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Merge branch 'master' of https://github.com/Gaerzi/zdoom
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commit
361341e07e
2 changed files with 7 additions and 3 deletions
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@ -4795,10 +4795,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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// Set various UDMF options
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if (mthing->alpha != -1)
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{
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DPrintf("Setting alpha to %f", FIXED2FLOAT(mthing->alpha));
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mobj->alpha = mthing->alpha;
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}
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if (mthing->RenderStyle != STYLE_Count)
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mobj->RenderStyle = (ERenderStyle)mthing->RenderStyle;
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if (mthing->scaleX)
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@ -1764,6 +1764,9 @@ void P_LoadThings (MapData * map)
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mti[i].Conversation = 0;
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mti[i].SkillFilter = MakeSkill(flags);
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mti[i].ClassFilter = 0xffff; // Doom map format doesn't have class flags so spawn for all player classes
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mti[i].RenderStyle = STYLE_Count;
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mti[i].alpha = -1;
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mti[i].health = 1;
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flags &= ~MTF_SKILLMASK;
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mti[i].flags = (short)((flags & 0xf) | 0x7e0);
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if (gameinfo.gametype == GAME_Strife)
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@ -1837,6 +1840,10 @@ void P_LoadThings2 (MapData * map)
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mti[i].flags &= ~(MTF_SKILLMASK|MTF_CLASS_MASK);
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mti[i].Conversation = 0;
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mti[i].gravity = FRACUNIT;
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mti[i].RenderStyle = STYLE_Count;
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mti[i].alpha = -1;
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mti[i].health = 1;
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mti[i].fillcolor = mti[i].scaleX = mti[i].scaleY = mti[i].score = 0;
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}
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delete[] mtp;
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}
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