Gaerzi
7c3660087e
Restore shadow renderstyle.
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It was accidentally lost in r3085.
2014-04-22 13:32:33 +02:00
Gaerzi
265917c923
Add shadow and subtract styles to ACS.
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There is a matching pull request for rheit/acs.
2014-04-22 13:31:55 +02:00
alexey.lysiuk
1c50b5dd6f
Fixed initialization of Hexen-style things
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Recently added pitch and roll members were not initialized with zeroes when loading Hexen-style maps
At least, hitscan attack can be fired in random direction because of this
2014-04-20 13:37:59 +03:00
Christoph Oelckers
c7354c571f
Merge branch 'master' into GLEW_VERSION
2014-04-18 12:16:12 +02:00
Christoph Oelckers
4517079e82
Merge branch 'master' of https://github.com/coelckers/gzdoom
2014-04-18 12:14:17 +02:00
Christoph Oelckers
97c7f2c5ce
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-18 12:13:29 +02:00
Christoph Oelckers
7cb828d763
Merge branch 'slowstate' of https://github.com/Gaerzi/zdoom
2014-04-18 09:46:23 +02:00
Gaerzi
60fe07df74
Added slow states to relevant Strife monsters
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Namely, acolyte, shadow acolyte, reaver, stalker, and turret. Info on
which states needed the slow flag was obtained with Quasar's permission
by looking at G_InitNew() in g_game.c and the info.c state tables from
Chocolate Strife.
Also added fast flag to acolyte states that needed it, based on the same
source.
2014-04-17 17:42:16 +02:00
Christoph Oelckers
584dd78ba9
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-04-16 16:42:43 +02:00
Edward Richardson
897d87a6a3
Invisibility would could P_LookForPlayers early
2014-04-17 01:13:18 +12:00
Edward Richardson
d855bd66b3
Fixed P_LookForPlayers scanning redundancies
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- Players could be scanned multiple times, repeating expensive tests
- Players could be skipped completely and become invisible as a result
2014-04-17 00:46:33 +12:00
Christoph Oelckers
29231fa3b7
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-16 11:34:32 +02:00
Christoph Oelckers
48b926e5b4
- check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
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- added version check for Windows 8. I also would have liked to add 8.1 but due to some incredibly stupid changes in the version API it's no longer possible to reliably retrieve the correct Windows version for later builds.
2014-04-16 09:53:07 +02:00
Gaerzi
94d47efbb5
Added slow monsters to Strife's easiest skill
2014-04-15 21:02:20 +02:00
Gaerzi
83182b703d
Added slow monsters, the inverse of fast monsters
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This is a skill setting only, no "always slow" or "never slow" actor
flags, and no DM flags.
2014-04-15 21:01:49 +02:00
Gaerzi
017c919f39
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-15 20:38:13 +02:00
Christoph Oelckers
361341e07e
Merge branch 'master' of https://github.com/Gaerzi/zdoom
2014-04-15 17:52:48 +02:00
Gaerzi
c54f5571ea
Typo.
2014-04-15 17:24:01 +02:00
Gaerzi
6f2fd8edbf
Hexen also needs to init 0 fields.
2014-04-15 17:22:56 +02:00
Gaerzi
8e3360453f
Hexen too.
2014-04-15 17:18:55 +02:00
Gaerzi
e5578934ad
Init new non-0 fields for non-UDMF maps.
2014-04-15 17:16:33 +02:00
Christoph Oelckers
745b147d18
- fixed typo in xlat files (they don't use exactly C syntax.)
2014-04-15 16:40:53 +02:00
Christoph Oelckers
94b06900cb
- got rid of a lot of stuff that's no longer required with GLEW.
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- replaced GLUs texture scaling with our own function. This is only used to scale down textures larger than what the hardware can handle so we do not need a dependency to an essentially deprecated library for it.
2014-04-15 11:59:41 +02:00
Christoph Oelckers
6a3a159e09
Merge branch 'master' into GLEW_VERSION
2014-04-15 09:37:58 +02:00
Christoph Oelckers
dbefac81d8
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-15 09:26:05 +02:00
Christoph Oelckers
4e683d360d
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-04-15 09:22:50 +02:00
Christoph Oelckers
2205ca606f
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-15 09:18:04 +02:00
Edward Richardson
4270838613
CANRAISE state definition
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CANRAISE state for allowing a monster to be resurrected without an
infinite frame
2014-04-12 22:02:19 +12:00
Gaerzi
101107b1e5
Updated documentation
2014-04-12 10:55:10 +02:00
Gaerzi
4cac599b88
Less flags, more generic properties
2014-04-11 00:58:59 +02:00
Gaerzi
580094a792
More editing flags
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PSX-inspired flags to change the render styles of monsters (and other
things).
2014-04-10 12:32:23 +02:00
Christoph Oelckers
bbb41e869c
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-04-07 19:54:30 +02:00
Edward Richardson
ca93e04de3
Added GetActorPowerupTics ACS function
2014-04-07 23:23:55 +12:00
Christoph Oelckers
69af73d9b9
- alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being.
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- removed all pre GL 2.0 support.
2014-04-06 14:35:44 +02:00
alexey.lysiuk
878dcdc0a4
Fix loading of lumps from directory on OS X
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Use POSIX-compliant opendir() / readdir() functions instead fts_open() / fts_read()
Unlike Linux version, on OS X fts_read() inserts extra slash character between source directory and traversed entry paths
2014-04-06 12:56:51 +03:00
Christoph Oelckers
d74f045004
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
game-music-emu/game-music-emu.vcproj
2014-04-05 15:37:10 +02:00
Randy Heit
940794929c
Remove more VC++ warnings
2014-04-03 17:51:15 -05:00
Randy Heit
f429510cd1
We're building GME static, so don't do any DLL magic on Win32
2014-04-03 17:26:59 -05:00
Randy Heit
1d52d75fab
Add new GME files to VC++ 2005 project
2014-04-03 17:23:18 -05:00
Randy Heit
138e7ff749
Redo GME warning-silencing that was undone by commit fbddfbe57
2014-04-03 17:16:40 -05:00
Randy Heit
fc97584c69
Disable warning C4200 on VC++
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- This warning is about using zero-sized arrays in structs (aka flexible
member arrays). It's standard-enough for our purposes, so don't warn
about it, since neither GCC nor Clang do.
2014-04-03 16:50:20 -05:00
Randy Heit
43fe317dbe
Use flexible array members for structs that end with var-sized arrays
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- Since Clang++, G++, and VC++ all support this extension (even though it's
technically officially only part of C99), use it. It lets Clang's array-
bounds checker know that these are meant to be accessed out of their so-called
"bounds".
2014-04-03 16:33:33 -05:00
Christoph Oelckers
47406a3406
- I don't think it's a good idea to put a 64 MB lookup table into the static data segment, if it's for a piece of code most people will never use...
2014-04-03 23:02:43 +02:00
Christoph Oelckers
e446a8eb30
Merge branch 'master' of https://github.com/coelckers/gzdoom
2014-04-03 22:56:50 +02:00
Gaerzi
0aba6e09f3
Disambiguate which abs type we want.
2014-04-03 20:14:38 +02:00
Randy Heit
fbddfbe576
Upgrade game-music-emu to version 0.6.0
2014-04-03 09:19:51 -05:00
Randy Heit
1d1289722f
Change , to && in 2 for loops in Oktalyzer loader
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- For something like i < n_chnnels, j < 4 , the first condition is completely unused, so why put it in the for loop at all? I assume these are supposed to be binary-and and not sequences.
2014-04-03 08:50:09 -05:00
Randy Heit
4406578522
Fixed: DSMF loader wrote outside filename array's bounds
2014-04-03 08:46:47 -05:00
Randy Heit
3670acbe63
Don't compile some unused DUMB tables spotted by Clang
2014-04-03 08:44:33 -05:00
Christoph Oelckers
072db7920d
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-02 23:51:24 +02:00