Christoph Oelckers
f0192a2349
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-12 16:55:59 +01:00
alexey.lysiuk
c7c2beee2c
Fixed A_Blast parameter type and default values
...
Default values for strength and speed parameter are fixed type, not integers
Also strength parameter needs to have floating point type
2016-03-12 13:11:46 +02:00
Christoph Oelckers
346fae82c7
- fixed beta Lost Soul's states.
2016-03-12 10:54:14 +01:00
Christoph Oelckers
03e3410d7f
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-08 21:29:45 +01:00
Christoph Oelckers
7c47e6ddb2
- how about updating the reference first before adding this stuff... Overlooked those two because my Eternity repo was not fully up to date.
2016-03-08 16:05:53 +01:00
Christoph Oelckers
6787dfeafb
- updated xlat/eternity.txt
2016-03-08 16:01:26 +01:00
Christoph Oelckers
c2e7123a36
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-08 13:12:03 +01:00
MajorCooke
af50a79e55
- Fixed: ScaleY was not defaulting to ScaleX when specified as 0, which is how the behavior originally was in 2.8. This behavior can now be toggled with a new boolean, 'usezero'.
2016-03-07 09:02:34 -06:00
Christoph Oelckers
5c1ec2c0bf
- added some more British English text variants.
2016-03-04 01:46:37 +01:00
Christoph Oelckers
ec4b3da93d
- added some more British English text variants.
2016-03-04 01:39:55 +01:00
Christoph Oelckers
0bcbacea53
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/posix/sdl/hardware.cpp
2016-03-04 01:21:59 +01:00
Michael Labbe
a28c8091fc
UI support for 21:9
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- Can specify aspect ratio 21:9 in video menu
- menu_screenratios cvar can now force 21:9
2016-03-03 17:31:12 -06:00
Christoph Oelckers
d8c009bb41
- fixed: A_Blast read the blast radius as an int, but used it as fixed_t. Also changed the definition of this parameter to float.
2016-03-03 10:23:04 +01:00
MaxED
81a5273b58
Added "Miscellaneous Options" -> "Save/Load confirmation" option (defaults to true). When disabled, confirmation dialog won't be shown when performing quicksave/quickload.
2016-03-03 09:59:26 +01:00
MajorCooke
59ad6206de
Added CBF_NOACTORS to A_CheckBlock.
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- Self explanatory, doesn't count actors as blocking them.
2016-03-02 20:35:54 -06:00
MajorCooke
fb3769a730
Added offsetforward to A_CheckLOF.
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- offsetforward is to A_SpawnItemEx's x offset property, just like offsetwidth is to y offset.
2016-03-03 02:58:43 +01:00
Christoph Oelckers
6f28735b45
Merge branch 'zmaster'
2016-03-03 02:53:07 +01:00
Christoph Oelckers
a96d6ab072
Merge remote-tracking branch 'remotes/zdoom/master'
...
# Conflicts:
# src/g_level.cpp
# src/p_3dfloors.cpp
# src/p_lnspec.cpp
# src/p_saveg.cpp
# src/p_spec.cpp
# src/r_bsp.cpp
# src/r_data/r_interpolate.cpp
# src/r_data/r_translate.cpp
# src/r_data/sprites.cpp
# src/r_defs.h
# src/r_sky.h
# src/stats.h
# src/textures/texturemanager.cpp
# src/textures/textures.h
# src/version.h
# src/win32/fb_d3d9.cpp
# src/win32/hardware.cpp
# src/win32/i_system.cpp
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/compatibility.txt
# wadsrc/static/language.enu
# wadsrc/static/mapinfo/common.txt
# wadsrc/static/menudef.txt
# wadsrc/static/xlat/eternity.txt
2016-03-01 18:50:45 +01:00
Randy Heit
c160121f45
Add float casts to DECORATE for the sake of completeness
2016-03-01 11:36:15 -06:00
Christoph Oelckers
e3c06e3df7
Merge commit '165d26baa1569685651baf4575e12e73c8cbfd2e'
...
# Conflicts:
# bzip2/bzip2.vcproj
# game-music-emu/game-music-emu.vcproj
# gdtoa/gdtoa.vcproj
# jpeg-6b/jpeg-6b.vcproj
# src/p_spec.cpp
# src/r_defs.h
# tools/fixrtext/fixrtext.vcproj
# tools/lemon/lemon.vcproj
# tools/updaterevision/updaterevision.vcproj
# tools/zipdir/zipdir.vcproj
# wadsrc/static/xlat/eternity.txt
# wadsrc/wadsrc.vcproj
# zlib/zlib.vcproj
2016-03-01 17:23:35 +01:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
6bcaa51968
- updates eternity.xlat.
2016-02-29 21:40:37 +01:00
Christoph Oelckers
bb4bd76257
Merge branch 'zmaster'
2016-02-26 11:54:08 +01:00
Randy Heit
7f57f68ce1
Added GetSpawnHealth() and GetGibHealth() for DECORATE
2016-02-25 10:08:08 -06:00
Christoph Oelckers
205bbac411
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-25 13:01:51 +01:00
Christoph Oelckers
0f871a1d21
- fixed some language issues with the menu.
2016-02-25 09:27:30 +01:00
Christoph Oelckers
954f03e531
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/actor.h
2016-02-25 01:40:36 +01:00
Christoph Oelckers
5b99691fd4
- updated xlat/eternity.txt
2016-02-25 01:09:01 +01:00
Christoph Oelckers
43ae0155bd
Merge branch 'menudef_fix' of https://github.com/Blue-Shadow/zdoom
2016-02-24 14:12:25 +01:00
Blue-Shadow
81cca69303
Fixed "Detailed save messages" option's value
...
The value for that option was displayed as "Unknown", instead of "On" or
"Off".
2016-02-24 14:52:29 +03:00
Christoph Oelckers
8362a4516f
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-24 11:26:35 +01:00
Christoph Oelckers
8e2a629e5a
- missed a semicolon,
2016-02-24 11:19:58 +01:00
Christoph Oelckers
51da78ba29
- added a compatibility option to allow multiple exits to be triggered.
...
This is required by Daedalus's travel tubes which contain a faulty script with some leftover debug code.
2016-02-24 10:35:29 +01:00
Randy Heit
1ffb7ad109
Add min and max to DECORATE
2016-02-23 16:26:00 -06:00
Christoph Oelckers
fe9a12173c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-22 12:06:34 +01:00
Christoph Oelckers
8f53632317
- externalized the GZDoom-exclusive strings in Menudefs.enu
2016-02-21 11:37:31 +01:00
alexey.lysiuk
939823a141
Restored layout of Video Options menu
...
Screen size option was missed during the last merge
2016-02-21 10:19:15 +02:00
Randy Heit
e7b9e7e955
Rename A_Int/A_Bool/A_State to int/bool/state
...
- This is an effort to emphasize that these are just type casts. Now they
look like function-style casts with no action function styling.
They do no magic joojoo at all. The only reason they exist is because
the DECORATE parser can only parse return statements that call a
function, so these satisfy that requirement. i.e. *return int(666);* is
identical to *return 666;* (if the parser could handle the latter).
2016-02-20 22:05:17 -06:00
Christoph Oelckers
dfd7e08307
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/menudef.txt
2016-02-21 01:55:15 +01:00
John Palomo Jr
92697659be
Expose SafeCommand confirmation string to language.
2016-02-20 20:04:30 +01:00
John Palomo Jr
c557c463e4
Converted all of the strings in menudef into language strings.
2016-02-20 20:04:29 +01:00
Christoph Oelckers
6e6ddfbc25
Merge remote-tracking branch 'remotes/zdoom/master'
2016-02-19 16:14:52 +01:00
Randy Heit
a31bd78abe
Fix definitions of A_State/A_Int/A_Bool
...
- These aren't action functions, so PARAM_ACTION_PROLOGUE is
inappropriate.
2016-02-19 00:29:19 -06:00
Randy Heit
eace79ccad
Add some functions for use with DECORATE return
...
- Since DECORATE's return statement can only return the results of
function calls (I do not want to spend the time necessary to make it
return arbitrary expressions), here are three functions to get around
this limitation:
* A_State - Returns the state passed to it. You can simulate A_Jump
functions with this.
* A_Int - Returns the int passed to it.
* A_Bool - Returns the bool passed to it.
- e.g. If you want to return the number 3, you use this:
return A_Int(3);
If you want to jump to a different state, you use this:
return A_State("SomeState");
2016-02-18 22:15:03 -06:00
Randy Heit
fbbaae781b
Merge remote-tracking branch 'origin/master'
2016-02-18 22:05:40 -06:00
Randy Heit
b2ccd0bd28
Use action function return value to make state jumps happen
...
- The A_Jump family of action functions now return the state to jump
to (NULL if no jump is to be taken) instead of jumping directly.
It is the caller's responsibility to handle the jump. This will
make it possible to use their results in if statements and
do something other than jump.
- DECORATE return statements can now return the result of a function
(but not any random expression--it must be a function call). To
make a jump happen from inside a multi-action block, you must
return the value of an A_Jump function. e.g.:
{ return A_Jump(128, "SomeState"); }
- The VMFunction class now contains its prototype instead of storing
it at a higher level in PFunction. This is so that
FState::CallAction can easily tell if a function returns a state.
- Removed the FxTailable class because with explicit return
statements, it's not useful anymore.
2016-02-18 20:39:40 -06:00
Edoardo Prezioso
f650bbfe15
- Revert unneeded change to the frame letter.
2016-02-18 00:17:07 +01:00
Edoardo Prezioso
db6f534df5
- Fixed wrong Pain Elemental missile sequence.
2016-02-17 21:53:23 +01:00
Edoardo Prezioso
4ccbc65f7b
- Fixed mismatching Mancubus missile sequence.
2016-02-17 21:44:33 +01:00
Gaerzi
ec88a30a00
fix duration according to vanilla
2016-02-17 16:08:40 +01:00