.. |
asm_ia32
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asm_x86_64
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fragglescript
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Merge branch 'master' of https://github.com/crimsondusk/zdoom
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2015-04-30 10:03:50 +02:00 |
g_doom
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- fixed: A_BFGSpray checked the spray actor's class for MTHRUSPECIES, not the actual shooter.
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2015-06-21 13:04:47 +02:00 |
g_heretic
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- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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2015-06-07 09:41:44 +02:00 |
g_hexen
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Add flies (doomed #112) from the Hexen retail beta
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2015-04-02 17:52:54 -05:00 |
g_raven
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- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
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2013-04-28 02:04:53 +00:00 |
g_shared
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- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
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2015-08-16 08:50:22 +02:00 |
g_strife
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- uncouple sector tag storage from the sector data to allow multiple tags per sector.
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2015-04-19 12:33:27 +02:00 |
intermission
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- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
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2014-05-13 12:44:17 +02:00 |
menu
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Fixed memory leak in joystick menu
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2015-09-05 14:12:52 +12:00 |
oplsynth
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- Fixed C++11 warnings from recent commits.
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2015-04-27 15:22:09 +02:00 |
posix
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Fixed compilation on non-Windows OSes
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2015-08-29 14:55:10 +03:00 |
r_data
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Remove warnings warned by Clang
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2015-03-08 17:21:15 -05:00 |
resourcefiles
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- fixed: Zips whose central directory cannot be read need to print an error message.
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2015-04-13 22:08:44 +02:00 |
sfmt
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sound
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fix menus muting themselves when the volume is changed
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2015-07-10 08:45:15 +00:00 |
textures
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- added some error checks for trying to create unsupported animations for textures with full path names.
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2015-07-13 09:08:08 +02:00 |
thingdef
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- Added A_SetFloatSpeed.
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2015-09-06 19:57:43 -05:00 |
timidity
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Fixed incorrect volume levels of Timidity instruments
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2014-12-31 12:48:18 +02:00 |
win32
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Fix deallocation of controllers with no axes
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2015-09-05 14:18:48 +12:00 |
xlat
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- Remove all restrictions on what you can do with tags as line special arguments in xlat.
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2012-01-23 04:18:37 +00:00 |
__autostart.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
actionspecials.h
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
actor.h
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* Added LAXTELEFRAGDMG. This flag forces all damage to be factored, regardless being above or below the telefrag threshold.
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2015-06-02 12:10:45 -05:00 |
actorptrselect.cpp
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Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
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2014-09-28 15:06:52 +02:00 |
actorptrselect.h
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Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
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2014-09-28 15:06:52 +02:00 |
am_map.cpp
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- fixed: am_restorecolors did not work
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2015-08-09 09:03:12 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
b_bot.h
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- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
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2014-12-21 19:21:51 +00:00 |
b_func.cpp
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- adapted AActor to use TFlags
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2015-04-04 19:40:43 +03:00 |
b_game.cpp
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- Fixed: FCajunMaster::End() was missing a bot check.
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2014-12-24 19:41:49 +00:00 |
b_move.cpp
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- Moved bot specific functions into DBot.
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2014-11-29 17:03:58 +00:00 |
b_think.cpp
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- Moved bot specific functions into DBot.
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2014-11-29 17:03:58 +00:00 |
basicinlines.h
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basictypes.h
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bbannouncer.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
c_bind.cpp
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Externalized default key bindings
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2015-04-05 21:40:53 -05:00 |
c_bind.h
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Externalized default key bindings
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2015-04-05 21:40:53 -05:00 |
c_cmds.cpp
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- fixed: the 'gameversion' console output was missing a trailing linefeed.
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2015-08-16 20:33:34 +02:00 |
c_console.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
c_console.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
c_cvars.h
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Destroy mod-created CVars when 'restart' is invoked
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2014-12-01 21:04:50 -06:00 |
c_dispatch.cpp
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Add support for alias parameter substitution in quoted strings
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2015-06-30 13:01:48 -05:00 |
c_dispatch.h
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Try to sanitize the exec+pullin mess
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2015-04-07 12:55:50 -05:00 |
c_expr.cpp
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CMakeLists.txt
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Fixed build on OS X without FMODEx
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2015-06-07 11:31:53 +03:00 |
cmdlib.cpp
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- Fixed a wrong linux macro in an ifdef.
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2015-04-02 13:18:37 +02:00 |
cmdlib.h
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- uncouple sector tag storage from the sector data to allow multiple tags per sector.
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2015-04-19 12:33:27 +02:00 |
compatibility.h
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
configfile.cpp
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- fixed destructor call of FConfigSection in FConfigFile.
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2015-04-06 23:23:50 +02:00 |
configfile.h
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- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
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2015-04-06 11:21:28 +02:00 |
ct_chat.cpp
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Use a null check instead of strlen in ShoveChatStr
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2014-12-23 21:33:47 -06:00 |
d_dehacked.cpp
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- Fixed compiler errors and warnings from TFlags.
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2015-04-30 12:35:29 +02:00 |
d_dehacked.h
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d_event.h
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Added recordmap for recording demos from console
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2014-11-01 17:47:29 +13:00 |
d_gui.h
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Added support for Command/Meta key
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2014-08-03 12:18:15 +03:00 |
d_iwad.cpp
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Added support for GOG paths
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2015-08-28 19:14:25 +02:00 |
d_main.cpp
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- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
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2015-04-27 14:15:03 -04:00 |
d_main.h
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- automatically create autoload section based on IWADINFO.
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2015-04-06 13:52:08 +02:00 |
d_net.cpp
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- Removed the check for APlayerPawn and just went with player checking alone.
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2015-08-11 06:53:28 -05:00 |
d_net.h
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- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
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2015-02-09 20:16:57 +00:00 |
d_netinf.h
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d_netinfo.cpp
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- Removed unnecessary 'id' variable from AActor.
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2014-10-13 08:45:36 +01:00 |
d_player.h
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Fixed: MUSINFO was not multiplayer-aware
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2015-03-26 23:19:05 -05:00 |
d_protocol.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
d_protocol.h
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- Added Remove <classname> console command.
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2015-08-10 20:45:18 -05:00 |
d_ticcmd.h
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decallib.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
decallib.h
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dobject.cpp
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- Fixed: FinalGC() needs to run before the type system is shut down.
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2012-06-16 03:10:38 +00:00 |
dobject.h
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Improve NoDelay reliability.
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2013-09-17 20:44:13 -05:00 |
dobjgc.cpp
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- Instead of setting the default skybox in every sector without an explicit skybox set, set it
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2013-04-21 02:22:37 +00:00 |
dobjtype.cpp
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- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
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2015-04-05 00:31:15 +02:00 |
dobjtype.h
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
doomdata.h
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Reorder FMapThing to remove padding
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2015-04-04 18:20:03 -05:00 |
doomdef.cpp
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doomdef.h
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- addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real:
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2015-02-12 18:57:06 +01:00 |
doomerrors.h
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doomstat.cpp
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- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
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2015-04-06 11:57:12 +02:00 |
doomstat.h
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- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
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2015-04-06 11:57:12 +02:00 |
doomtype.h
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- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
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2015-04-05 00:31:15 +02:00 |
dscript.h
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dsectoreffect.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
dsectoreffect.h
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dthinker.cpp
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Merge branch 'maint'
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2013-10-08 21:51:51 -05:00 |
dthinker.h
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empty.cpp
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errors.h
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f_wipe.cpp
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Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
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2015-03-08 18:05:02 -05:00 |
f_wipe.h
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farchive.cpp
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- Bah, you, GCC.
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2012-06-16 04:28:23 +00:00 |
farchive.h
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- added TFlags
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2015-04-04 19:19:17 +03:00 |
files.cpp
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Merge branch 'master' into openal
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2015-03-24 17:59:08 +01:00 |
files.h
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Merge remote-tracking branch 'zdoom/master' into openal
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2014-06-28 23:29:48 -07:00 |
g_doomedmap.cpp
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- removed some leftover code from initial development in the DoomEdNum parser.
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2015-04-20 23:20:56 +02:00 |
g_game.cpp
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- More GAMENAME replacements in strings.
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2015-04-09 21:16:59 +02:00 |
g_game.h
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Remove disconnecting players safely
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2014-10-05 18:04:11 +13:00 |
g_hub.cpp
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g_hub.h
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g_level.cpp
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Fixed loading default map saves
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2015-09-05 17:13:54 +12:00 |
g_level.h
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- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
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2015-04-05 00:31:15 +02:00 |
g_mapinfo.cpp
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- fixed a bad check from pull request #325.
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2015-07-15 09:11:08 +02:00 |
g_skill.cpp
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Added slow monsters, the inverse of fast monsters
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2014-04-15 21:01:49 +02:00 |
gameconfigfile.cpp
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- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
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2015-04-27 14:15:03 -04:00 |
gameconfigfile.h
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- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
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2015-04-27 14:15:03 -04:00 |
gametype.h
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gccinlines.h
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Fixed GNU inline assembly for Clang
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2014-08-03 12:19:07 +03:00 |
gi.cpp
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- print proper information about non-actor mapthings.
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2015-04-03 22:23:42 +02:00 |
gi.h
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- print proper information about non-actor mapthings.
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2015-04-03 22:23:42 +02:00 |
gitinfo.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
gstrings.h
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- removed obsolete quit message #defines.
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2013-08-11 13:36:48 +02:00 |
hu_scores.cpp
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- Added scoreboard toggling.
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2014-10-02 21:03:15 +01:00 |
hu_stuff.h
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- Added scoreboard toggling.
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2014-10-02 21:03:15 +01:00 |
i_cd.h
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i_movie.h
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i_net.cpp
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Don't spam Dropped packet messages for disconnected players
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2015-04-22 22:35:38 -05:00 |
i_net.h
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i_video.h
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info.cpp
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- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
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2015-04-05 00:31:15 +02:00 |
info.h
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- fixed handling of args for non-actor mapthings again. As it turns out there was insufficient information in the data to properly decide this case so a new flag was added to make it all more reliable.
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2015-04-07 16:27:57 +02:00 |
keysections.cpp
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- Fixed a KEYCONF parser issue with empty lines.
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2015-07-16 19:43:30 +02:00 |
lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
m_argv.h
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m_bbox.cpp
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- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
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2015-03-14 09:34:55 +01:00 |
m_bbox.h
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- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
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2015-03-14 09:34:55 +01:00 |
m_cheat.cpp
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- last commit was wrong (forgot to save my second change before committing.
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2015-07-31 15:49:47 +02:00 |
m_cheat.h
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m_crc32.h
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m_fixed.h
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- Fixed: clang 32-bit compile (I hear it still doesn't run though).
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2013-08-27 20:28:38 -04:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
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2015-04-27 14:15:03 -04:00 |
m_misc.h
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- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
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2015-04-27 14:15:03 -04:00 |
m_png.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
m_png.h
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m_random.cpp
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Added static RNGseed control
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2014-05-03 03:01:40 +12:00 |
m_random.h
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Added static RNGseed control
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2014-05-03 03:01:40 +12:00 |
m_specialpaths.cpp
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- Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)
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2015-05-07 23:52:58 -04:00 |
m_swap.h
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Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
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2014-06-28 10:59:56 +03:00 |
md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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- Make FName::NameManager::Inited a static member variable.
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2013-03-24 02:35:29 +00:00 |
name.h
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- Make FName::NameManager::Inited a static member variable.
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2013-03-24 02:35:29 +00:00 |
namedef.h
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Merge branch 'master' into openal
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2015-04-24 09:21:06 +02:00 |
nodebuild.cpp
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Restore nodebuilder files to their previous versions
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2015-02-08 19:49:08 -06:00 |
nodebuild.h
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- fixed: _M_X64 macro was misnamed _M_IX64.
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2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
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Restore nodebuilder files to their previous versions
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2015-02-08 19:49:08 -06:00 |
nodebuild_gl.cpp
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Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_utility.cpp
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Added work-around for vectorization issue in Apple's GCC 4.x
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2014-08-03 12:21:00 +03:00 |
p_3dfloors.cpp
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- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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2015-06-07 09:41:44 +02:00 |
p_3dfloors.h
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- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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2015-06-07 09:41:44 +02:00 |
p_3dmidtex.cpp
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- allow multiple line IDs as well using the same method as for sector tags.
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2015-04-19 17:51:34 +02:00 |
p_3dmidtex.h
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- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
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2012-04-10 03:18:04 +00:00 |
p_acs.cpp
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- Fixed a crash in ACS strlen parsing with invalid argument.
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2015-09-05 23:58:02 +02:00 |
p_acs.h
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- split up FBehavior constructor to better be able to weed out broken ACS modules.
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2015-04-30 12:53:44 +02:00 |
p_buildmap.cpp
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Merge branch 'master' of https://github.com/crimsondusk/zdoom
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2015-04-12 02:16:34 +03:00 |
p_ceiling.cpp
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- replaced P_FindSectorFromTag with an FSectorTagIterator class.
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2015-04-14 22:39:57 +02:00 |
p_conversation.cpp
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Little TakeInventory refactoring.
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2015-04-28 15:45:11 +02:00 |
p_conversation.h
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p_doors.cpp
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- replaced P_FindSectorFromTag with an FSectorTagIterator class.
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2015-04-14 22:39:57 +02:00 |
p_effect.cpp
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Change all float calcs in rails to doubles
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2015-06-25 13:57:36 +12:00 |
p_effect.h
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Change all float calcs in rails to doubles
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2015-06-25 13:57:36 +12:00 |
p_enemy.cpp
|
Change all float calcs in rails to doubles
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2015-06-25 13:57:36 +12:00 |
p_enemy.h
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- Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
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2015-01-30 16:48:24 -06:00 |
p_floor.cpp
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- Fixed an uninitialized variable in stairs code.
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2015-07-16 19:46:54 +02:00 |
p_glnodes.cpp
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- fix in GL nodes loader.
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2015-04-28 22:13:50 +02:00 |
p_interaction.cpp
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Fixed possible sync issue with frag counts
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2015-08-30 23:36:00 +12:00 |
p_lights.cpp
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- uncouple sector tag storage from the sector data to allow multiple tags per sector.
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2015-04-19 12:33:27 +02:00 |
p_linkedsectors.cpp
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- uncouple sector tag storage from the sector data to allow multiple tags per sector.
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2015-04-19 12:33:27 +02:00 |
p_lnspec.cpp
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- allow multiple line IDs as well using the same method as for sector tags.
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2015-04-19 17:51:34 +02:00 |
p_lnspec.h
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- Added support for using named scripts with UDMF maps. On lines with ACS specials
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2012-02-18 02:39:01 +00:00 |
p_local.h
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- Removed WARPF_ADDHEIGHT.
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2015-08-10 16:05:44 -05:00 |
p_map.cpp
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Shift self-clip to first check for performance
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2015-08-30 22:02:36 +12:00 |
p_maputl.cpp
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fixed: R_PointOnSideSlow had precision issues with very short lines.
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2014-08-11 12:27:04 +02:00 |
p_mobj.cpp
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- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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2015-06-07 09:41:44 +02:00 |
p_pillar.cpp
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- while we're at it, let's also wrap line ID searches in an iterator class so that we can do multiple IDs per line later as well.
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2015-04-15 00:47:06 +02:00 |
p_plats.cpp
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- replaced P_FindSectorFromTag with an FSectorTagIterator class.
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2015-04-14 22:39:57 +02:00 |
p_pspr.cpp
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- fixed: NULLing the flash state in P_BringUpWeapon should be done before setting the main weapon state so that it doesn't cancel any flash state effects that get initiated there.
|
2015-05-05 11:23:41 +02:00 |
p_pspr.h
|
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
|
2013-02-22 02:42:42 +00:00 |
p_saveg.cpp
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
p_saveg.h
|
|
|
p_sectors.cpp
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
p_setup.cpp
|
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
|
2015-06-07 09:41:44 +02:00 |
p_setup.h
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
p_sight.cpp
|
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
|
2015-06-07 09:41:44 +02:00 |
p_slopes.cpp
|
- while we're at it, let's also wrap line ID searches in an iterator class so that we can do multiple IDs per line later as well.
|
2015-04-15 00:47:06 +02:00 |
p_spec.cpp
|
Transfer flat-based damage (P_PlayerOnSpecialFlat) to 3D floors.
|
2015-06-06 16:07:48 -07:00 |
p_spec.h
|
- moved tag iterators to their own file.
|
2015-04-19 09:07:05 +02:00 |
p_states.cpp
|
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
|
2014-10-25 12:33:08 +02:00 |
p_switch.cpp
|
Let's go wild and do it for the ceiling, too.
|
2015-06-09 13:41:48 -07:00 |
p_tags.cpp
|
- fixed signedness warning.
|
2015-07-15 09:08:15 +02:00 |
p_tags.h
|
- Fixed: FTagManager::Clear did not clear the line ID hashing index.
|
2015-05-17 21:40:25 +02:00 |
p_teleport.cpp
|
- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
|
2015-08-16 08:50:22 +02:00 |
p_terrain.cpp
|
- Remove a duplicate of a custom offsetof macro.
|
2014-07-19 00:53:18 +02:00 |
p_terrain.h
|
- fixed: The terrain types array needs to be extended if a texture outside its bounds is processed - this can happen for textures with long names.
|
2015-04-11 18:09:18 +02:00 |
p_things.cpp
|
- Fixed unneeded dual call to SetOrigin.
|
2015-08-25 20:18:06 -05:00 |
p_tick.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
|
2015-06-07 09:41:44 +02:00 |
p_trace.h
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_udmf.cpp
|
Add OpenString to FScanner class
|
2015-04-22 17:34:36 -05:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_user.cpp
|
- Fixed: A_SkullPop did not work with spy mode.
|
2015-09-06 12:12:57 +01:00 |
p_writemap.cpp
|
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
|
2015-04-19 12:33:27 +02:00 |
p_xlat.cpp
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
parsecontext.cpp
|
- Work around GCC 4.8 bug 54570
|
2014-01-02 19:41:53 -05:00 |
parsecontext.h
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
po_man.cpp
|
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
|
2015-04-04 10:25:01 +02:00 |
po_man.h
|
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
|
2014-12-25 18:46:50 +01:00 |
r_3dfloors.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
|
|
|
r_bsp.cpp
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
r_bsp.h
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
r_defs.h
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
r_draw.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
r_draw.h
|
- Added additive blending for floors and ceilings.
|
2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
r_local.h
|
|
|
r_main.cpp
|
- adapted AActor to use TFlags
|
2015-04-04 19:40:43 +03:00 |
r_main.h
|
Remove extra magnitude from magic texture mapping values
|
2014-08-07 22:43:23 -05:00 |
r_plane.cpp
|
Don't use finesine table when offseting for plane rotation
|
2015-02-20 22:52:30 -06:00 |
r_plane.h
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_renderer.h
|
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
|
2012-02-16 22:58:17 +00:00 |
r_segs.cpp
|
Fix scaling of 3D floor wall textures.
|
2015-06-06 18:26:13 -07:00 |
r_segs.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_sky.cpp
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
r_sky.h
|
|
|
r_state.h
|
|
|
r_swrenderer.cpp
|
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
|
2015-06-04 09:20:55 +02:00 |
r_swrenderer.h
|
|
|
r_things.cpp
|
Don't accelerate BOOM colormaped player sprites
|
2015-03-26 21:46:14 -05:00 |
r_things.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_utility.cpp
|
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
|
2015-06-04 09:20:55 +02:00 |
r_utility.h
|
Added silent line teleport prediction
|
2014-09-26 15:48:45 +12:00 |
s_advsound.cpp
|
Merge branch 'master' into openal
|
2015-04-24 09:21:06 +02:00 |
s_environment.cpp
|
|
|
s_playlist.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sndseq.h
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sound.cpp
|
- changed lump reader setup for music so that for uncompressed data it opens a new FILE instead of caching the lump.
|
2015-04-26 23:28:05 +02:00 |
s_sound.h
|
- uncoupled OpenAL music updates from UpdateSounds.
|
2015-04-25 10:26:14 +02:00 |
sc_man.cpp
|
Add OpenString to FScanner class
|
2015-04-22 17:34:36 -05:00 |
sc_man.h
|
Add OpenString to FScanner class
|
2015-04-22 17:34:36 -05:00 |
sc_man_scanner.re
|
Add FRandomPick
|
2015-02-20 17:52:52 -06:00 |
sc_man_tokens.h
|
Add FRandomPick
|
2015-02-20 17:52:52 -06:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
st_stuff.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
statistics.cpp
|
fixed time printing.
|
2014-08-11 09:39:38 +02:00 |
statnums.h
|
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
|
2014-11-15 08:58:29 +00:00 |
stats.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
stats.h
|
- sync source with latest GZDoom:
|
2011-12-06 08:36:28 +00:00 |
stringtable.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tables.cpp
|
|
|
tables.h
|
Remove warnings warned by Clang
|
2015-03-08 17:21:15 -05:00 |
tagitem.h
|
|
|
tarray.h
|
- reverted a few of Zzombo's changes.
|
2015-02-07 17:02:46 +01:00 |
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
Removed unnecessary SDL #include's
|
2014-12-16 22:56:09 +02:00 |
templates.h
|
|
|
tflags.h
|
- Fixed compiler errors and warnings from TFlags.
|
2015-04-30 12:35:29 +02:00 |
v_blend.cpp
|
- Fixed: Pain flashes were not inheritable.
|
2012-07-21 02:58:52 +00:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
Use a different var to track unset DTA_FillColor instead of a default value
|
2015-04-22 22:18:44 -05:00 |
v_font.cpp
|
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
|
2014-05-13 20:51:16 +02:00 |
v_font.h
|
- Backported SPACEWIDTH for fontdefs from ECWolf.
|
2012-08-07 08:11:56 +00:00 |
v_palette.cpp
|
- Fixed: Memory error when loading BMF palettes.
|
2012-08-06 09:49:15 +00:00 |
v_palette.h
|
- added menu entries for HUD flash options.
|
2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
|
2014-12-25 21:08:31 +01:00 |
v_text.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
v_video.cpp
|
- forgot to save this...
|
2015-04-01 11:57:10 +02:00 |
v_video.h
|
Use a different var to track unset DTA_FillColor instead of a default value
|
2015-04-22 22:18:44 -05:00 |
valgrind.inc
|
|
|
vectors.h
|
- ...now where did that 'F' come from...?
|
2013-02-16 10:48:03 +00:00 |
version.h
|
- Removed the check for APlayerPawn and just went with player checking alone.
|
2015-08-11 06:53:28 -05:00 |
w_wad.cpp
|
- changed lump reader setup for music so that for uncompressed data it opens a new FILE instead of caching the lump.
|
2015-04-26 23:28:05 +02:00 |
w_wad.h
|
- changed lump reader setup for music so that for uncompressed data it opens a new FILE instead of caching the lump.
|
2015-04-26 23:28:05 +02:00 |
w_zip.h
|
|
|
weightedlist.h
|
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
|
- externalized strings from Raven intermission screen.
|
2015-08-11 22:30:29 +02:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
x86.h
|
|
|
xs_Float.h
|
- Fixed a dangerous typo in xs_Float code.
|
2015-07-16 19:54:27 +02:00 |
zstrformat.cpp
|
|
|
zstring.cpp
|
- fixed: FString's 'Strip...' functions could crash on empty strings.
|
2015-08-27 12:48:43 +02:00 |
zstring.h
|
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
|
2015-01-16 19:13:51 -05:00 |
zzautozend.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |