDISong2::TrackInfo::ReadVarLen ()
|
||||
{
|
||||
DWORD time = 0, t = 0x80;
|
||||
|
@ -703,6 +666,15 @@ DWORD MIDISong2::TrackInfo::ReadVarLen ()
|
|||
return time;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDISong2 :: TrackInfo :: FindNextDue
|
||||
//
|
||||
// Scans every track for the next event to play. Returns NULL if all events
|
||||
// have been consumed.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
MIDISong2::TrackInfo *MIDISong2::FindNextDue ()
|
||||
{
|
||||
TrackInfo *track;
|
||||
|
@ -745,4 +717,23 @@ MIDISong2::TrackInfo *MIDISong2::FindNextDue ()
|
|||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDISong2 :: SetTempo
|
||||
//
|
||||
// Sets the tempo from a track's initial meta events.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MIDISong2::SetTempo(int new_tempo)
|
||||
{
|
||||
MIDIPROPTEMPO tempo = { sizeof(MIDIPROPTEMPO), new_tempo };
|
||||
|
||||
if (MMSYSERR_NOERROR == midiStreamProperty(MidiOut, (LPBYTE)&tempo, MIDIPROP_SET | MIDIPROP_TEMPO))
|
||||
{
|
||||
Tempo = new_tempo;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
636
src/sound/music_midistream.cpp
Normal file
636
src/sound/music_midistream.cpp
Normal file
|
@ -0,0 +1,636 @@
|
|||
/*
|
||||
** music_midistream.cpp
|
||||
** Implements base class for MIDI and MUS streaming.
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2008 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
// HEADER FILES ------------------------------------------------------------
|
||||
|
||||
#include "i_musicinterns.h"
|
||||
#include "templates.h"
|
||||
#include "doomdef.h"
|
||||
#include "m_swap.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
#define MAX_TIME (1000000/20) // Send out 1/20 of a sec of events at a time.
|
||||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
||||
|
||||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
||||
EXTERN_CVAR (Float, snd_midivolume)
|
||||
|
||||
extern DWORD midivolume;
|
||||
extern UINT mididevice;
|
||||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer Constructor
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
MIDIStreamer::MIDIStreamer()
|
||||
: MidiOut(0), PlayerThread(0), ExitEvent(0), BufferDoneEvent(0),
|
||||
Division(0), InitialTempo(500000)
|
||||
{
|
||||
BufferDoneEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
if (BufferDoneEvent == NULL)
|
||||
{
|
||||
Printf(PRINT_BOLD, "Could not create buffer done event for MIDI playback\n");
|
||||
}
|
||||
ExitEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
if (ExitEvent == NULL)
|
||||
{
|
||||
Printf(PRINT_BOLD, "Could not create exit event for MIDI playback\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer Destructor
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
MIDIStreamer::~MIDIStreamer()
|
||||
{
|
||||
Stop();
|
||||
if (ExitEvent != NULL)
|
||||
{
|
||||
CloseHandle(ExitEvent);
|
||||
}
|
||||
if (BufferDoneEvent != NULL)
|
||||
{
|
||||
CloseHandle(BufferDoneEvent);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: IsMIDI
|
||||
//
|
||||
// You bet it is!
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool MIDIStreamer::IsMIDI() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: IsValid
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool MIDIStreamer::IsValid() const
|
||||
{
|
||||
return ExitEvent != NULL && Division != 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: CheckCaps
|
||||
//
|
||||
// Called immediately after the device is opened in case a subclass should
|
||||
// want to alter its behavior depending on which device it got.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MIDIStreamer::CheckCaps(DWORD dev_id)
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: Play
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MIDIStreamer::Play (bool looping)
|
||||
{
|
||||
DWORD tid;
|
||||
UINT dev_id;
|
||||
|
||||
m_Status = STATE_Stopped;
|
||||
m_Looping = looping;
|
||||
EndQueued = 0;
|
||||
VolumeChanged = false;
|
||||
Restarting = true;
|
||||
InitialPlayback = true;
|
||||
dev_id = MAX(mididevice, 0u);
|
||||
|
||||
if (MMSYSERR_NOERROR != midiStreamOpen(&MidiOut, &dev_id, 1, (DWORD_PTR)Callback, (DWORD_PTR)this, CALLBACK_FUNCTION))
|
||||
{
|
||||
Printf(PRINT_BOLD, "Could not open MIDI out device\n");
|
||||
return;
|
||||
}
|
||||
|
||||
CheckCaps(dev_id);
|
||||
|
||||
// Set time division and tempo.
|
||||
MIDIPROPTIMEDIV timediv = { sizeof(MIDIPROPTIMEDIV), Division };
|
||||
MIDIPROPTEMPO tempo = { sizeof(MIDIPROPTEMPO), Tempo = InitialTempo };
|
||||
|
||||
if (MMSYSERR_NOERROR != midiStreamProperty(MidiOut, (LPBYTE)&timediv, MIDIPROP_SET | MIDIPROP_TIMEDIV) ||
|
||||
MMSYSERR_NOERROR != midiStreamProperty(MidiOut, (LPBYTE)&tempo, MIDIPROP_SET | MIDIPROP_TEMPO))
|
||||
{
|
||||
Printf(PRINT_BOLD, "Setting MIDI stream speed failed\n");
|
||||
midiStreamClose(MidiOut);
|
||||
MidiOut = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
// Try two different methods for setting the stream to full volume.
|
||||
// Unfortunately, this isn't as reliable as it once was, which is a pity.
|
||||
// The real volume selection is done by setting the volume controller for
|
||||
// each channel. Because every General MIDI-compliant device must support
|
||||
// this controller, it is the most reliable means of setting the volume.
|
||||
|
||||
VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume((HMIDIOUT)MidiOut, &SavedVolume));
|
||||
if (VolumeWorks)
|
||||
{
|
||||
VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume((HMIDIOUT)MidiOut, 0xffffffff));
|
||||
}
|
||||
|
||||
snd_midivolume.Callback(); // set volume to current music's properties
|
||||
OutputVolume (midivolume & 0xffff);
|
||||
|
||||
ResetEvent(ExitEvent);
|
||||
ResetEvent(BufferDoneEvent);
|
||||
|
||||
// Fill the initial buffers for the song.
|
||||
BufferNum = 0;
|
||||
do
|
||||
{
|
||||
int res = FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME);
|
||||
if (res == SONG_MORE)
|
||||
{
|
||||
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
|
||||
{
|
||||
Printf ("Initial midiStreamOut failed\n");
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
BufferNum ^= 1;
|
||||
}
|
||||
else if (res == SONG_DONE)
|
||||
{
|
||||
if (looping)
|
||||
{
|
||||
Restarting = true;
|
||||
if (SONG_MORE == FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
|
||||
{
|
||||
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
|
||||
{
|
||||
Printf ("Initial midiStreamOut failed\n");
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
BufferNum ^= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EndQueued = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
}
|
||||
while (BufferNum != 0);
|
||||
|
||||
if (MMSYSERR_NOERROR != midiStreamRestart(MidiOut))
|
||||
{
|
||||
Printf ("midiStreamRestart failed\n");
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerThread = CreateThread(NULL, 0, PlayerProc, this, 0, &tid);
|
||||
if (PlayerThread == NULL)
|
||||
{
|
||||
Printf ("MUS CreateThread failed\n");
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Status = STATE_Playing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: Pause
|
||||
//
|
||||
// "Pauses" the song by setting it to zero volume and filling subsequent
|
||||
// buffers with NOPs until the song is unpaused.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MIDIStreamer::Pause ()
|
||||
{
|
||||
if (m_Status == STATE_Playing)
|
||||
{
|
||||
m_Status = STATE_Paused;
|
||||
OutputVolume(0);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: Resume
|
||||
//
|
||||
// "Unpauses" a song by restoring the volume and letting subsequent
|
||||
// buffers store real MIDI events again.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MIDIStreamer::Resume ()
|
||||
{
|
||||
if (m_Status == STATE_Paused)
|
||||
{
|
||||
OutputVolume(midivolume & 0xffff);
|
||||
m_Status = STATE_Playing;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: Stop
|
||||
//
|
||||
// Stops playback and closes the player thread and MIDI device.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MIDIStreamer::Stop ()
|
||||
{
|
||||
EndQueued = 2;
|
||||
if (PlayerThread)
|
||||
{
|
||||
SetEvent(ExitEvent);
|
||||
WaitForSingleObject(PlayerThread, INFINITE);
|
||||
CloseHandle(PlayerThread);
|
||||
PlayerThread = NULL;
|
||||
}
|
||||
if (MidiOut)
|
||||
{
|
||||
midiStreamStop(MidiOut);
|
||||
midiOutReset((HMIDIOUT)MidiOut);
|
||||
if (VolumeWorks)
|
||||
{
|
||||
midiOutSetVolume((HMIDIOUT)MidiOut, SavedVolume);
|
||||
}
|
||||
midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[0], sizeof(MIDIHDR));
|
||||
midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[1], sizeof(MIDIHDR));
|
||||
midiStreamClose(MidiOut);
|
||||
MidiOut = NULL;
|
||||
}
|
||||
m_Status = STATE_Stopped;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: IsPlaying
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool MIDIStreamer::IsPlaying ()
|
||||
{
|
||||
return m_Status != STATE_Stopped;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: SetVolume
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MIDIStreamer::SetVolume (float volume)
|
||||
{
|
||||
OutputVolume(midivolume & 0xffff);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: OutputVolume
|
||||
//
|
||||
// Signals the buffer filler to send volume change events on all channels.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MIDIStreamer::OutputVolume (DWORD volume)
|
||||
{
|
||||
NewVolume = volume;
|
||||
VolumeChanged = true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: VolumeControllerChange
|
||||
//
|
||||
// Some devices don't support master volume
|
||||
// (e.g. the Audigy's software MIDI synth--but not its two hardware ones),
|
||||
// so assume none of them do and scale channel volumes manually.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int MIDIStreamer::VolumeControllerChange(int channel, int volume)
|
||||
{
|
||||
ChannelVolumes[channel] = volume;
|
||||
return ((volume + 1) * (midivolume & 0xffff)) >> 16;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: Callback Static
|
||||
//
|
||||
// Signals the BufferDoneEvent to prepare the next buffer. The buffer is not
|
||||
// prepared in the callback directly, because it's generally still in use by
|
||||
// the MIDI streamer when this callback is executed.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void CALLBACK MIDIStreamer::Callback(HMIDIOUT hOut, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2)
|
||||
{
|
||||
MIDIStreamer *self = (MIDIStreamer *)dwInstance;
|
||||
|
||||
if (self->EndQueued > 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (uMsg == MOM_DONE)
|
||||
{
|
||||
SetEvent(self->BufferDoneEvent);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: Update
|
||||
//
|
||||
// Called periodically to see if the player thread is still alive. If it
|
||||
// isn't, stop playback now.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MIDIStreamer::Update()
|
||||
{
|
||||
// If the PlayerThread is signalled, then it's dead.
|
||||
if (PlayerThread != NULL &&
|
||||
WaitForSingleObject(PlayerThread, 0) == WAIT_OBJECT_0)
|
||||
{
|
||||
CloseHandle(PlayerThread);
|
||||
PlayerThread = NULL;
|
||||
Printf ("MIDI playback failure\n");
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: PlayerProc Static
|
||||
//
|
||||
// Entry point for the player thread.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DWORD WINAPI MIDIStreamer::PlayerProc (LPVOID lpParameter)
|
||||
{
|
||||
return ((MIDIStreamer *)lpParameter)->PlayerLoop();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: PlayerLoop
|
||||
//
|
||||
// Services MIDI playback events.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DWORD MIDIStreamer::PlayerLoop()
|
||||
{
|
||||
HANDLE events[2] = { BufferDoneEvent, ExitEvent };
|
||||
|
||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
switch (WaitForMultipleObjects(2, events, FALSE, INFINITE))
|
||||
{
|
||||
case WAIT_OBJECT_0:
|
||||
if (ServiceEvent())
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case WAIT_OBJECT_0 + 1:
|
||||
return 0;
|
||||
|
||||
default:
|
||||
// Should not happen.
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: ServiceEvent
|
||||
//
|
||||
// Fills the buffer that just finished playing with new events and appends
|
||||
// it to the MIDI stream queue. Stops the song if playback is over. Returns
|
||||
// true if a problem occured and playback should stop.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool MIDIStreamer::ServiceEvent()
|
||||
{
|
||||
if (EndQueued == 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (MMSYSERR_NOERROR != midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
fill:
|
||||
switch (FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
|
||||
{
|
||||
case SONG_MORE:
|
||||
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
BufferNum ^= 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case SONG_DONE:
|
||||
if (m_Looping)
|
||||
{
|
||||
Restarting = true;
|
||||
goto fill;
|
||||
}
|
||||
EndQueued = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MIDIStreamer :: FillBuffer
|
||||
//
|
||||
// Copies MIDI events from the SMF and puts them into a MIDI stream
|
||||
// buffer. Filling the buffer stops when the song end is encountered, the
|
||||
// buffer space is used up, or the maximum time for a buffer is hit.
|
||||
//
|
||||
// Can return:
|
||||
// - SONG_MORE if the buffer was prepared with data.
|
||||
// - SONG_DONE if the song's end was reached.
|
||||
// The buffer will never have data in this case.
|
||||
// - SONG_ERROR if there was a problem preparing the buffer.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int MIDIStreamer::FillBuffer(int buffer_num, int max_events, DWORD max_time)
|
||||
{
|
||||
if (!Restarting && CheckDone())
|
||||
{
|
||||
return SONG_DONE;
|
||||
}
|
||||
|
||||
int i;
|
||||
DWORD *events = Events[buffer_num], *max_event_p;
|
||||
DWORD tot_time = 0;
|
||||
DWORD time = 0;
|
||||
|
||||
// The final event is for a NOP to hold the delay from the last event.
|
||||
max_event_p = events + (max_events - 1) * 3;
|
||||
|
||||
if (InitialPlayback)
|
||||
{
|
||||
InitialPlayback = false;
|
||||
if (!VolumeWorks)
|
||||
{
|
||||
// Send the full master volume SysEx message.
|
||||
events[0] = 0; // dwDeltaTime
|
||||
events[1] = 0; // dwStreamID
|
||||
events[2] = (MEVT_LONGMSG << 24) | 8; // dwEvent
|
||||
events[3] = 0x047f7ff0; // dwParms[0]
|
||||
events[4] = 0xf77f7f01; // dwParms[1]
|
||||
events += 5;
|
||||
}
|
||||
DoInitialSetup();
|
||||
}
|
||||
|
||||
// If the volume has changed, stick those events at the start of this buffer.
|
||||
if (VolumeChanged && (m_Status != STATE_Paused || NewVolume == 0))
|
||||
{
|
||||
VolumeChanged = false;
|
||||
for (i = 0; i < 16; ++i)
|
||||
{
|
||||
BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * NewVolume) >> 16);
|
||||
events[0] = 0; // dwDeltaTime
|
||||
events[1] = 0; // dwStreamID
|
||||
events[2] = MIDI_CTRLCHANGE | i | (7<<8) | (courseVol<<16);
|
||||
events += 3;
|
||||
}
|
||||
}
|
||||
|
||||
// Play nothing while paused.
|
||||
if (m_Status == STATE_Paused)
|
||||
{
|
||||
// Be more responsive when unpausing by only playing each buffer
|
||||
// for a third of the maximum time.
|
||||
events[0] = MAX<DWORD>(1, (max_time / 3) * Division / Tempo);
|
||||
events[1] = 0;
|
||||
events[2] = MEVT_NOP << 24;
|
||||
events += 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Restarting)
|
||||
{
|
||||
Restarting = false;
|
||||
// Stop all notes in case any were left hanging.
|
||||
for (i = 0; i < 16; ++i)
|
||||
{
|
||||
events[0] = 0; // dwDeltaTime
|
||||
events[1] = 0; // dwStreamID
|
||||
events[2] = MIDI_NOTEOFF | i | (60 << 8) | (64<<16);
|
||||
events += 3;
|
||||
}
|
||||
DoRestart();
|
||||
}
|
||||
events = MakeEvents(events, max_event_p, max_time);
|
||||
}
|
||||
memset(&Buffer[buffer_num], 0, sizeof(MIDIHDR));
|
||||
Buffer[buffer_num].lpData = (LPSTR)Events[buffer_num];
|
||||
Buffer[buffer_num].dwBufferLength = DWORD((LPSTR)events - Buffer[buffer_num].lpData);
|
||||
Buffer[buffer_num].dwBytesRecorded = Buffer[buffer_num].dwBufferLength;
|
||||
if (MMSYSERR_NOERROR != midiOutPrepareHeader((HMIDIOUT)MidiOut, &Buffer[buffer_num], sizeof(MIDIHDR)))
|
||||
{
|
||||
return SONG_ERROR;
|
||||
}
|
||||
return SONG_MORE;
|
||||
}
|
||||
#endif
|
|
@ -1,17 +1,66 @@
|
|||
/*
|
||||
** music_mus_midiout.cpp
|
||||
** Code to let ZDoom play MUS music through the MIDI streaming API.
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2008 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
// HEADER FILES ------------------------------------------------------------
|
||||
|
||||
#include "i_musicinterns.h"
|
||||
#include "templates.h"
|
||||
#include "doomdef.h"
|
||||
#include "m_swap.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
#define MAX_TIME (140/20) // Each stream buffer lasts only 1/20 of a second
|
||||
|
||||
// TYPES -------------------------------------------------------------------
|
||||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
||||
|
||||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
||||
extern DWORD midivolume;
|
||||
extern UINT mididevice;
|
||||
extern HANDLE MusicEvent;
|
||||
|
||||
#define MAX_TIME (10)
|
||||
|
||||
EXTERN_CVAR (Float, snd_midivolume)
|
||||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
static const BYTE CtrlTranslate[15] =
|
||||
{
|
||||
0, // program change
|
||||
|
@ -31,11 +80,28 @@ static const BYTE CtrlTranslate[15] =
|
|||
121, // reset all controllers
|
||||
};
|
||||
|
||||
MUSSong2::MUSSong2 (FILE *file, char *musiccache, int len)
|
||||
: MidiOut(0), MusHeader(0), MusBuffer(0)
|
||||
{
|
||||
MusHeader = (MUSHeader *)new BYTE[len];
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MUSSong2 Constructor
|
||||
//
|
||||
// Performs some validity checks on the MUS file, buffers it, and creates
|
||||
// the playback thread control events.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
MUSSong2::MUSSong2 (FILE *file, char *musiccache, int len)
|
||||
: MusHeader(0), MusBuffer(0)
|
||||
{
|
||||
if (ExitEvent == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MusHeader = (MUSHeader *)new BYTE[len];
|
||||
if (file != NULL)
|
||||
{
|
||||
if (fread(MusHeader, 1, len, file) != (size_t)len)
|
||||
|
@ -59,322 +125,84 @@ MUSSong2::MUSSong2 (FILE *file, char *musiccache, int len)
|
|||
return;
|
||||
}
|
||||
|
||||
FullVolEvent.dwDeltaTime = 0;
|
||||
FullVolEvent.dwStreamID = 0;
|
||||
FullVolEvent.dwEvent = MEVT_LONGMSG | 8;
|
||||
FullVolEvent.SysEx[0] = 0xf0;
|
||||
FullVolEvent.SysEx[1] = 0x7f;
|
||||
FullVolEvent.SysEx[2] = 0x7f;
|
||||
FullVolEvent.SysEx[3] = 0x04;
|
||||
FullVolEvent.SysEx[4] = 0x01;
|
||||
FullVolEvent.SysEx[5] = 0x7f;
|
||||
FullVolEvent.SysEx[6] = 0x7f;
|
||||
FullVolEvent.SysEx[7] = 0xf7;
|
||||
|
||||
MusBuffer = (BYTE *)MusHeader + LittleShort(MusHeader->SongStart);
|
||||
MaxMusP = MIN<int> (LittleShort(MusHeader->SongLen), len - LittleShort(MusHeader->SongStart));
|
||||
MusP = 0;
|
||||
Division = 140;
|
||||
InitialTempo = 1000000;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MUSSong2 Destructor
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
MUSSong2::~MUSSong2 ()
|
||||
{
|
||||
Stop ();
|
||||
if (MusHeader != NULL)
|
||||
{
|
||||
delete[] (BYTE *)MusHeader;
|
||||
}
|
||||
}
|
||||
|
||||
bool MUSSong2::IsMIDI () const
|
||||
//==========================================================================
|
||||
//
|
||||
// MUSSong2 :: DoInitialSetup
|
||||
//
|
||||
// Sets up initial velocities and channel volumes.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MUSSong2::DoInitialSetup()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MUSSong2::IsValid () const
|
||||
{
|
||||
return MusBuffer != 0;
|
||||
}
|
||||
|
||||
void MUSSong2::Play (bool looping)
|
||||
{
|
||||
UINT dev_id;
|
||||
|
||||
m_Status = STATE_Stopped;
|
||||
m_Looping = looping;
|
||||
EndQueued = false;
|
||||
VolumeChanged = false;
|
||||
Restarting = false;
|
||||
|
||||
dev_id = MAX(mididevice, 0u);
|
||||
if (MMSYSERR_NOERROR != midiStreamOpen(&MidiOut, &dev_id, 1, (DWORD_PTR)Callback, (DWORD_PTR)this, CALLBACK_FUNCTION))
|
||||
{
|
||||
Printf(PRINT_BOLD, "Could not open MIDI out device\n");
|
||||
return;
|
||||
}
|
||||
|
||||
// Set time division and tempo.
|
||||
MIDIPROPTIMEDIV timediv = { sizeof(MIDIPROPTIMEDIV), 140 };
|
||||
MIDIPROPTEMPO tempo = { sizeof(MIDIPROPTEMPO), 1000000 };
|
||||
|
||||
if (MMSYSERR_NOERROR != midiStreamProperty(MidiOut, (LPBYTE)&timediv, MIDIPROP_SET | MIDIPROP_TIMEDIV) ||
|
||||
MMSYSERR_NOERROR != midiStreamProperty(MidiOut, (LPBYTE)&tempo, MIDIPROP_SET | MIDIPROP_TEMPO))
|
||||
{
|
||||
Printf(PRINT_BOLD, "Setting MIDI stream speed failed\n");
|
||||
midiStreamClose(MidiOut);
|
||||
MidiOut = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
// Try two different methods for setting the stream to full volume.
|
||||
// Unfortunately, this isn't as reliable as it once was, which is a pity.
|
||||
// The real volume selection is done by setting the volume controller for
|
||||
// each channel. Because every General MIDI-compliant device must support
|
||||
// this controller, it is the most reliable means of setting the volume.
|
||||
|
||||
VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume((HMIDIOUT)MidiOut, &SavedVolume));
|
||||
if (VolumeWorks)
|
||||
{
|
||||
VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume((HMIDIOUT)MidiOut, 0xffffffff));
|
||||
}
|
||||
if (!VolumeWorks)
|
||||
{ // Send the standard SysEx message for full master volume
|
||||
memset(&Buffer[0], 0, sizeof(Buffer[0]));
|
||||
Buffer[0].lpData = (LPSTR)&FullVolEvent;
|
||||
Buffer[0].dwBufferLength = sizeof(FullVolEvent);
|
||||
Buffer[0].dwBytesRecorded = sizeof(FullVolEvent);
|
||||
|
||||
if (MMSYSERR_NOERROR == midiOutPrepareHeader((HMIDIOUT)MidiOut, &Buffer[0], sizeof(Buffer[0])))
|
||||
{
|
||||
midiStreamOut(MidiOut, &Buffer[0], sizeof(Buffer[0]));
|
||||
}
|
||||
BufferNum = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
BufferNum = 0;
|
||||
}
|
||||
|
||||
snd_midivolume.Callback(); // set volume to current music's properties
|
||||
for (int i = 0; i < 16; ++i)
|
||||
{
|
||||
LastVelocity[i] = 64;
|
||||
ChannelVolumes[i] = 127;
|
||||
}
|
||||
|
||||
// Fill the initial buffers for the song.
|
||||
do
|
||||
{
|
||||
int res = FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME);
|
||||
if (res == SONG_MORE)
|
||||
{
|
||||
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(Buffer[0])))
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
BufferNum ^= 1;
|
||||
}
|
||||
else if (res == SONG_DONE)
|
||||
{
|
||||
if (looping)
|
||||
{
|
||||
MusP = 0;
|
||||
if (SONG_MORE == FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
|
||||
{
|
||||
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
BufferNum ^= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EndQueued = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
}
|
||||
while (BufferNum != 0);
|
||||
|
||||
if (MMSYSERR_NOERROR != midiStreamRestart(MidiOut))
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Status = STATE_Playing;
|
||||
}
|
||||
}
|
||||
|
||||
void MUSSong2::Pause ()
|
||||
//==========================================================================
|
||||
//
|
||||
// MUSSong2 :: DoRestart
|
||||
//
|
||||
// Rewinds the song.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void MUSSong2::DoRestart()
|
||||
{
|
||||
if (m_Status == STATE_Playing)
|
||||
{
|
||||
m_Status = STATE_Paused;
|
||||
OutputVolume(0);
|
||||
}
|
||||
MusP = 0;
|
||||
}
|
||||
|
||||
void MUSSong2::Resume ()
|
||||
//==========================================================================
|
||||
//
|
||||
// MUSSong2 :: CheckDone
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool MUSSong2::CheckDone()
|
||||
{
|
||||
if (m_Status == STATE_Paused)
|
||||
{
|
||||
OutputVolume(midivolume & 0xffff);
|
||||
m_Status = STATE_Playing;
|
||||
}
|
||||
return MusP >= MaxMusP;
|
||||
}
|
||||
|
||||
void MUSSong2::Stop ()
|
||||
//==========================================================================
|
||||
//
|
||||
// MUSSong2 :: MakeEvents
|
||||
//
|
||||
// Translates MUS events into MIDI events and puts them into a MIDI stream
|
||||
// buffer. Returns the new position in the buffer.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DWORD *MUSSong2::MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time)
|
||||
{
|
||||
EndQueued = 2;
|
||||
if (MidiOut)
|
||||
{
|
||||
midiStreamStop(MidiOut);
|
||||
midiOutReset((HMIDIOUT)MidiOut);
|
||||
if (VolumeWorks)
|
||||
{
|
||||
midiOutSetVolume((HMIDIOUT)MidiOut, SavedVolume);
|
||||
}
|
||||
midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[0], sizeof(MIDIHDR));
|
||||
midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[1], sizeof(MIDIHDR));
|
||||
midiStreamClose(MidiOut);
|
||||
MidiOut = NULL;
|
||||
}
|
||||
m_Status = STATE_Stopped;
|
||||
}
|
||||
|
||||
bool MUSSong2::IsPlaying ()
|
||||
{
|
||||
return m_Status != STATE_Stopped;
|
||||
}
|
||||
|
||||
void MUSSong2::SetVolume (float volume)
|
||||
{
|
||||
OutputVolume(midivolume & 0xffff);
|
||||
}
|
||||
|
||||
void MUSSong2::OutputVolume (DWORD volume)
|
||||
{
|
||||
NewVolume = volume;
|
||||
VolumeChanged = true;
|
||||
}
|
||||
|
||||
void CALLBACK MUSSong2::Callback(HMIDIOUT hOut, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2)
|
||||
{
|
||||
MUSSong2 *self = (MUSSong2 *)dwInstance;
|
||||
|
||||
if (self->EndQueued > 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (uMsg == MOM_DONE)
|
||||
{
|
||||
SetEvent(MusicEvent);
|
||||
}
|
||||
}
|
||||
|
||||
void MUSSong2::ServiceEvent()
|
||||
{
|
||||
if (EndQueued == 1)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
if (MMSYSERR_NOERROR != midiOutUnprepareHeader((HMIDIOUT)MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
|
||||
{
|
||||
Printf ("Failed unpreparing MIDI header.\n");
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
fill:
|
||||
switch (FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME))
|
||||
{
|
||||
case SONG_MORE:
|
||||
if (MMSYSERR_NOERROR != midiStreamOut(MidiOut, &Buffer[BufferNum], sizeof(MIDIHDR)))
|
||||
{
|
||||
Printf ("Failed streaming MIDI buffer.\n");
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
BufferNum ^= 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case SONG_DONE:
|
||||
if (m_Looping)
|
||||
{
|
||||
MusP = 0;
|
||||
Restarting = true;
|
||||
goto fill;
|
||||
}
|
||||
EndQueued = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
Stop();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Returns SONG_MORE if the buffer was prepared with data.
|
||||
// Returns SONG_DONE if the song's end was reached. The buffer will never have data in this case.
|
||||
// Returns SONG_ERROR if there was a problem preparing the buffer.
|
||||
int MUSSong2::FillBuffer(int buffer_num, int max_events, DWORD max_time)
|
||||
{
|
||||
if (MusP >= MaxMusP)
|
||||
{
|
||||
return SONG_DONE;
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
SHORTMIDIEVENT *events = Events[buffer_num];
|
||||
DWORD tot_time = 0;
|
||||
DWORD time = 0;
|
||||
|
||||
// If the volume has changed, stick those events at the start of this buffer.
|
||||
if (VolumeChanged)
|
||||
{
|
||||
VolumeChanged = false;
|
||||
for (; i < 16; ++i)
|
||||
{
|
||||
BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * NewVolume) >> 16);
|
||||
events[i].dwDeltaTime = 0;
|
||||
events[i].dwStreamID = 0;
|
||||
events[i].dwEvent = MEVT_SHORTMSG | MIDI_CTRLCHANGE | i | (7<<8) | (courseVol<<16);
|
||||
}
|
||||
}
|
||||
max_time = max_time * Division / Tempo;
|
||||
|
||||
// If the song is starting over, stop all notes in case any were left hanging.
|
||||
if (Restarting)
|
||||
{
|
||||
Restarting = false;
|
||||
for (int j = 0; j < 16; ++i, ++j)
|
||||
{
|
||||
events[i].dwDeltaTime = 0;
|
||||
events[i].dwStreamID = 0;
|
||||
events[i].dwEvent = MEVT_SHORTMSG | MIDI_NOTEOFF | i | (60 << 8) | (64<<16);
|
||||
}
|
||||
}
|
||||
|
||||
// Play nothing while paused.
|
||||
if (m_Status == STATE_Paused)
|
||||
{
|
||||
time = max_time;
|
||||
goto end;
|
||||
}
|
||||
|
||||
// The final event is for a NOP to hold the delay from the last event.
|
||||
max_events--;
|
||||
|
||||
for (; i < max_events && tot_time <= max_time; ++i)
|
||||
while (events < max_event_p && tot_time <= max_time)
|
||||
{
|
||||
BYTE mid1, mid2;
|
||||
BYTE channel;
|
||||
|
@ -441,14 +269,9 @@ int MUSSong2::FillBuffer(int buffer_num, int max_events, DWORD max_time)
|
|||
status |= MIDI_CTRLCHANGE;
|
||||
mid1 = CtrlTranslate[t];
|
||||
mid2 = MusBuffer[MusP++];
|
||||
|
||||
// Some devices don't support master volume
|
||||
// (e.g. the Audigy's software MIDI synth--but not its two hardware ones),
|
||||
// so assume none of them do and scale channel volumes manually.
|
||||
if (mid1 == 7)
|
||||
{
|
||||
ChannelVolumes[channel] = mid2;
|
||||
mid2 = (BYTE)(((mid2 + 1) * (midivolume & 0xffff)) >> 16);
|
||||
mid2 = VolumeControllerChange(channel, mid2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -459,9 +282,10 @@ int MUSSong2::FillBuffer(int buffer_num, int max_events, DWORD max_time)
|
|||
goto end;
|
||||
}
|
||||
|
||||
events[i].dwDeltaTime = time;
|
||||
events[i].dwStreamID = 0;
|
||||
events[i].dwEvent = MEVT_SHORTMSG | status | (mid1 << 8) | (mid2 << 16);
|
||||
events[0] = time; // dwDeltaTime
|
||||
events[1] = 0; // dwStreamID
|
||||
events[2] = status | (mid1 << 8) | (mid2 << 16);
|
||||
events += 3;
|
||||
|
||||
time = 0;
|
||||
if (event & 128)
|
||||
|
@ -478,20 +302,11 @@ int MUSSong2::FillBuffer(int buffer_num, int max_events, DWORD max_time)
|
|||
end:
|
||||
if (time != 0)
|
||||
{
|
||||
events[i].dwDeltaTime = time;
|
||||
events[i].dwStreamID = 0;
|
||||
events[i].dwEvent = MEVT_NOP;
|
||||
i++;
|
||||
events[0] = time; // dwDeltaTime
|
||||
events[1] = 0; // dwStreamID
|
||||
events[2] = MEVT_NOP << 24; // dwEvent
|
||||
events += 3;
|
||||
}
|
||||
memset(&Buffer[buffer_num], 0, sizeof(MIDIHDR));
|
||||
Buffer[buffer_num].lpData = (LPSTR)events;
|
||||
Buffer[buffer_num].dwBufferLength = sizeof(events[0]) * i;
|
||||
Buffer[buffer_num].dwBytesRecorded = sizeof(events[0]) * i;
|
||||
if (MMSYSERR_NOERROR != midiOutPrepareHeader((HMIDIOUT)MidiOut, &Buffer[buffer_num], sizeof(MIDIHDR)))
|
||||
{
|
||||
Printf ("Preparing MIDI header failed.\n");
|
||||
return SONG_ERROR;
|
||||
}
|
||||
return SONG_MORE;
|
||||
return events;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -95,7 +95,6 @@
|
|||
#include "gameconfigfile.h"
|
||||
#include "win32iface.h"
|
||||
#include "templates.h"
|
||||
#include "i_musicinterns.h"
|
||||
|
||||
#define DINPUT_BUFFERSIZE 32
|
||||
|
||||
|
@ -110,7 +109,6 @@ BOOL DI_InitJoy (void);
|
|||
|
||||
extern HINSTANCE g_hInst;
|
||||
extern DWORD SessionID;
|
||||
extern HANDLE MusicEvent;
|
||||
|
||||
extern void ShowEAXEditor ();
|
||||
extern bool SpawnEAXWindow;
|
||||
|
@ -1931,23 +1929,7 @@ void I_GetEvent ()
|
|||
|
||||
// Briefly enter an alertable state so that if a secondary thread
|
||||
// crashed, we will execute the APC it sent now.
|
||||
if (MusicEvent != NULL)
|
||||
{
|
||||
DWORD res;
|
||||
do
|
||||
{
|
||||
res = WaitForSingleObjectEx(MusicEvent, 0, TRUE);
|
||||
}
|
||||
while (res == WAIT_IO_COMPLETION);
|
||||
if (res == WAIT_OBJECT_0 && currSong != NULL)
|
||||
{
|
||||
currSong->ServiceEvent();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SleepEx (0, TRUE);
|
||||
}
|
||||
SleepEx (0, TRUE);
|
||||
|
||||
while (PeekMessage (&mess, NULL, 0, 0, PM_REMOVE))
|
||||
{
|
||||
|
|
|
@ -62,7 +62,6 @@
|
|||
#include "templates.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "v_font.h"
|
||||
#include "i_musicinterns.h"
|
||||
|
||||
#include "stats.h"
|
||||
|
||||
|
@ -86,7 +85,6 @@ UINT TimerPeriod;
|
|||
UINT TimerEventID;
|
||||
UINT MillisecondsPerTic;
|
||||
HANDLE NewTicArrived;
|
||||
HANDLE MusicEvent;
|
||||
uint32 LanguageIDs[4];
|
||||
void CalculateCPUSpeed ();
|
||||
|
||||
|
@ -175,15 +173,7 @@ int I_WaitForTicEvent (int prevtic)
|
|||
{
|
||||
while (prevtic >= tics)
|
||||
{
|
||||
HANDLE handles[2] = { NewTicArrived, MusicEvent };
|
||||
switch(WaitForMultipleObjects(1 + (MusicEvent != NULL), handles, FALSE, 1000/TICRATE))
|
||||
{
|
||||
case WAIT_OBJECT_0 + 1:
|
||||
if (currSong != NULL)
|
||||
{
|
||||
currSong->ServiceEvent();
|
||||
}
|
||||
}
|
||||
WaitForSingleObject(NewTicArrived, 1000/TICRATE);
|
||||
}
|
||||
|
||||
return tics;
|
||||
|
@ -445,11 +435,6 @@ void I_Init (void)
|
|||
I_WaitForTic = I_WaitForTicPolled;
|
||||
}
|
||||
|
||||
if ((MusicEvent = CreateEvent(NULL, FALSE, FALSE, NULL)) == NULL)
|
||||
{
|
||||
Printf ("Creation of music event failed.");
|
||||
}
|
||||
|
||||
atterm (I_ShutdownSound);
|
||||
I_InitSound ();
|
||||
}
|
||||
|
@ -515,8 +500,6 @@ void I_Quit (void)
|
|||
timeKillEvent (TimerEventID);
|
||||
if (NewTicArrived)
|
||||
CloseHandle (NewTicArrived);
|
||||
if (MusicEvent)
|
||||
CloseHandle (MusicEvent);
|
||||
|
||||
timeEndPeriod (TimerPeriod);
|
||||
|
||||
|
|
1258
zdoom.vcproj
1258
zdoom.vcproj
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue