mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts: # wadsrc/static/menudef.txt
This commit is contained in:
commit
dfd7e08307
21 changed files with 1663 additions and 876 deletions
|
@ -192,14 +192,12 @@ option(FORCE_INTERNAL_GME "Use internal gme" ON)
|
|||
set( ZD_FASTMATH_FLAG "" )
|
||||
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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||||
set( ZD_FASTMATH_FLAG "-ffast-math" )
|
||||
else()
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||||
if( MSVC )
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||||
set( ZD_FASTMATH_FLAG "/fp:fast" )
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||||
endif()
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||||
elseif( MSVC )
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||||
set( ZD_FASTMATH_FLAG "/fp:fast" )
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||||
endif()
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||||
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||||
if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
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||||
message( STATUS "Using system zlib" )
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message( STATUS "Using system zlib, includes found at ${ZLIB_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal zlib" )
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add_subdirectory( zlib )
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|
@ -209,7 +207,7 @@ else()
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|||
endif()
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||||
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||||
if( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG )
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message( STATUS "Using system jpeg library" )
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||||
message( STATUS "Using system jpeg library, includes found at ${JPEG_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal jpeg library" )
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||||
add_subdirectory( jpeg-6b )
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|
@ -219,7 +217,7 @@ else()
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|||
endif()
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if( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 )
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message( STATUS "Using system bzip2 library" )
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message( STATUS "Using system bzip2 library, includes found at ${BZIP2_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal bzip2 library" )
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add_subdirectory( bzip2 )
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@ -229,7 +227,7 @@ else()
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endif()
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||||
if( GME_FOUND AND NOT FORCE_INTERNAL_GME )
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message( STATUS "Using system gme library ${GME_INCLUDE_DIR}" )
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message( STATUS "Using system gme library, includes found at ${GME_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal gme library" )
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add_subdirectory( game-music-emu )
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|
|
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@ -9,9 +9,9 @@ set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG -DDEBUGMODE=1" )
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if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-pointer-sign -Wno-uninitialized" )
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if(NOT CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
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if( NOT CMAKE_C_COMPILER_ID STREQUAL "GNU" OR CMAKE_C_COMPILER_VERSION VERSION_GREATER "4.5" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unused-but-set-variable" )
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endif(NOT CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
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endif()
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endif()
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# Enable fast flag for dumb
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|
|
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@ -33,50 +33,51 @@ endif()
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ZD_FASTMATH_FLAG}" )
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# Default emulators to build (all of them! ;)
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if (NOT DEFINED USE_GME_AY)
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SET(USE_GME_AY 1 CACHE BOOL "Enable support for Spectrum ZX music emulation")
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endif()
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# [ZDoom] No options, enable all of them by default.
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#if (NOT DEFINED USE_GME_AY)
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SET(USE_GME_AY 1 BOOL "Enable support for Spectrum ZX music emulation")
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#endif()
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if (NOT DEFINED USE_GME_GBS)
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SET(USE_GME_GBS 1 CACHE BOOL "Enable support for Game Boy music emulation")
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endif()
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#if (NOT DEFINED USE_GME_GBS)
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SET(USE_GME_GBS 1 BOOL "Enable support for Game Boy music emulation")
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#endif()
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|
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if (NOT DEFINED USE_GME_GYM)
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SET(USE_GME_GYM 1 CACHE BOOL "Enable Sega MegaDrive/Genesis music emulation")
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endif()
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#if (NOT DEFINED USE_GME_GYM)
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SET(USE_GME_GYM 1 BOOL "Enable Sega MegaDrive/Genesis music emulation")
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#endif()
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if (NOT DEFINED USE_GME_HES)
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SET(USE_GME_HES 1 CACHE BOOL "Enable PC Engine/TurboGrafx-16 music emulation")
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endif()
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||||
#if (NOT DEFINED USE_GME_HES)
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SET(USE_GME_HES 1 BOOL "Enable PC Engine/TurboGrafx-16 music emulation")
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#endif()
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|
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if (NOT DEFINED USE_GME_KSS)
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SET(USE_GME_KSS 1 CACHE BOOL "Enable MSX or other Z80 systems music emulation")
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endif()
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||||
#if (NOT DEFINED USE_GME_KSS)
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SET(USE_GME_KSS 1 BOOL "Enable MSX or other Z80 systems music emulation")
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#endif()
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if (NOT DEFINED USE_GME_NSF)
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SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation")
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endif()
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#if (NOT DEFINED USE_GME_NSF)
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SET(USE_GME_NSF 1 BOOL "Enable NES NSF music emulation")
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#endif()
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|
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if (NOT DEFINED USE_GME_NSFE)
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SET(USE_GME_NSFE 1 CACHE BOOL "Enable NES NSFE and NSF music emulation")
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endif()
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#if (NOT DEFINED USE_GME_NSFE)
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SET(USE_GME_NSFE 1 BOOL "Enable NES NSFE and NSF music emulation")
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#endif()
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||||
|
||||
if (NOT DEFINED USE_GME_SAP)
|
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SET(USE_GME_SAP 1 CACHE BOOL "Enable Atari SAP music emulation")
|
||||
endif()
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#if (NOT DEFINED USE_GME_SAP)
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SET(USE_GME_SAP 1 BOOL "Enable Atari SAP music emulation")
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#endif()
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if (NOT DEFINED USE_GME_SPC)
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SET(USE_GME_SPC 1 CACHE BOOL "Enable SNES SPC music emulation")
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endif()
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#if (NOT DEFINED USE_GME_SPC)
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SET(USE_GME_SPC 1 BOOL "Enable SNES SPC music emulation")
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#endif()
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if (NOT DEFINED USE_GME_VGM)
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SET(USE_GME_VGM 1 CACHE BOOL "Enable Sega VGM/VGZ music emulation")
|
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endif()
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#if (NOT DEFINED USE_GME_VGM)
|
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SET(USE_GME_VGM 1 BOOL "Enable Sega VGM/VGZ music emulation")
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||||
#endif()
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|
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if (USE_GME_NSFE AND NOT USE_GME_NSF)
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MESSAGE(" -- NSFE support requires NSF, enabling NSF support. --")
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SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation" FORCE)
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endif()
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#if (USE_GME_NSFE AND NOT USE_GME_NSF)
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# MESSAGE(" -- NSFE support requires NSF, enabling NSF support. --")
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SET(USE_GME_NSF 1 BOOL "Enable NES NSF music emulation")
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#endif()
|
||||
|
||||
# Check for GCC "visibility" support.
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||||
if (CMAKE_COMPILER_IS_GNUCXX)
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||||
|
|
|
@ -8,8 +8,8 @@ if( MSVC )
|
|||
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /wd4554 /wd4102" )
|
||||
endif()
|
||||
|
||||
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra" )
|
||||
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
|
||||
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra" )
|
||||
endif()
|
||||
|
||||
# Enable fast flag for gdtoa
|
||||
|
|
|
@ -2,7 +2,7 @@ cmake_minimum_required( VERSION 2.8.7 )
|
|||
|
||||
if( COMMAND cmake_policy )
|
||||
cmake_policy( SET CMP0003 NEW )
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||||
endif( COMMAND cmake_policy )
|
||||
endif()
|
||||
|
||||
include( CheckCXXSourceCompiles )
|
||||
include( CheckFunctionExists )
|
||||
|
@ -50,7 +50,7 @@ endif()
|
|||
# a system-wide version.
|
||||
|
||||
# Construct version numbers for searching for the FMOD library on Linux.
|
||||
set( MINOR_VERSIONS "50" "49" "48" "47" "46" "45" "44" "43" "42" "41"
|
||||
set( MINOR_VERSIONS "61" "50" "49" "48" "47" "46" "45" "44" "43" "42" "41"
|
||||
"40" "39" "38" "37" "36" "35" "34" "33" "32" "31" "30" "29" "28"
|
||||
"27" "26" "25" "24" "23" "22" "21" "20" "21" "19" "18" "17" "16"
|
||||
"15" "14" "13" "12" "11" "10" "09" "08" "07" "06" "05" "04" "03"
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||||
|
@ -74,7 +74,12 @@ set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "../fmod" )
|
|||
foreach( majver ${MAJOR_VERSIONS} )
|
||||
foreach( minver ${MINOR_VERSIONS} )
|
||||
set( FMOD_VERSIONS ${FMOD_VERSIONS} "fmodex${X64}-4.${majver}.${minver}" )
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||||
set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux${X64}" )
|
||||
# FMOD Ex version 4.44 unified 32-bit and 64-bit linux packages into one.
|
||||
if( NOT majver EQUAL "44" )
|
||||
set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux${X64}" )
|
||||
else()
|
||||
set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux" )
|
||||
endif()
|
||||
endforeach()
|
||||
foreach( dir ${FMOD_DIR_VERSIONS} )
|
||||
set( FMOD_LOCAL_INC_DIRS ${FMOD_LOCAL_INC_DIRS} "${dir}/api/inc" )
|
||||
|
@ -355,7 +360,7 @@ if( NOT NO_ASM )
|
|||
# string( REGEX REPLACE ".*version ([0-9]+[.][0-9]+).*" "\\1" NASM_VER "${NASM_VER_STRING}" )
|
||||
# if( NOT NASM_VER LESS 2 )
|
||||
# message( SEND_ERROR "NASM version should be 2 or later. (Installed version is ${NASM_VER}.)" )
|
||||
# endif( NOT NASM_VER LESS 2 )
|
||||
# endif()
|
||||
endif()
|
||||
|
||||
if( NOT NO_ASM )
|
||||
|
@ -430,7 +435,7 @@ if (NOT ZDOOM_USE_SSE2)
|
|||
set( SSE1_ENABLE -arch:SSE )
|
||||
set( SSE2_ENABLE -arch:SSE2 )
|
||||
set( SSE_MATTERS YES )
|
||||
endif( )
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
@ -544,7 +549,7 @@ if( UNIX )
|
|||
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
|
||||
add_definitions( -DNO_CLOCK_GETTIME )
|
||||
endif()
|
||||
else( NOT CLOCK_GETTIME_IN_RT )
|
||||
else()
|
||||
set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
|
||||
endif()
|
||||
endif()
|
||||
|
@ -592,12 +597,12 @@ if( MPG123_FOUND )
|
|||
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${MPG123_LIBRARIES}" )
|
||||
include_directories( "${MPG123_INCLUDE_DIR}" )
|
||||
endif()
|
||||
if( NOT DYN_FLUIDSYNTH)
|
||||
if( NOT DYN_FLUIDSYNTH )
|
||||
if( FLUIDSYNTH_FOUND )
|
||||
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FLUIDSYNTH_LIBRARIES}" )
|
||||
include_directories( "${FLUIDSYNTH_INCLUDE_DIR}" )
|
||||
endif()
|
||||
else( NOT DYN_FLUIDSYNTH )
|
||||
else()
|
||||
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${CMAKE_DL_LIBS} )
|
||||
endif()
|
||||
|
||||
|
|
|
@ -777,15 +777,16 @@ CCMD (warp)
|
|||
Printf ("You can only warp inside a level.\n");
|
||||
return;
|
||||
}
|
||||
if (argv.argc() != 3)
|
||||
if (argv.argc() < 3 || argv.argc() > 4)
|
||||
{
|
||||
Printf ("Usage: warp <x> <y>\n");
|
||||
Printf ("Usage: warp <x> <y> [z]\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
Net_WriteByte (DEM_WARPCHEAT);
|
||||
Net_WriteWord (atoi (argv[1]));
|
||||
Net_WriteWord (atoi (argv[2]));
|
||||
Net_WriteWord (argv.argc() == 3 ? ONFLOORZ/65536 : atoi (argv[3]));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2199,10 +2199,11 @@ void Net_DoCommand (int type, BYTE **stream, int player)
|
|||
|
||||
case DEM_WARPCHEAT:
|
||||
{
|
||||
int x, y;
|
||||
int x, y, z;
|
||||
x = ReadWord (stream);
|
||||
y = ReadWord (stream);
|
||||
P_TeleportMove (players[player].mo, x * 65536, y * 65536, ONFLOORZ, true);
|
||||
z = ReadWord (stream);
|
||||
P_TeleportMove (players[player].mo, x * 65536, y * 65536, z * 65536, true);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -2744,9 +2745,12 @@ void Net_SkipCommand (int type, BYTE **stream)
|
|||
skip = strlen ((char *)(*stream)) + 1;
|
||||
break;
|
||||
|
||||
case DEM_WARPCHEAT:
|
||||
skip = 6;
|
||||
break;
|
||||
|
||||
case DEM_INVUSE:
|
||||
case DEM_INVDROP:
|
||||
case DEM_WARPCHEAT:
|
||||
skip = 4;
|
||||
break;
|
||||
|
||||
|
|
|
@ -121,7 +121,8 @@ public:
|
|||
|
||||
bool Activate()
|
||||
{
|
||||
M_StartMessage("Do you really want to do this?", 0);
|
||||
const char *msg = GStrings("SAFEMESSAGE");
|
||||
if (msg) M_StartMessage(msg, 0);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -323,6 +323,10 @@ static const UINT32 ksl_tab[8*16]=
|
|||
};
|
||||
#undef DV
|
||||
|
||||
/* 0 / 3.0 / 1.5 / 6.0 dB/OCT */
|
||||
static const UINT32 ksl_shift[4] = { 31, 1, 2, 0 };
|
||||
|
||||
|
||||
/* sustain level table (3dB per step) */
|
||||
/* 0 - 15: 0, 3, 6, 9,12,15,18,21,24,27,30,33,36,39,42,93 (dB)*/
|
||||
#define SC(db) (UINT32) ( db * (2.0/ENV_STEP) )
|
||||
|
@ -1271,9 +1275,8 @@ void set_ksl_tl(FM_OPL *OPL,int slot,int v)
|
|||
{
|
||||
OPL_CH *CH = &OPL->P_CH[slot/2];
|
||||
OPL_SLOT *SLOT = &CH->SLOT[slot&1];
|
||||
int ksl = v>>6; /* 0 / 1.5 / 3.0 / 6.0 dB/OCT */
|
||||
|
||||
SLOT->ksl = ksl ? 3-ksl : 31;
|
||||
SLOT->ksl = ksl_shift[v >> 6];
|
||||
SLOT->TL = (v&0x3f)<<(ENV_BITS-1-7); /* 7 bits TL (bit 6 = always 0) */
|
||||
|
||||
SLOT->TLL = SLOT->TL + (CH->ksl_base>>SLOT->ksl);
|
||||
|
|
|
@ -4564,13 +4564,13 @@ bool GetVarAddrType(AActor *self, FName varname, int index, void *&addr, PType *
|
|||
{
|
||||
PField *var = dyn_cast<PField>(self->GetClass()->Symbols.FindSymbol(varname, true));
|
||||
PArray *arraytype;
|
||||
BYTE *baddr = reinterpret_cast<BYTE *>(self) + var->Offset;
|
||||
|
||||
if (var == NULL || (var->Flags & VARF_Native))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
type = var->Type;
|
||||
BYTE *baddr = reinterpret_cast<BYTE *>(self) + var->Offset;
|
||||
arraytype = dyn_cast<PArray>(type);
|
||||
if (arraytype != NULL)
|
||||
{
|
||||
|
|
|
@ -5495,7 +5495,7 @@ bool P_ChangeSector(sector_t *sector, int crunch, int amt, int floorOrCeil, bool
|
|||
|
||||
// Also process all sectors that have 3D floors transferred from the
|
||||
// changed sector.
|
||||
if (sector->e->XFloor.attached.Size())
|
||||
if (sector->e->XFloor.attached.Size() && floorOrCeil != 2)
|
||||
{
|
||||
unsigned i;
|
||||
sector_t* sec;
|
||||
|
@ -5601,7 +5601,7 @@ bool P_ChangeSector(sector_t *sector, int crunch, int amt, int floorOrCeil, bool
|
|||
}
|
||||
} while (n); // repeat from scratch until all things left are marked valid
|
||||
|
||||
sector->CheckPortalPlane(floorOrCeil); // check for portal obstructions after everything is done.
|
||||
if (floorOrCeil != 2) sector->CheckPortalPlane(floorOrCeil); // check for portal obstructions after everything is done.
|
||||
|
||||
if (!cpos.nofit && !isreset /* && sector->MoreFlags & (SECF_UNDERWATERMASK)*/)
|
||||
{
|
||||
|
|
|
@ -55,6 +55,8 @@ std2:
|
|||
/*!re2c
|
||||
"/*" { goto comment; } /* C comment */
|
||||
"//" (any\"\n")* "\n" { goto newline; } /* C++ comment */
|
||||
("#region"|"#endregion") (any\"\n")* "\n"
|
||||
{ goto newline; } /* Region blocks [mxd] */
|
||||
|
||||
(["](([\\]["])|[^"])*["]) { RET(TK_StringConst); }
|
||||
'stop' { RET(TK_Stop); }
|
||||
|
@ -80,6 +82,8 @@ std2:
|
|||
/*!re2c
|
||||
"/*" { goto comment; } /* C comment */
|
||||
"//" (any\"\n")* "\n" { goto newline; } /* C++ comment */
|
||||
("#region"|"#endregion") (any\"\n")* "\n"
|
||||
{ goto newline; } /* Region blocks [mxd] */
|
||||
|
||||
/* C Keywords */
|
||||
'break' { RET(TK_Break); }
|
||||
|
@ -269,6 +273,8 @@ std2:
|
|||
/*!re2c
|
||||
"/*" { goto comment; } /* C comment */
|
||||
("//"|";") (any\"\n")* "\n" { goto newline; } /* C++/Hexen comment */
|
||||
("#region"|"#endregion") (any\"\n")* "\n"
|
||||
{ goto newline; } /* Region blocks [mxd] */
|
||||
|
||||
WSP+ { goto std1; } /* whitespace */
|
||||
"\n" { goto newline; }
|
||||
|
@ -287,6 +293,8 @@ std2:
|
|||
/*!re2c
|
||||
"/*" { goto comment; } /* C comment */
|
||||
"//" (any\"\n")* "\n" { goto newline; } /* C++ comment */
|
||||
("#region"|"#endregion") (any\"\n")* "\n"
|
||||
{ goto newline; } /* Region blocks [mxd] */
|
||||
|
||||
WSP+ { goto std1; } /* whitespace */
|
||||
"\n" { goto newline; }
|
||||
|
|
|
@ -555,8 +555,11 @@ protected:
|
|||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
float Speed;
|
||||
int WidthOffsetMultipiler, HeightOffsetMultipiler; // [mxd]
|
||||
|
||||
virtual void MakeTexture (DWORD time);
|
||||
int NextPo2 (int v); // [mxd]
|
||||
void SetupMultipliers (int width, int height); // [mxd]
|
||||
};
|
||||
|
||||
// [GRB] Eternity-like warping
|
||||
|
|
|
@ -44,6 +44,7 @@ FWarpTexture::FWarpTexture (FTexture *source)
|
|||
: GenTime (0), SourcePic (source), Pixels (0), Spans (0), Speed (1.f)
|
||||
{
|
||||
CopyInfo(source);
|
||||
SetupMultipliers(128, 128); // [mxd]
|
||||
bWarped = 1;
|
||||
}
|
||||
|
||||
|
@ -138,6 +139,8 @@ void FWarpTexture::MakeTexture (DWORD time)
|
|||
BYTE *buffer = (BYTE *)alloca (MAX (Width, Height));
|
||||
int xsize = Width;
|
||||
int ysize = Height;
|
||||
int xmul = WidthOffsetMultipiler; // [mxd]
|
||||
int ymul = HeightOffsetMultipiler; // [mxd]
|
||||
int xmask = WidthMask;
|
||||
int ymask = Height - 1;
|
||||
int ybits = HeightBits;
|
||||
|
@ -149,30 +152,58 @@ void FWarpTexture::MakeTexture (DWORD time)
|
|||
}
|
||||
|
||||
DWORD timebase = DWORD(time * Speed * 32 / 28);
|
||||
// [mxd] Rewrote to fix animation for NPo2 textures
|
||||
for (y = ysize-1; y >= 0; y--)
|
||||
{
|
||||
int xt, xf = (finesine[(timebase+y*128)&FINEMASK]>>13) & xmask;
|
||||
int xf = (finesine[(timebase+y*ymul)&FINEMASK]>>13) % xsize;
|
||||
if(xf < 0) xf += xsize;
|
||||
int xt = xf;
|
||||
const BYTE *source = otherpix + y;
|
||||
BYTE *dest = Pixels + y;
|
||||
for (xt = xsize; xt; xt--, xf = (xf+1)&xmask, dest += ysize)
|
||||
*dest = source[xf << ybits];
|
||||
for (xt = xsize; xt; xt--, xf = (xf+1)%xsize, dest += ysize)
|
||||
*dest = source[xf + ymask * xf];
|
||||
}
|
||||
timebase = DWORD(time * Speed * 23 / 28);
|
||||
for (x = xsize-1; x >= 0; x--)
|
||||
{
|
||||
int yt, yf = (finesine[(time+(x+17)*128)&FINEMASK]>>13) & ymask;
|
||||
const BYTE *source = Pixels + (x << ybits);
|
||||
int yf = (finesine[(time+(x+17)*xmul)&FINEMASK]>>13) % ysize;
|
||||
if(yf < 0) yf += ysize;
|
||||
int yt = yf;
|
||||
const BYTE *source = Pixels + (x + ymask * x);
|
||||
BYTE *dest = buffer;
|
||||
for (yt = ysize; yt; yt--, yf = (yf+1)&ymask)
|
||||
for (yt = ysize; yt; yt--, yf = (yf+1)%ysize)
|
||||
*dest++ = source[yf];
|
||||
memcpy (Pixels+(x<<ybits), buffer, ysize);
|
||||
memcpy (Pixels+(x+ymask*x), buffer, ysize);
|
||||
}
|
||||
}
|
||||
|
||||
// [mxd] Non power of 2 textures need different offset multipliers, otherwise warp animation won't sync across texture
|
||||
void FWarpTexture::SetupMultipliers (int width, int height)
|
||||
{
|
||||
WidthOffsetMultipiler = width;
|
||||
HeightOffsetMultipiler = height;
|
||||
int widthpo2 = NextPo2(Width);
|
||||
int heightpo2 = NextPo2(Height);
|
||||
if(widthpo2 != Width) WidthOffsetMultipiler = (int)(WidthOffsetMultipiler * ((float)widthpo2 / Width));
|
||||
if(heightpo2 != Height) HeightOffsetMultipiler = (int)(HeightOffsetMultipiler * ((float)heightpo2 / Height));
|
||||
}
|
||||
|
||||
int FWarpTexture::NextPo2 (int v)
|
||||
{
|
||||
v--;
|
||||
v |= v >> 1;
|
||||
v |= v >> 2;
|
||||
v |= v >> 4;
|
||||
v |= v >> 8;
|
||||
v |= v >> 16;
|
||||
return ++v;
|
||||
}
|
||||
|
||||
// [GRB] Eternity-like warping
|
||||
FWarp2Texture::FWarp2Texture (FTexture *source)
|
||||
: FWarpTexture (source)
|
||||
{
|
||||
SetupMultipliers(256, 128); // [mxd]
|
||||
bWarped = 2;
|
||||
}
|
||||
|
||||
|
@ -194,6 +225,8 @@ void FWarp2Texture::MakeTexture (DWORD time)
|
|||
|
||||
int xsize = Width;
|
||||
int ysize = Height;
|
||||
int xmul = WidthOffsetMultipiler; // [mxd]
|
||||
int ymul = HeightOffsetMultipiler; // [mxd]
|
||||
int xmask = WidthMask;
|
||||
int ymask = Height - 1;
|
||||
int ybits = HeightBits;
|
||||
|
@ -205,18 +238,21 @@ void FWarp2Texture::MakeTexture (DWORD time)
|
|||
}
|
||||
|
||||
DWORD timebase = DWORD(time * Speed * 40 / 28);
|
||||
for (x = 0; x < xsize; ++x)
|
||||
// [mxd] Rewrote to fix animation for NPo2 textures
|
||||
for (x = 0; x < xsize; x++)
|
||||
{
|
||||
BYTE *dest = Pixels + (x << ybits);
|
||||
for (y = 0; y < ysize; ++y)
|
||||
BYTE *dest = Pixels + (x + ymask * x);
|
||||
for (y = 0; y < ysize; y++)
|
||||
{
|
||||
int xt = (x + 128
|
||||
+ ((finesine[(y*128 + timebase*5 + 900) & FINEMASK]*2)>>FRACBITS)
|
||||
+ ((finesine[(x*256 + timebase*4 + 300) & FINEMASK]*2)>>FRACBITS)) & xmask;
|
||||
+ ((finesine[(y*ymul + timebase*5 + 900) & FINEMASK]*2)>>FRACBITS)
|
||||
+ ((finesine[(x*xmul + timebase*4 + 300) & FINEMASK]*2)>>FRACBITS)) % xsize;
|
||||
|
||||
int yt = (y + 128
|
||||
+ ((finesine[(y*128 + timebase*3 + 700) & FINEMASK]*2)>>FRACBITS)
|
||||
+ ((finesine[(x*256 + timebase*4 + 1200) & FINEMASK]*2)>>FRACBITS)) & ymask;
|
||||
*dest++ = otherpix[(xt << ybits) + yt];
|
||||
+ ((finesine[(y*ymul + timebase*3 + 700) & FINEMASK]*2)>>FRACBITS)
|
||||
+ ((finesine[(x*xmul + timebase*4 + 1200) & FINEMASK]*2)>>FRACBITS)) % ysize;
|
||||
|
||||
*dest++ = otherpix[(xt + ymask * xt) + yt];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -165,7 +165,7 @@ bool ACustomInventory::CallStateChain (AActor *actor, FState *state)
|
|||
stack.Call(state->ActionFunc, params, countof(params), wantret, numret);
|
||||
// As long as even one state succeeds, the whole chain succeeds unless aborted below.
|
||||
// A state that wants to jump does not count as "succeeded".
|
||||
if (nextstate != NULL)
|
||||
if (nextstate == NULL)
|
||||
{
|
||||
result |= retval;
|
||||
}
|
||||
|
@ -2008,13 +2008,15 @@ static bool DoGiveInventory(AActor *receiver, bool orresult, VM_ARGS)
|
|||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GiveInventory)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
ACTION_RETURN_BOOL(DoGiveInventory(self, false, VM_ARGS_NAMES));
|
||||
bool result = DoGiveInventory(self, false, VM_ARGS_NAMES);
|
||||
ACTION_RETURN_BOOL(result);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GiveToTarget)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
ACTION_RETURN_BOOL(DoGiveInventory(self->target, false, VM_ARGS_NAMES));
|
||||
bool result = DoGiveInventory(self->target, false, VM_ARGS_NAMES);
|
||||
ACTION_RETURN_BOOL(result);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GiveToChildren)
|
||||
|
@ -2094,13 +2096,15 @@ bool DoTakeInventory(AActor *receiver, bool orresult, VM_ARGS)
|
|||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_TakeInventory)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
ACTION_RETURN_BOOL(DoTakeInventory(self, false, VM_ARGS_NAMES));
|
||||
bool result = DoTakeInventory(self, false, VM_ARGS_NAMES);
|
||||
ACTION_RETURN_BOOL(result);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_TakeFromTarget)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
ACTION_RETURN_BOOL(DoTakeInventory(self->target, false, VM_ARGS_NAMES));
|
||||
bool result = DoTakeInventory(self->target, false, VM_ARGS_NAMES);
|
||||
ACTION_RETURN_BOOL(result);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_TakeFromChildren)
|
||||
|
@ -2401,7 +2405,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnItem)
|
|||
AActor *mo = Spawn( missile, self->Vec3Angle(distance, self->angle, -self->floorclip + self->GetBobOffset() + zheight), ALLOW_REPLACE);
|
||||
|
||||
int flags = (transfer_translation ? SIXF_TRANSFERTRANSLATION : 0) + (useammo ? SIXF_SETMASTER : 0);
|
||||
ACTION_RETURN_BOOL(InitSpawnedItem(self, mo, flags)); // for an inventory item's use state
|
||||
bool result = InitSpawnedItem(self, mo, flags);
|
||||
ACTION_RETURN_BOOL(result); // for an inventory item's use state
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -3250,7 +3255,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIf)
|
|||
PARAM_BOOL (condition);
|
||||
PARAM_STATE (jump);
|
||||
|
||||
ACTION_RETURN_STATE(condition ? jump : NULL);
|
||||
if (!condition) jump = NULL;
|
||||
ACTION_RETURN_STATE(jump);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -361,6 +361,10 @@ endofstate:
|
|||
|
||||
void AddImplicitReturn(FxSequence *code, const PPrototype *proto, FScanner &sc)
|
||||
{
|
||||
if (code == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (proto == NULL || proto->ReturnTypes.Size() == 0)
|
||||
{ // Returns nothing. Good. We can safely add an implied return.
|
||||
code->Add(new FxReturnStatement(NULL, sc));
|
||||
|
@ -368,7 +372,7 @@ void AddImplicitReturn(FxSequence *code, const PPrototype *proto, FScanner &sc)
|
|||
else
|
||||
{ // Something was returned earlier in the sequence. Make it an error
|
||||
// instead of adding an implicit one.
|
||||
sc.ScriptError("Action list must end with a return statement");
|
||||
sc.ScriptError("Action list must return a value");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -483,8 +487,9 @@ FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Bagg
|
|||
proto = ReturnCheck(proto, true_proto, sc);
|
||||
proto = ReturnCheck(proto, false_proto, sc);
|
||||
// If one side does not end with a return, we don't consider the if statement
|
||||
// to end with a return.
|
||||
if (true_ret && (false_proto == NULL || false_ret))
|
||||
// to end with a return. If the else case is missing, it can never be considered
|
||||
// as ending with a return.
|
||||
if (true_ret && false_ret)
|
||||
{
|
||||
lastwasret = true;
|
||||
}
|
||||
|
|
|
@ -61,11 +61,11 @@ const char *GetVersionString();
|
|||
// Protocol version used in demos.
|
||||
// Bump it if you change existing DEM_ commands or add new ones.
|
||||
// Otherwise, it should be safe to leave it alone.
|
||||
#define DEMOGAMEVERSION 0x21D
|
||||
#define DEMOGAMEVERSION 0x21E
|
||||
|
||||
// Minimum demo version we can play.
|
||||
// Bump it whenever you change or remove existing DEM_ commands.
|
||||
#define MINDEMOVERSION 0x21D
|
||||
#define MINDEMOVERSION 0x21E
|
||||
|
||||
// SAVEVER is the version of the information stored in level snapshots.
|
||||
// Note that SAVEVER is not directly comparable to VERSION.
|
||||
|
|
|
@ -1,9 +1,6 @@
|
|||
cmake_minimum_required( VERSION 2.8.7 )
|
||||
|
||||
if(NOT CMAKE_CROSSCOMPILING)
|
||||
message(STATUS "${ZLIB_INCLUDE_DIR}" )
|
||||
message(STATUS "${BZIP2_INCLUDE_DIR}" )
|
||||
message(STATUS "${LZMA_INCLUDE_DIR}" )
|
||||
if( NOT CMAKE_CROSSCOMPILING )
|
||||
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" )
|
||||
add_executable( zipdir
|
||||
zipdir.c )
|
||||
|
|
|
@ -23,3 +23,32 @@ GOTCHEXARMOR = "Picked up the Chex(R) Armour.";
|
|||
GOTSUPERCHEXARMOR = "Picked up the Super Chex(R) Armour!";
|
||||
|
||||
OB_BIPEDICUS2 = "%o was slimed by an armoured bipedicus.";
|
||||
|
||||
MNU_COLORPICKER = "SELECT COLOUR";
|
||||
PLYRMNU_PLAYERCOLOR = "Colour";
|
||||
DSPLYMNU_DIMCOLOR = "Dim colour";
|
||||
HUDMNU_CROSSHAIRCOLOR = "Crosshair colour";
|
||||
HUDMNU_NAMETAGCOLOR = "Nametag colour";
|
||||
ALTHUDMNU_TIMECOLOR = "Time colour";
|
||||
ALTHUDMNU_ARMORRED = "Red armour display below";
|
||||
ALTHUDMNU_ARMORYELLOW = "Yellow armour display below";
|
||||
ALTHUDMNU_ARMORGREEN = "Green armour display below";
|
||||
ALTHUDMNU_TITLECOLOR = "Map title colour";
|
||||
ALTHUDMNU_MAPTIMECOLOR = "Map time colour";
|
||||
ALTHUDMNU_HUBTIMECOLOR = "Hub time colour";
|
||||
ALTHUDMNU_TOTALTIMECOLOR = "Total time colour";
|
||||
ALTHUDMNU_COORDINATECOLOR = "Coordinate colour";
|
||||
ALTHUDMNU_STATSNAMECOLOR = "Statistics name colour";
|
||||
ALTHUDMNU_STATSCOLOR = "Statistics colour";
|
||||
AUTOMAPMNU_COLORSET = "Map colour set";
|
||||
AUTOMAPMNU_CUSTOMCOLORS = "Allow map defined colours";
|
||||
AUTOMAPMNU_SETCUSTOMCOLORS = "Set custom colours";
|
||||
MAPCOLORMNU_TITLE = "CUSTOMIZE MAP COLOURS";
|
||||
MAPCOLORMNU_DEFAULTMAPCOLORS = "Restore default custom colours";
|
||||
MSGMNU_MESSAGECOLORS = "Message Colours";
|
||||
SCRBRDMNU_HEADERCOLOR = "Header Colour";
|
||||
SCRBRDMNU_YOURCOLOR = "Your Player Colour";
|
||||
SCRBRDMNU_OTHERPLAYERCOLOR = "Other Players' Colour";
|
||||
GMPLYMNU_ALLOWARMOR = "Allow armour";
|
||||
GMPLYMNU_KEEPARMOR = "Keep armour";
|
||||
OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colours only";
|
||||
|
|
|
@ -1554,7 +1554,17 @@ TXT_COMM0 = "Incoming Message";
|
|||
TXT_COMM1 = "Incoming Message from BlackBird";
|
||||
|
||||
|
||||
// Skills:
|
||||
// Menu Strings
|
||||
|
||||
// Main Menu
|
||||
MNU_NEWGAME = "NEW GAME";
|
||||
MNU_OPTIONS = "OPTIONS";
|
||||
MNU_GAMEFILES = "GAME FILES";
|
||||
MNU_INFO = "INFO";
|
||||
MNU_QUITGAME = "QUIT GAME";
|
||||
|
||||
// Skills
|
||||
MNU_CHOOSESKILL = "CHOOSE SKILL LEVEL:";
|
||||
|
||||
SKILL_BABY = "I'm too young to die";
|
||||
SKILL_EASY = "Hey, not too rough";
|
||||
|
@ -1574,40 +1584,12 @@ SSKILL_NORMAL = "Veteran";
|
|||
SSKILL_HARD = "Elite";
|
||||
SSKILL_NIGHTMARE = "Bloodbath";
|
||||
|
||||
// Menu
|
||||
MNU_NEWGAME = "NEW GAME";
|
||||
MNU_OPTIONS = "OPTIONS";
|
||||
MNU_GAMEFILES = "GAME FILES";
|
||||
MNU_INFO = "INFO";
|
||||
MNU_QUITGAME = "QUIT GAME";
|
||||
|
||||
MNU_FIGHTER = "FIGHTER";
|
||||
MNU_CLERIC = "CLERIC";
|
||||
MNU_MAGE = "MAGE";
|
||||
MNU_RANDOM = "RANDOM";
|
||||
|
||||
MNU_LOADGAME = "LOAD GAME";
|
||||
MNU_SAVEGAME = "SAVE GAME";
|
||||
|
||||
MNU_COTD = "CITY OF THE DAMNED";
|
||||
MNU_HELLSMAW = "HELL'S MAW";
|
||||
MNU_DOME = "THE DOME OF D'SPARIL";
|
||||
MNU_OSSUARY = "THE OSSUARY";
|
||||
MNU_DEMESNE = "THE STAGNANT DEMESNE";
|
||||
|
||||
MNU_WETNURSE = "THOU NEEDETH A WET-NURSE";
|
||||
MNU_YELLOWBELLIES = "YELLOWBELLIES-R-US";
|
||||
MNU_BRINGEST = "BRINGEST THEM ONETH";
|
||||
MNU_SMITE = "THOU ART A SMITE-MEISTER";
|
||||
MNU_BLACKPLAGUE = "BLACK PLAGUE POSSESSES THEE";
|
||||
|
||||
MNU_NOPICTURE = "No Picture";
|
||||
MNU_DIFFVERSION = "Different\nVersion";
|
||||
MNU_NOFILES = "No files";
|
||||
|
||||
MNU_CHOOSECLASS = "CHOOSE CLASS:";
|
||||
MNU_CHOOSESKILL = "CHOOSE SKILL LEVEL:";
|
||||
|
||||
MNU_SQUIRE = "SQUIRE";
|
||||
MNU_KNIGHT = "KNIGHT";
|
||||
MNU_WARRIOR = "WARRIOR";
|
||||
|
@ -1626,13 +1608,725 @@ MNU_SORCERER = "SORCERER";
|
|||
MNU_WARLOCK = "WARLOCK";
|
||||
MNU_ARCHMAGE = "ARCHMAGE";
|
||||
|
||||
MNU_PLAYERSETUP = "PLAYER SETUP";
|
||||
// Classes
|
||||
MNU_CHOOSECLASS = "CHOOSE CLASS:";
|
||||
MNU_FIGHTER = "FIGHTER";
|
||||
MNU_CLERIC = "CLERIC";
|
||||
MNU_MAGE = "MAGE";
|
||||
MNU_RANDOM = "RANDOM";
|
||||
|
||||
// Game Files
|
||||
MNU_LOADGAME = "LOAD GAME";
|
||||
MNU_SAVEGAME = "SAVE GAME";
|
||||
MNU_NOPICTURE = "No Picture";
|
||||
MNU_DIFFVERSION = "Different\nVersion";
|
||||
MNU_NOFILES = "No files";
|
||||
MNU_DELETESG = "Do you really want to delete the savegame\n";
|
||||
|
||||
// Episodes
|
||||
MNU_EPISODE = "Select Episode";
|
||||
MNU_COTD = "CITY OF THE DAMNED";
|
||||
MNU_HELLSMAW = "HELL'S MAW";
|
||||
MNU_DOME = "THE DOME OF D'SPARIL";
|
||||
MNU_OSSUARY = "THE OSSUARY";
|
||||
MNU_DEMESNE = "THE STAGNANT DEMESNE";
|
||||
$ifgame(heretic) SWSTRING = "ONLY AVAILABLE IN THE REGISTERED VERSION";
|
||||
|
||||
MNU_EPISODE = "Select Episode";
|
||||
// Options Menu
|
||||
OPTMNU_TITLE = "OPTIONS";
|
||||
OPTMNU_CONTROLS = "Customize Controls";
|
||||
OPTMNU_MOUSE = "Mouse options";
|
||||
OPTMNU_JOYSTICK = "Joystick options";
|
||||
OPTMNU_PLAYER = "Player Setup";
|
||||
OPTMNU_GAMEPLAY = "Gameplay Options";
|
||||
OPTMNU_COMPATIBILITY = "Compatibility Options";
|
||||
OPTMNU_AUTOMAP = "Automap Options";
|
||||
OPTMNU_HUD = "HUD Options";
|
||||
OPTMNU_MISCELLANEOUS = "Miscellaneous Options";
|
||||
OPTMNU_NETWORK = "Network Options";
|
||||
OPTMNU_SOUND = "Sound Options";
|
||||
OPTMNU_DISPLAY = "Display Options";
|
||||
OPTMNU_VIDEO = "Set video mode";
|
||||
OPTMNU_DEFAULTS = "Reset to defaults";
|
||||
OPTMNU_RESETTOSAVED = "Reset to last saved";
|
||||
OPTMNU_CONSOLE = "Go to console";
|
||||
|
||||
// Controls Menu
|
||||
|
||||
CNTRLMNU_TITLE = "CUSTOMIZE CONTROLS";
|
||||
CNTRLMNU_SWITCHTEXT1 = "ENTER to change, BACKSPACE to clear";
|
||||
CNTRLMNU_SWITCHTEXT2 = "Press new key for control, ESC to cancel";
|
||||
CNTRLMNU_CONTROLS = "Controls";
|
||||
CNTRLMNU_ATTACK = "Fire";
|
||||
CNTRLMNU_ALTATTACK = "Secondary Fire";
|
||||
CNTRLMNU_RELOAD = "Weapon Reload";
|
||||
CNTRLMNU_ZOOM = "Weapon Zoom";
|
||||
CNTRLMNU_USER1 = "Weapon State 1";
|
||||
CNTRLMNU_USER2 = "Weapon State 2";
|
||||
CNTRLMNU_USER3 = "Weapon State 3";
|
||||
CNTRLMNU_USER4 = "Weapon State 4";
|
||||
CNTRLMNU_USE = "Use / Open";
|
||||
CNTRLMNU_FORWARD = "Move forward";
|
||||
CNTRLMNU_BACK = "Move backward";
|
||||
CNTRLMNU_MOVELEFT = "Strafe left";
|
||||
CNTRLMNU_MOVERIGHT = "Strafe right";
|
||||
CNTRLMNU_TURNLEFT = "Turn left";
|
||||
CNTRLMNU_TURNRIGHT = "Turn right";
|
||||
CNTRLMNU_TURN180 = "Quick Turn";
|
||||
CNTRLMNU_JUMP = "Jump";
|
||||
CNTRLMNU_CROUCH = "Crouch";
|
||||
CNTRLMNU_TOGGLECROUCH = "Crouch Toggle";
|
||||
CNTRLMNU_MOVEUP = "Fly / Swim up";
|
||||
CNTRLMNU_MOVEDOWN = "Fly / Swim down";
|
||||
CNTRLMNU_LAND = "Stop flying";
|
||||
CNTRLMNU_MOUSELOOK = "Mouse look";
|
||||
CNTRLMNU_KEYBOARDLOOK = "Keyboard look";
|
||||
CNTRLMNU_LOOKUP = "Look up";
|
||||
CNTRLMNU_LOOKDOWN = "Look down";
|
||||
CNTRLMNU_CENTERVIEW = "Center view";
|
||||
CNTRLMNU_RUN = "Run";
|
||||
CNTRLMNU_TOGGLERUN = "Toggle Run";
|
||||
CNTRLMNU_STRAFE = "Strafe";
|
||||
CNTRLMNU_SCOREBOARD = "Show Scoreboard";
|
||||
CNTRLMNU_TOGGLESCOREBOARD = "Toggle Scoreboard";
|
||||
CNTRLMNU_CHAT = "Chat";
|
||||
CNTRLMNU_SAY = "Say";
|
||||
CNTRLMNU_TEAMSAY = "Team say";
|
||||
CNTRLMNU_WEAPONS = "Weapons";
|
||||
CNTRLMNU_NEXTWEAPON = "Next weapon";
|
||||
CNTRLMNU_PREVIOUSWEAPON = "Previous weapon";
|
||||
CNTRLMNU_SLOT1 = "Weapon Slot 1";
|
||||
CNTRLMNU_SLOT2 = "Weapon Slot 2";
|
||||
CNTRLMNU_SLOT3 = "Weapon Slot 3";
|
||||
CNTRLMNU_SLOT4 = "Weapon Slot 4";
|
||||
CNTRLMNU_SLOT5 = "Weapon Slot 5";
|
||||
CNTRLMNU_SLOT6 = "Weapon Slot 6";
|
||||
CNTRLMNU_SLOT7 = "Weapon Slot 7";
|
||||
CNTRLMNU_SLOT8 = "Weapon Slot 8";
|
||||
CNTRLMNU_SLOT9 = "Weapon Slot 9";
|
||||
CNTRLMNU_SLOT0 = "Weapon Slot 0";
|
||||
CNTRLMNU_INVENTORY = "Inventory";
|
||||
CNTRLMNU_USEITEM = "Activate item";
|
||||
CNTRLMNU_USEALLITEMS = "Activate all items";
|
||||
CNTRLMNU_NEXTITEM = "Next item";
|
||||
CNTRLMNU_PREVIOUSITEM = "Previous item";
|
||||
CNTRLMNU_DROPITEM = "Drop item";
|
||||
CNTRLMNU_QUERYITEM = "Query item";
|
||||
CNTRLMNU_DROPWEAPON = "Drop weapon";
|
||||
CNTRLMNU_OTHER = "Other";
|
||||
CNTRLMNU_AUTOMAP = "Toggle automap";
|
||||
CNTRLMNU_CHASECAM = "Chasecam";
|
||||
CNTRLMNU_COOPSPY = "Coop spy";
|
||||
CNTRLMNU_SCREENSHOT = "Screenshot";
|
||||
CNTRLMNU_CONSOLE = "Open console";
|
||||
CNTRLMNU_POPUPS = "Strife Popup Screens";
|
||||
CNTRLMNU_MISSION = "Mission objectives";
|
||||
CNTRLMNU_KEYS = "Keys list";
|
||||
CNTRLMNU_STATS = "Weapons/ammo/stats";
|
||||
|
||||
// Mouse Menu
|
||||
|
||||
MOUSEMNU_TITLE = "MOUSE OPTIONS";
|
||||
MOUSEMNU_ENABLEMOUSE = "Enable mouse";
|
||||
MOUSEMNU_MOUSEINMENU = "Enable mouse in menus";
|
||||
MOUSEMNU_SHOWBACKBUTTON = "Show back button";
|
||||
MOUSEMNU_CURSOR = "Cursor";
|
||||
MOUSEMNU_SENSITIVITY = "Overall sensitivity";
|
||||
MOUSEMNU_NOPRESCALE = "Prescale mouse movement";
|
||||
MOUSEMNU_SMOOTHMOUSE = "Smooth mouse movement";
|
||||
MOUSEMNU_TURNSPEED = "Turning speed";
|
||||
MOUSEMNU_MOUSELOOKSPEED = "Mouselook speed";
|
||||
MOUSEMNU_FORWBACKSPEED = "Forward/Backward speed";
|
||||
MOUSEMNU_STRAFESPEED = "Strafing speed";
|
||||
MOUSEMNU_ALWAYSMOUSELOOK = "Always Mouselook";
|
||||
MOUSEMNU_INVERTMOUSE = "Invert Mouse";
|
||||
MOUSEMNU_LOOKSPRING = "Lookspring";
|
||||
MOUSEMNU_LOOKSTRAFE = "Lookstrafe";
|
||||
|
||||
// Joystick Menu
|
||||
|
||||
JOYMNU_CONFIG = "CONFIGURE CONTROLLER";
|
||||
JOYMNU_OPTIONS = "CONTROLLER OPTIONS";
|
||||
|
||||
// Player Setup Menu
|
||||
PLYRMNU_PLAYERSETUP = "PLAYER SETUP";
|
||||
PLYRMNU_NAME = "Name";
|
||||
PLYRMNU_TEAM = "Team";
|
||||
PLYRMNU_PLAYERCOLOR = "Color";
|
||||
PLYRMNU_RED = "Red";
|
||||
PLYRMNU_GREEN = "Green";
|
||||
PLYRMNU_BLUE = "Blue";
|
||||
PLYRMNU_PLAYERCLASS = "Class";
|
||||
PLYRMNU_PLAYERSKIN = "Skin";
|
||||
PLYRMNU_PLAYERGENDER = "Gender";
|
||||
PLYRMNU_AUTOAIM = "Autoaim";
|
||||
PLYRMNU_SWITCHONPICKUP = "Switch on pickup";
|
||||
PLYRMNU_ALWAYSRUN = "Always Run";
|
||||
|
||||
// Display Options
|
||||
DSPLYMNU_TITLE = "DISPLAY OPTIONS";
|
||||
DSPLYMNU_SCOREBOARD = "Scoreboard Options";
|
||||
DSPLYMNU_SCREENSIZE = "Screen size";
|
||||
DSPLYMNU_BRIGHTNESS = "Brightness";
|
||||
DSPLYMNU_VSYNC = "Vertical Sync";
|
||||
DSPLYMNU_CAPFPS = "Rendering Interpolation";
|
||||
DSPLYMNU_COLUMNMETHOD = "Column render mode";
|
||||
DSPLYMNU_WIPETYPE = "Screen wipe style";
|
||||
DSPLYMNU_SHOWENDOOM = "Show ENDOOM screen";
|
||||
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
|
||||
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
|
||||
DSPLYMNU_STRETCHSKY = "Stretch short skies";
|
||||
DSPLYMNU_DRAWFUZZ = "Use fuzz effect";
|
||||
DSPLYMNU_TRANSSOUL = "Lost Soul translucency";
|
||||
DSPLYMNU_FAKECONTRAST = "Use fake contrast";
|
||||
DSPLYMNU_ROCKETTRAILS = "Rocket Trails";
|
||||
DSPLYMNU_BLOODTYPE = "Blood Type";
|
||||
DSPLYMNU_PUFFTYPE = "Bullet Puff Type";
|
||||
DSPLYMNU_MAXPARTICLES = "Number of particles";
|
||||
DSPLYMNU_MAXDECALS = "Number of decals";
|
||||
DSPLYMNU_PLAYERSPRITES = "Show player sprites";
|
||||
DSPLYMNU_DEATHCAM = "Death camera";
|
||||
DSPLYMNU_TELEZOOM = "Teleporter zoom";
|
||||
DSPLYMNU_QUAKEINTENSITY = "Earthquake shake intensity";
|
||||
DSPLYMNU_NOMONSTERINTERPOLATION = "Interpolate monster movement";
|
||||
DSPLYMNU_MENUDIM = "Menu dim";
|
||||
DSPLYMNU_DIMCOLOR = "Dim color";
|
||||
|
||||
// HUD Options
|
||||
HUDMNU_TITLE = "HUD Options";
|
||||
HUDMNU_ALTHUD = "Alternative HUD";
|
||||
HUDMNU_MESSAGE = "Message Options";
|
||||
HUDMNU_CROSSHAIR = "Default Crosshair";
|
||||
HUDMNU_FORCECROSSHAIR = "Force default crosshair";
|
||||
HUDMNU_GROWCROSSHAIR = "Grow crosshair when picking up items";
|
||||
HUDMNU_CROSSHAIRCOLOR = "Crosshair color";
|
||||
HUDMNU_CROSSHAIRHEALTH = "Crosshair shows health";
|
||||
HUDMNU_CROSSHAIRSCALE = "Scale crosshair";
|
||||
HUDMNU_NAMETAGS = "Display nametags";
|
||||
HUDMNU_NAMETAGCOLOR = "Nametag color";
|
||||
HUDMNU_SCALESTATBAR = "Stretch status bar";
|
||||
HUDMNU_SCALEFULLSCREENHUD = "Stretch Fullscreen HUD";
|
||||
HUDMNU_OLDOUCH = "Use old ouch mug shot formula";
|
||||
HUDMNU_HEXENFLASHES = "Hexen weapon flashes";
|
||||
HUDMNU_POISONFLASHES = "Poison damage flashes";
|
||||
HUDMNU_ICEFLASHES = "Ice death flashes";
|
||||
HUDMNU_HAZARDFLASHES = "Poison Buildup flashes";
|
||||
|
||||
// AltHUD Options
|
||||
ALTHUDMNU_TITLE = "Alternative HUD";
|
||||
ALTHUDMNU_ENABLE = "Enable alternative HUD";
|
||||
ALTHUDMNU_SCALEHUD = "Stretch alternative HUD";
|
||||
ALTHUDMNU_SHOWSECRETS = "Show secret count";
|
||||
ALTHUDMNU_SHOWMONSTERS = "Show monster count";
|
||||
ALTHUDMNU_SHOWITEMS = "Show item count";
|
||||
ALTHUDMNU_SHOWSTATS = "Show stamina and accuracy";
|
||||
ALTHUDMNU_SHOWBERSERK = "Show berserk";
|
||||
ALTHUDMNU_SHOWWEAPONS = "Show weapons";
|
||||
ALTHUDMNU_SHOWAMMO = "Show ammo for";
|
||||
ALTHUDMNU_SHOWTIME = "Show time";
|
||||
ALTHUDMNU_TIMECOLOR = "Time color";
|
||||
ALTHUDMNU_SHOWLAG = "Show network latency";
|
||||
ALTHUDMNU_AMMORED = "Red ammo display below %";
|
||||
ALTHUDMNU_AMMOYELLOW = "Yellow ammo display below %";
|
||||
ALTHUDMNU_HEALTHRED = "Red health display below";
|
||||
ALTHUDMNU_HEALTHYELLOW = "Yellow health display below";
|
||||
ALTHUDMNU_HEALTHGREEN = "Green health display below";
|
||||
ALTHUDMNU_ARMORRED = "Red armor display below";
|
||||
ALTHUDMNU_ARMORYELLOW = "Yellow armor display below";
|
||||
ALTHUDMNU_ARMORGREEN = "Green armor display below";
|
||||
ALTHUDMNU_AUTOMAPHUD = "Alternative Automap HUD";
|
||||
ALTHUDMNU_TITLECOLOR = "Map title color";
|
||||
ALTHUDMNU_MAPTIMECOLOR = "Map time color";
|
||||
ALTHUDMNU_HUBTIMECOLOR = "Hub time color";
|
||||
ALTHUDMNU_TOTALTIMECOLOR = "Total time color";
|
||||
ALTHUDMNU_COORDINATECOLOR = "Coordinate color";
|
||||
ALTHUDMNU_COORDINATEMODE = "Coordinate mode";
|
||||
ALTHUDMNU_STATSNAMECOLOR = "Statistics name color";
|
||||
ALTHUDMNU_STATSCOLOR = "Statistics color";
|
||||
|
||||
// Misc. Options
|
||||
MISCMNU_TITLE = "Miscellaneous Options";
|
||||
MISCMNU_MERGEKEYS = "Merge left+right Alt/Ctrl/Shift";
|
||||
MISCMNU_WINFULLSCREENTOGGLE = "Alt-Enter toggles fullscreen";
|
||||
MISCMNU_MACFULLSCREENTOGGLE = "Command-F toggles fullscreen";
|
||||
MISCMNU_QUERYIWAD = "Show IWAD selection dialog";
|
||||
MISCMNU_ALLCHEATS = "Enable cheats from all games";
|
||||
MISCMNU_ENABLEAUTOSAVES = "Enable autosaves";
|
||||
MISCMNU_AUTOSAVECOUNT = "Number of autosaves";
|
||||
MISCMNU_DEHLOAD = "Load *.deh/*.bex lumps";
|
||||
MISCMNU_CACHENODES = "Cache nodes";
|
||||
MISCMNU_CACHETIME = "Time threshold for node caching";
|
||||
MISCMNU_CLEARNODECACHE = "Clear node cache";
|
||||
|
||||
// Automap Options
|
||||
AUTOMAPMNU_TITLE = "AUTOMAP OPTIONS";
|
||||
AUTOMAPMNU_COLORSET = "Map color set";
|
||||
AUTOMAPMNU_CUSTOMCOLORS = "Allow map defined colors";
|
||||
AUTOMAPMNU_SETCUSTOMCOLORS = "Set custom colors";
|
||||
AUTOMAPMNU_CONTROLS = "Customize map controls";
|
||||
AUTOMAPMNU_ROTATE = "Rotate automap";
|
||||
AUTOMAPMNU_OVERLAY = "Overlay automap";
|
||||
AUTOMAPMNU_TEXTURED = "Enable textured display";
|
||||
AUTOMAPMNU_FOLLOW = "Follow player";
|
||||
AUTOMAPMNU_SHOWITEMS = "Show item counts";
|
||||
AUTOMAPMNU_SHOWMONSTERS = "Show monster counts";
|
||||
AUTOMAPMNU_SHOWSECRETS = "Show secret counts";
|
||||
AUTOMAPMNU_SHOWTIME = "Show time elapsed";
|
||||
AUTOMAPMNU_SHOWTOTALTIME = "Show total time elapsed";
|
||||
AUTOMAPMNU_MAPSECRETS = "Show secrets on map";
|
||||
AUTOMAPMNU_SHOWMAPLABEL = "Show map label";
|
||||
AUTOMAPMNU_DRAWMAPBACK = "Draw map background";
|
||||
AUTOMAPMNU_SHOWKEYS = "Show keys (cheat)";
|
||||
AUTOMAPMNU_SHOWTRIGGERLINES = "Show trigger lines";
|
||||
AUTOMAPMNU_SHOWTHINGSPRITES = "Show things as sprites";
|
||||
|
||||
// Automap Controls
|
||||
MAPCNTRLMNU_TITLE = "CUSTOMIZE MAP CONTROLS";
|
||||
MAPCNTRLMNU_CONTROLS = "Map Controls";
|
||||
MAPCNTRLMNU_PANLEFT = "Pan left";
|
||||
MAPCNTRLMNU_PANRIGHT = "Pan right";
|
||||
MAPCNTRLMNU_PANUP = "Pan up";
|
||||
MAPCNTRLMNU_PANDOWN = "Pan down";
|
||||
MAPCNTRLMNU_ZOOMIN = "Zoom in";
|
||||
MAPCNTRLMNU_ZOOMOUT = "Zoom out";
|
||||
MAPCNTRLMNU_TOGGLEZOOM = "Toggle zoom";
|
||||
MAPCNTRLMNU_TOGGLEFOLLOW = "Toggle follow";
|
||||
MAPCNTRLMNU_TOGGLEGRID = "Toggle grid";
|
||||
MAPCNTRLMNU_TOGGLETEXTURE = "Toggle texture";
|
||||
MAPCNTRLMNU_SETMARK = "Set mark";
|
||||
MAPCNTRLMNU_CLEARMARK = "Clear mark";
|
||||
|
||||
// Automap Colors
|
||||
MAPCOLORMNU_TITLE = "CUSTOMIZE MAP COLORS";
|
||||
MAPCOLORMNU_DEFAULTMAPCOLORS = "Restore default custom colors";
|
||||
MAPCOLORMNU_BACKCOLOR = "Background";
|
||||
MAPCOLORMNU_YOURCOLOR = "You";
|
||||
MAPCOLORMNU_WALLCOLOR = "1-sided walls";
|
||||
MAPCOLORMNU_FDWALLCOLOR = "2-sided walls with different floors";
|
||||
MAPCOLORMNU_CDWALLCOLOR = "2-sided walls with different ceilings";
|
||||
MAPCOLORMNU_EFWALLCOLOR = "2-sided walls with 3D floors";
|
||||
MAPCOLORMNU_GRIDCOLOR = "Map grid";
|
||||
MAPCOLORMNU_XHAIRCOLOR = "Center point";
|
||||
MAPCOLORMNU_NOTSEENCOLOR = "Not-yet-seen walls";
|
||||
MAPCOLORMNU_LOCKEDCOLOR = "Locked doors";
|
||||
MAPCOLORMNU_INTRALEVELCOLOR = "Teleporter to the same map";
|
||||
MAPCOLORMNU_INTERLEVELCOLOR = "Teleporter to a different map";
|
||||
MAPCOLORMNU_SECRETSECTORCOLOR = "Secret sector";
|
||||
MAPCOLORMNU_SPECIALWALLCOLOR = "Special trigger lines";
|
||||
MAPCOLORMNU_CHEATMODE = "Cheat Mode";
|
||||
MAPCOLORMNU_TSWALLCOLOR = "Invisible 2-sided walls";
|
||||
MAPCOLORMNU_SECRETWALLCOLOR = "Secret walls";
|
||||
MAPCOLORMNU_THINGCOLOR = "Actors";
|
||||
MAPCOLORMNU_MONSTERCOLOR = "Monsters";
|
||||
MAPCOLORMNU_NONCOUNTINGMONSTERCOLOR = "non-counting Monsters";
|
||||
MAPCOLORMNU_FRIENDCOLOR = "Friends";
|
||||
MAPCOLORMNU_ITEMCOLOR = "Items";
|
||||
MAPCOLORMNU_COUNTITEMCOLOR = "Count Items";
|
||||
MAPCOLORMNU_OVERLAY = "Overlay Mode";
|
||||
MAPCOLORMNU_OVCHEATMODE = "Overlay Cheat Mode";
|
||||
|
||||
// Message Options
|
||||
MSGMNU_TITLE = "MESSAGES";
|
||||
MSGMNU_SHOWMESSAGES = "Show messages";
|
||||
MSGMNU_SHOWOBITUARIES = "Show obituaries";
|
||||
MSGMNU_SHOWSECRETS = "Show secret notifications";
|
||||
MSGMNU_SCALETEXT = "Scale text in high res";
|
||||
MSGMNU_MESSAGELEVEL = "Minimum message level";
|
||||
MSGMNU_CENTERMESSAGES = "Center messages";
|
||||
MSGMNU_MESSAGECOLORS = "Message Colors";
|
||||
MSGMNU_ITEMPICKUP = "Item Pickup";
|
||||
MSGMNU_OBITUARIES = "Obituaries";
|
||||
MSGMNU_CRITICALMESSAGES = "Critical Messages";
|
||||
MSGMNU_CHATMESSAGES = "Chat Messages";
|
||||
MSGMNU_TEAMMESSAGES = "Team Messages";
|
||||
MSGMNU_CENTEREDMESSAGES = "Centered Messages";
|
||||
MSGMNU_SCREENSHOTMESSAGES = "Screenshot messages";
|
||||
MSGMNU_LONGSAVEMESSAGES = "Detailed save messages";
|
||||
|
||||
// Scoreboard Options
|
||||
SCRBRDMNU_TITLE = "SCOREBOARD OPTIONS";
|
||||
SCRBRDMNU_COOPERATIVE = "Cooperative Options";
|
||||
SCRBRDMNU_ENABLE = "Enable Scoreboard";
|
||||
SCRBRDMNU_HEADERCOLOR = "Header Color";
|
||||
SCRBRDMNU_YOURCOLOR = "Your Player Color";
|
||||
SCRBRDMNU_OTHERPLAYERCOLOR = "Other Players' Color";
|
||||
SCRBRDMNU_DEATHMATCH = "Deathmatch Options";
|
||||
SCRBRDMNU_TEAMDEATHMATCH = "Team Deathmatch Options";
|
||||
|
||||
// Gameplay Menu
|
||||
GMPLYMNU_TITLE = "GAMEPLAY OPTIONS";
|
||||
GMPLYMNU_TEAMPLAY = "Teamplay";
|
||||
GMPLYMNU_TEAMDAMAGE = "Team damage scalar";
|
||||
GMPLYMNU_SMARTAUTOAIM = "Smart Autoaim";
|
||||
GMPLYMNU_FALLINGDAMAGE = "Falling damage";
|
||||
GMPLYMNU_DROPWEAPON = "Drop weapon";
|
||||
GMPLYMNU_DOUBLEAMMO = "Double ammo";
|
||||
GMPLYMNU_INFINITEAMMO = "Infinite ammo";
|
||||
GMPLYMNU_INFINITEINVENTORY = "Infinite inventory";
|
||||
GMPLYMNU_NOMONSTERS = "No monsters";
|
||||
GMPLYMNU_NOMONSTERSTOEXIT = "No monsters to exit";
|
||||
GMPLYMNU_MONSTERSRESPAWN = "Monsters respawn";
|
||||
GMPLYMNU_NORESPAWN = "No respawn";
|
||||
GMPLYMNU_ITEMSRESPAWN = "Items respawn";
|
||||
GMPLYMNU_SUPERRESPAWN = "Big powerups respawn";
|
||||
GMPLYMNU_FASTMONSTERS = "Fast monsters";
|
||||
GMPLYMNU_DEGENERATION = "Degeneration";
|
||||
GMPLYMNU_NOAUTOAIM = "Allow Autoaim";
|
||||
GMPLYMNU_ALLOWSUICIDE = "Allow Suicide";
|
||||
GMPLYMNU_ALLOWJUMP = "Allow jump";
|
||||
GMPLYMNU_ALLOWCROUCH = "Allow crouch";
|
||||
GMPLYMNU_ALLOWFREELOOK = "Allow freelook";
|
||||
GMPLYMNU_ALLOWFOV = "Allow FOV";
|
||||
GMPLYMNU_BFGFREEAIM = "Allow BFG aiming";
|
||||
GMPLYMNU_ALLOWAUTOMAP = "Allow automap";
|
||||
GMPLYMNU_AUTOMAPALLIES = "Automap allies";
|
||||
GMPLYMNU_ALLOWSPYING = "Allow spying";
|
||||
GMPLYMNU_CHASECAM = "Chasecam cheat";
|
||||
GMPLYMNU_DONTCHECKAMMO = "Check ammo for weapon switch";
|
||||
GMPLYMNU_KILLBOSSSPAWNS = "Icon's death kills its spawns";
|
||||
GMPLYMNU_NOCOUNTENDMONSTER = "End sector counts for kill %";
|
||||
GMPLYMNU_DEATHMATCH = "Deathmatch Settings";
|
||||
GMPLYMNU_WEAPONSSTAY = "Weapons stay";
|
||||
GMPLYMNU_ALLOWPOWERUPS = "Allow powerups";
|
||||
GMPLYMNU_ALLOWHEALTH = "Allow health";
|
||||
GMPLYMNU_ALLOWARMOR = "Allow armor";
|
||||
GMPLYMNU_SPAWNFARTHEST = "Spawn farthest";
|
||||
GMPLYMNU_SAMEMAP = "Same map";
|
||||
GMPLYMNU_FORCERESPAWN = "Force respawn";
|
||||
GMPLYMNU_ALLOWEXIT = "Allow exit";
|
||||
GMPLYMNU_BARRELSRESPAWN = "Barrels respawn";
|
||||
GMPLYMNU_RESPAWNPROTECTION = "Respawn protection";
|
||||
GMPLYMNU_LOSEFRAG = "Lose frag if fragged";
|
||||
GMPLYMNU_KEEPFRAGS = "Keep frags gained";
|
||||
GMPLYMNU_NOTEAMSWITCH = "No team switching";
|
||||
GMPLYMNU_COOPERATIVE = "Cooperative Settings";
|
||||
GMPLYMNU_MULTIPLAYERWEAPONS = "Spawn multi. weapons";
|
||||
GMPLYMNU_LOSEINVENTORY = "Lose entire inventory";
|
||||
GMPLYMNU_KEEPKEYS = "Keep keys";
|
||||
GMPLYMNU_KEEPWEAPONS = "Keep weapons";
|
||||
GMPLYMNU_KEEPARMOR = "Keep armor";
|
||||
GMPLYMNU_KEEPPOWERUPS = "Keep powerups";
|
||||
GMPLYMNU_KEEPAMMO = "Keep ammo";
|
||||
GMPLYMNU_LOSEHALFAMMO = "Lose half ammo";
|
||||
GMPLYMNU_SPAWNWHEREDIED = "Spawn where died";
|
||||
|
||||
// Compatibility Options
|
||||
CMPTMNU_TITLE = "COMPATIBILITY OPTIONS";
|
||||
CMPTMNU_MODE = "Compatibility mode";
|
||||
CMPTMNU_ACTORBEHAVIOR = "Actor Behavior";
|
||||
CMPTMNU_CORPSEGIBS = "Crushed monsters can be resurrected";
|
||||
CMPTMNU_NOBLOCKFRIENDS = "Friendly monsters aren't blocked";
|
||||
CMPTMNU_LIMITPAIN = "Limit Pain Elementals' Lost Souls";
|
||||
CMPTMNU_MBFMONSTERMOVE = "Monster movement is affected by effects";
|
||||
CMPTMNU_CROSSDROPOFF = "Monsters cannot cross dropoffs";
|
||||
CMPTMNU_DROPOFF = "Monsters get stuck over dropoffs";
|
||||
CMPTMNU_INVISIBILITY = "Monsters see invisible players";
|
||||
CMPTMNU_MINOTAUR = "No Minotaur floor flames in water";
|
||||
CMPTMNU_NOTOSSDROPS = "Spawn item drops on the floor";
|
||||
CMPTMNU_DEHACKEDBEHAVIOR = "DehackEd Behavior";
|
||||
CMPTMNU_DEHHEALTH = "DEH health settings like Doom2.exe";
|
||||
CMPTMNU_MUSHROOM = "Original A_Mushroom speed in DEH mods";
|
||||
CMPTMNU_MAPACTIONBEHAVIOR = "Map/Action Behavior";
|
||||
CMPTMNU_USEBLOCKING = "All special lines can block <use>";
|
||||
CMPTMNU_ANYBOSSDEATH = "Allow any bossdeath for level special";
|
||||
CMPTMNU_NODOORLIGHT = "Disable BOOM door light effect";
|
||||
CMPTMNU_LIGHT = "Find neighboring light like Doom";
|
||||
CMPTMNU_SHORTTEX = "Find shortest textures like Doom";
|
||||
CMPTMNU_STAIRS = "Use buggier stair building";
|
||||
CMPTMNU_FLOORMOVE = "Use Doom's floor motion behavior";
|
||||
CMPTMNU_POINTONLINE = "Use Doom's point-on-line algorithm";
|
||||
CMPTMNU_PHYSICSBEHAVIOR = "Physics Behavior";
|
||||
CMPTMNU_NOPASSOVER = "Actors are infinitely tall";
|
||||
CMPTMNU_BOOMSCROLL = "Boom scrollers are additive";
|
||||
CMPTMNU_BADANGLES = "Cannot travel straight NSEW";
|
||||
CMPTMNU_WALLRUN = "Enable wall running";
|
||||
CMPTMNU_RAVENSCROLL = "Raven scrollers use original speed";
|
||||
CMPTMNU_TRACE = "Self ref. sectors don't block shots";
|
||||
CMPTMNU_HITSCAN = "Use Doom code for hitscan checks";
|
||||
CMPTMNU_MISSILECLIP = "Use Doom heights for missile clipping";
|
||||
CMPTMNU_RENDERINGBEHAVIOR = "Rendering Behavior";
|
||||
CMPTMNU_POLYOBJ = "Draw polyobjects like Hexen";
|
||||
CMPTMNU_MASKEDMIDTEX = "Ignore Y offsets on masked midtextures";
|
||||
CMPTMNU_SPRITESORT = "Invert sprite sorting";
|
||||
CMPTMNU_SOUNDBEHAVIOR = "Sound Behavior";
|
||||
CMPTMNU_SOUNDSLOTS = "Cripple sound for silent BFG trick";
|
||||
CMPTMNU_SILENTPICKUP = "Don't let others hear your pickups";
|
||||
CMPTMNU_SILENTINSTANTFLOORS = "Inst. moving floors are not silent";
|
||||
CMPTMNU_SECTORSOUNDS = "Sector sounds use center as source";
|
||||
CMPTMNU_SOUNDCUTOFF = "Sounds stop when actor vanishes";
|
||||
CMPTMNU_SOUNDTARGET = "Use original sound target handling";
|
||||
|
||||
// Sound Options
|
||||
SNDMNU_TITLE = "SOUND OPTIONS";
|
||||
SNDMNU_SFXVOLUME = "Sounds volume";
|
||||
SNDMNU_MENUVOLUME = "Menu volume";
|
||||
SNDMNU_MUSICVOLUME = "Music volume";
|
||||
SNDMNU_MIDIDEVICE = "MIDI device";
|
||||
SNDMNU_UNDERWATERREVERB = "Underwater reverb";
|
||||
SNDMNU_RANDOMIZEPITCHES = "Randomize pitches";
|
||||
SNDMNU_CHANNELS = "Sound channels";
|
||||
SNDMNU_BACKEND = "Sound backend";
|
||||
SNDMNU_FMOD = "FMOD options";
|
||||
SNDMNU_OPENAL = "OpenAL options";
|
||||
SNDMNU_RESTART = "Restart sound";
|
||||
SNDMNU_ADVANCED = "Advanced options";
|
||||
SNDMNU_MODREPLAYER = "Module replayer options";
|
||||
|
||||
// Fmod Options
|
||||
FMODMNU_TITLE = "FMOD OPTIONS";
|
||||
FMODMNU_WATERCUTOFF = "Underwater cutoff";
|
||||
FMODMNU_OUTPUTSYSTEM = "Output system";
|
||||
FMODMNU_OUTPUTFORMAT = "Output format";
|
||||
FMODMNU_SPEAKERMODE = "Speaker mode";
|
||||
FMODMNU_RESAMPLER = "Resampler";
|
||||
FMODMNU_HRTFFILTER = "HRTF filter";
|
||||
FMODMNU_BUFFERSIZE = "Buffer size";
|
||||
FMODMNU_BUFFERCOUNT = "Buffer count";
|
||||
|
||||
// OpenAL Options
|
||||
OPENALMNU_TITLE = "OPENAL OPTIONS";
|
||||
OPENALMNU_PLAYBACKDEVICE = "Playback device";
|
||||
OPENALMNU_ENABLEEFX = "Enable EFX";
|
||||
|
||||
// Advanced Sound Options
|
||||
ADVSNDMNU_TITLE = "ADVANCED SOUND OPTIONS";
|
||||
ADVSNDMNU_SAMPLERATE = "Sample rate";
|
||||
ADVSNDMNU_OPLSYNTHESIS = "OPL Synthesis";
|
||||
ADVSNDMNU_OPLNUMCHIPS = "Number of emulated OPL chips";
|
||||
ADVSNDMNU_OPLFULLPAN = "Full MIDI stereo panning";
|
||||
ADVSNDMNU_OPLCORES = "OPL Emulator Core";
|
||||
ADVSNDMNU_GUSEMULATION = "GUS Emulation";
|
||||
ADVSNDMNU_GUSCONFIG = "GUS config file";
|
||||
ADVSNDMNU_MIDIVOICES = "MIDI voices";
|
||||
ADVSNDMNU_DMXGUS = "Read DMXGUS lumps";
|
||||
ADVSNDMNU_GUSMEMSIZE = "GUS memory size";
|
||||
ADVSNDMNU_FLUIDSYNTH = "FluidSynth";
|
||||
ADVSNDMNU_FLUIDPATCHSET = "Patch set";
|
||||
ADVSNDMNU_FLUIDGAIN = "Gain";
|
||||
ADVSNDMNU_REVERB = "Reverb";
|
||||
ADVSNDMNU_FLUIDVOICES = "MIDI voices";
|
||||
ADVSNDMNU_TIMIDITY = "Timidity++";
|
||||
ADVSNDMNU_TIMIDITYEXE = "Path for executable";
|
||||
ADVSNDMNU_TIMIDITYCHORUS = "Chorus";
|
||||
ADVSNDMNU_TIMIDITYVOLUME = "Relative volume";
|
||||
ADVSNDMNU_WILDMIDI = "WildMidi";
|
||||
ADVSNDMNU_WILDMIDICONFIG = "WildMidi config file";
|
||||
|
||||
// Module Replayer Options
|
||||
MODMNU_TITLE = "MODULE REPLAYER OPTIONS";
|
||||
MODMNU_REPLAYERENGINE = "Replayer engine";
|
||||
MODMNU_MASTERVOLUME = "Master Volume";
|
||||
MODMNU_QUALITY = "Quality";
|
||||
MODMNU_VOLUMERAMPING = "Volume ramping";
|
||||
MODMNU_CHIPOMATIC = "Chip-o-matic";
|
||||
|
||||
// Video Options
|
||||
VIDMNU_TITLE = "VIDEO MODE";
|
||||
VIDMNU_FULLSCREEN = "Fullscreen";
|
||||
VIDMNU_HIDPI = "Retina/HiDPI support";
|
||||
VIDMNU_ASPECTRATIO = "Aspect ratio";
|
||||
VIDMNU_FORCEASPECT = "Force aspect ratio";
|
||||
VIDMNU_5X4ASPECTRATIO = "Enable 5:4 aspect ratio";
|
||||
VIDMNU_ENTERTEXT = "Press ENTER to set mode";
|
||||
VIDMNU_TESTTEXT1 = "T to test mode for 5 seconds";
|
||||
VIDMNU_TESTTEXT2 = "Please wait 5 seconds...";
|
||||
|
||||
// Network Options
|
||||
NETMNU_TITLE = "NETWORK OPTIONS";
|
||||
NETMNU_LOCALOPTIONS = "Local options";
|
||||
NETMNU_MOVEPREDICTION = "Movement prediction";
|
||||
NETMNU_LINESPECIALPREDICTION = "Predict line actions";
|
||||
NETMNU_PREDICTIONLERPSCALE = "Prediction Lerp Scale";
|
||||
NETMNU_LERPTHRESHOLD = "Lerp Threshold";
|
||||
NETMNU_HOSTOPTIONS = "Host options";
|
||||
NETMNU_EXTRATICS = "Extra Tics";
|
||||
NETMNU_TICBALANCE = "Latency balancing";
|
||||
|
||||
// Option Values
|
||||
OPTVAL_OFF = "Off";
|
||||
OPTVAL_ON = "On";
|
||||
OPTVAL_MALE = "Male";
|
||||
OPTVAL_FEMALE = "Female";
|
||||
OPTVAL_OTHER = "Other";
|
||||
OPTVAL_UPPERLEFT = "Upper left";
|
||||
OPTVAL_UPPERRIGHT = "Upper right";
|
||||
OPTVAL_LOWERLEFT = "Lower left";
|
||||
OPTVAL_LOWERRIGHT = "Lower right";
|
||||
OPTVAL_TOUCHSCREENLIKE = "Touchscreen-like";
|
||||
OPTVAL_NONE = "None";
|
||||
OPTVAL_TURNING = "Turning";
|
||||
OPTVAL_LOOKINGUPDOWN = "Looking Up/Down";
|
||||
OPTVAL_MOVINGFORWARD = "Moving Forward";
|
||||
OPTVAL_STRAFING = "Strafing";
|
||||
OPTVAL_MOVINGUPDOWN = "Moving Up/Down";
|
||||
OPTVAL_INVERTED = "Inverted";
|
||||
OPTVAL_NOTINVERTED = "Not Inverted";
|
||||
OPTVAL_ORIGINAL = "Original";
|
||||
OPTVAL_OPTIMIZED = "Optimized";
|
||||
OPTVAL_PARTICLES = "Particles";
|
||||
OPTVAL_SPRITES = "Sprites";
|
||||
OPTVAL_SPRITESPARTICLES = "Sprites & Particles";
|
||||
OPTVAL_MELT = "Melt";
|
||||
OPTVAL_BURN = "Burn";
|
||||
OPTVAL_CROSSFADE = "Crossfade";
|
||||
OPTVAL_ONLYMODIFIED = "Only modified";
|
||||
OPTVAL_SMOOTH = "Smooth";
|
||||
OPTVAL_TRANSLUCENT = "Translucent";
|
||||
OPTVAL_FUZZ = "Fuzz";
|
||||
OPTVAL_SHADOW = "Shadow";
|
||||
OPTVAL_ITEMS = "Items";
|
||||
OPTVAL_WEAPONS = "Weapons";
|
||||
OPTVAL_BOTH = "Both";
|
||||
OPTVAL_ZDOOM = "ZDoom";
|
||||
OPTVAL_STRIFE = "Strife";
|
||||
OPTVAL_PLAYER = "Player";
|
||||
OPTVAL_MAP = "Map";
|
||||
OPTVAL_SCALETO640X400 = "Scale to 640x400";
|
||||
OPTVAL_PIXELDOUBLE = "Pixel double";
|
||||
OPTVAL_CURRENTWEAPON = "Current weapon";
|
||||
OPTVAL_AVAILABLEWEAPONS = "Available weapons";
|
||||
OPTVAL_ALLWEAPONS = "All weapons";
|
||||
OPTVAL_LEVELMILLISECONDS = "Level, milliseconds";
|
||||
OPTVAL_LEVELSECONDS = "Level, seconds";
|
||||
OPTVAL_LEVEL = "Level";
|
||||
OPTVAL_HUBSECONDS = "Hub, seconds";
|
||||
OPTVAL_HUB = "Hub";
|
||||
OPTVAL_TOTALSECONDS = "Total, seconds";
|
||||
OPTVAL_TOTAL = "Total";
|
||||
OPTVAL_SYSTEMSECONDS = "System, seconds";
|
||||
OPTVAL_SYSTEM = "System";
|
||||
OPTVAL_NETGAMESONLY = "Netgames only";
|
||||
OPTVAL_ALWAYS = "Always";
|
||||
OPTVAL_SCRIPTSONLY = "Scripts Only";
|
||||
OPTVAL_NEVER = "Never";
|
||||
OPTVAL_ALL = "All";
|
||||
OPTVAL_ONLYLASTONE = "Only last one";
|
||||
OPTVAL_CUSTOM = "Custom";
|
||||
OPTVAL_TRADITIONALDOOM = "Traditional Doom";
|
||||
OPTVAL_TRADITIONALSTRIFE = "Traditional Strife";
|
||||
OPTVAL_TRADITIONALRAVEN = "Traditional Raven";
|
||||
OPTVAL_ONLYWHENFOUND = "Only when found";
|
||||
OPTVAL_ONFOROVERLAYONLY = "On for overlay only";
|
||||
OPTVAL_OVERLAYNORMAL = "Overlay+Normal";
|
||||
OPTVAL_OVERLAYONLY = "Overlay Only";
|
||||
OPTVAL_NOTFORHUBS = "Not for hubs";
|
||||
OPTVAL_FRONT = "Front";
|
||||
OPTVAL_ANIMATED = "Animated";
|
||||
OPTVAL_ROTATED = "Rotated";
|
||||
OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colors only";
|
||||
OPTVAL_DOUBLE = "Double";
|
||||
OPTVAL_ITEMPICKUP = "Item Pickup";
|
||||
OPTVAL_OBITUARIES = "Obituaries";
|
||||
OPTVAL_CRITICALMESSAGES = "Critical Messages";
|
||||
OPTVAL_NEVERFRIENDS = "Never friends";
|
||||
OPTVAL_ONLYMONSTERS = "Only monsters";
|
||||
OPTVAL_HEXEN = "Hexen";
|
||||
OPTVAL_OLD = "Old";
|
||||
OPTVAL_DEFAULT = "Default";
|
||||
OPTVAL_DOOM = "Doom";
|
||||
OPTVAL_DOOMSTRICT = "Doom (strict)";
|
||||
OPTVAL_BOOM = "Boom";
|
||||
OPTVAL_BOOMSTRICT = "Boom (strict)";
|
||||
OPTVAL_MBF = "MBF";
|
||||
OPTVAL_ZDOOM2063 = "ZDoom 2.0.63";
|
||||
OPTVAL_4000HZ = "4000 Hz";
|
||||
OPTVAL_8000HZ = "8000 Hz";
|
||||
OPTVAL_11025HZ = "11025 Hz";
|
||||
OPTVAL_22050HZ = "22050 Hz";
|
||||
OPTVAL_32000HZ = "32000 Hz";
|
||||
OPTVAL_44100HZ = "44100 Hz";
|
||||
OPTVAL_48000HZ = "48000 Hz";
|
||||
OPTVAL_64SAMPLES = "64 samples";
|
||||
OPTVAL_128SAMPLES = "128 samples";
|
||||
OPTVAL_256SAMPLES = "256 samples";
|
||||
OPTVAL_512SAMPLES = "512 samples";
|
||||
OPTVAL_1024SAMPLES = "1024 samples";
|
||||
OPTVAL_2048SAMPLES = "2048 samples";
|
||||
OPTVAL_4096SAMPLES = "4096 samples";
|
||||
OPTVAL_UNLIMITED = "Unlimited";
|
||||
OPTVAL_256K = "256K";
|
||||
OPTVAL_512K = "512K";
|
||||
OPTVAL_768K = "768K";
|
||||
OPTVAL_1024K = "1024K";
|
||||
OPTVAL_MAMEOPL2 = "MAME OPL2";
|
||||
OPTVAL_DOSBOXOPL3 = "DOSBox OPL3";
|
||||
OPTVAL_JAVAOPL3 = "Java OPL3";
|
||||
OPTVAL_NUKEDOPL3 = "Nuked OPL3";
|
||||
OPTVAL_SOUNDSYSTEM = "Sound System";
|
||||
OPTVAL_FOO_DUMB = "foo_dumb";
|
||||
OPTVAL_ALIASING = "Aliasing";
|
||||
OPTVAL_LINEAR = "Linear";
|
||||
OPTVAL_CUBIC = "Cubic";
|
||||
OPTVAL_BLEP = "Band-limited step"
|
||||
OPTVAL_LINEARSLOW = "Linear (Slower)";
|
||||
OPTVAL_BLAM = "Band-limited linear";
|
||||
OPTVAL_CUBICSLOW = "Cubic (Slower)";
|
||||
OPTVAL_SINC = "Sinc";
|
||||
OPTVAL_NOTEONOFFONLY = "Note on/off only";
|
||||
OPTVAL_FULLRAMPING = "Full ramping";
|
||||
OPTVAL_ALLUNACKNOWLEDGED = "All unacknowledged";
|
||||
// Colors
|
||||
C_BRICK = "\cabrick";
|
||||
C_TAN = "\cbtan";
|
||||
C_GRAY = "\ccgray";
|
||||
C_GREEN = "\cdgreen";
|
||||
C_BROWN = "\cebrown";
|
||||
C_GOLD = "\cfgold";
|
||||
C_RED = "\cgred";
|
||||
C_BLUE = "\chblue";
|
||||
C_ORANGE = "\ciorange";
|
||||
C_WHITE = "\cjwhite";
|
||||
C_YELLOW = "\ckyellow";
|
||||
C_DEFAULT = "\cldefault";
|
||||
C_BLACK = "\cmblack";
|
||||
C_LIGHTBLUE = "\cnlight blue";
|
||||
C_CREAM = "\cocream";
|
||||
C_OLIVE = "\cpolive";
|
||||
C_DARKGREEN = "\cqdark green";
|
||||
C_DARKRED = "\crdark red";
|
||||
C_DARKBROWN = "\csdark brown";
|
||||
C_PURPLE = "\ctpurple";
|
||||
C_DARKGRAY = "\cudark gray";
|
||||
C_CYAN = "\cvcyan";
|
||||
// Option Strings
|
||||
OPTSTR_SIMPLEARROW = "Simple arrow";
|
||||
OPTSTR_HERETIC = "Heretic";
|
||||
OPTSTR_CHEX = "Chex";
|
||||
OPTSTR_SYSTEMCURSOR = "System cursor";
|
||||
OPTSTR_DIRECTSOUND = "DirectSound";
|
||||
OPTSTR_WASAPI = "Vista WASAPI";
|
||||
OPTSTR_ASIO = "ASIO";
|
||||
OPTSTR_WAVEOUT = "WaveOut";
|
||||
OPTSTR_NOSOUND = "No Sound";
|
||||
OPTSTR_OSS = "OSS";
|
||||
OPTSTR_ALSA = "ALSA";
|
||||
OPTSTR_SDL = "SDL";
|
||||
OPTSTR_ESD = "ESD";
|
||||
OPTSTR_PULSEAUDIO = "PulseAudio";
|
||||
OPTSTR_COREAUDIO = "Core Audio";
|
||||
OPTSTR_PCM8BIT = "8-bit";
|
||||
OPTSTR_PCM16BIT = "16-bit";
|
||||
OPTSTR_PCM24BIT = "24-bit";
|
||||
OPTSTR_PCM32BIT = "32-bit";
|
||||
OPTSTR_PCMFLOAT = "32-bit float";
|
||||
OPTSTR_AUTO = "Auto";
|
||||
OPTSTR_MONO = "Mono";
|
||||
OPTSTR_STEREO = "Stereo";
|
||||
OPTSTR_PROLOGIC = "Dolby Prologic Decoder";
|
||||
OPTSTR_QUAD = "Quad";
|
||||
OPTSTR_SURROUND = "5 speakers";
|
||||
OPTSTR_5POINT1 = "5.1 speakers";
|
||||
OPTSTR_7POINT1 = "7.1 speakers";
|
||||
OPTSTR_NOINTERPOLATION = "No interpolation";
|
||||
OPTSTR_SPLINE = "Spline";
|
||||
OPTSTR_FMOD = "FMOD Ex";
|
||||
OPTSTR_OPENAL = "OpenAL";
|
||||
|
||||
|
||||
|
||||
SAFEMESSAGE = "Do you really want to do this?";
|
||||
MNU_COLORPICKER = "SELECT COLOR";
|
||||
|
||||
|
||||
WI_FINISHED = "finished";
|
||||
WI_ENTERING = "Now entering:";
|
||||
|
|
File diff suppressed because it is too large
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Reference in a new issue