qzdoom-gpl/src/menu
Randy Heit ddd5fe7535 - Fixed: If an episode skips the skill menu, it should also skip the confirm skill menu
if the default skill requests confirmation.

SVN r3347 (trunk)
2012-01-24 03:25:06 +00:00
..
colorpickermenu.cpp
joystickmenu.cpp
listmenu.cpp - Backported GZDoom r1246: 2011-08-23 02:39:20 +00:00
loadsavemenu.cpp - Add more information when trying to load old savegames. 2011-04-17 17:27:31 +00:00
menu.cpp - Disable the save game menu when not in a level. 2011-08-19 07:56:43 +00:00
menu.h - Fixed: Episodes with NoSkillMenu defined had their own idea of default skill that differed 2012-01-24 03:16:24 +00:00
menudef.cpp - Fixed: If an episode skips the skill menu, it should also skip the confirm skill menu 2012-01-24 03:25:06 +00:00
menuinput.cpp
messagebox.cpp - fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu. 2010-11-03 23:33:57 +00:00
optionmenu.cpp - Add compat_badangles to the menu. 2011-11-02 02:44:01 +00:00
optionmenuitems.h
playerdisplay.cpp
playermenu.cpp - moved r_interpolate.cpp and r_translate.cpp to r_data. 2011-07-06 08:50:15 +00:00
readthis.cpp - fixed: The help screens were stretched on 16:9 displays 2011-01-14 09:22:09 +00:00
videomenu.cpp