Commit graph

50 commits

Author SHA1 Message Date
Christoph Oelckers
12ce76426e Revert "Allows loading directories as IWADs using "-iwad" command line parameter."
This reverts commit 81449728d7.

Reverted because it compromises the IWAD file lookup and fixing it properly is not so trivial.
The skipping of adding the file name extension was not only broken, but even after fixing the code does not work if the IWADs are located outside the working directory.
2016-10-26 12:13:57 +02:00
MaxED
81449728d7 Allows loading directories as IWADs using "-iwad" command line parameter. 2016-10-25 09:25:57 +02:00
Christoph Oelckers
9d877f75e3 - second part of last commit. This file was accidentally unselected. 2016-03-08 14:35:36 +01:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Gaerzi
98f214ee66 Added support for GOG paths
This works a bit differently from the Steam version, because each game
has its own registry keys and its own independent path.
2015-08-28 19:14:25 +02:00
Christoph Oelckers
268e7df992 - fixed: We must not allow the engine to start without a default MAPINFO definition.
Both 'Adventures of Square' IWADs were missing an entry for base MAPINFO and as a result did not define the common editor numbers.
To prevent this, a new mindefaults MAPINFO was added to zdoom.pk3 which now gets loaded if IWADINFO does not specify a game-specific file.
This minimum setting sets all gamedefaults to a reasonable base value and defines all other things that are required to be defined.
2015-04-07 14:09:55 +02:00
Christoph Oelckers
dfda74ffe3 - automatically create autoload section based on IWADINFO.
This has an important implication:
Previously the config was loaded before IWADINFO so in order to allow the config to access the data this had to be switched around.
This means that zdoom.pk3 will not be looked for in the global IWAD search paths anymore, but since it shouldn't be there to begin with it should be an acceptable compromise.
2015-04-06 13:52:08 +02:00
Christoph Oelckers
258822ef3b - redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
As a result the old 'Group' property could be removed and all other means to get a section name were disabled.
As an example, if the code gets 'doom.doom2.commercial' it will use the following sections in this order:

global.autoload
doom.autoload
doom.doom2.autoload
doom.doom2.commercial.autoload.
2015-04-06 11:57:12 +02:00
Randy Heit
efa82cf38b Consolidate archive sorting into FResourceFile base class 2015-04-03 20:22:18 -05:00
Randy Heit
966d0b7034 Use FString for FResourceLump::FullName 2015-04-03 20:00:58 -05:00
Edoardo Prezioso
a88f515364 - Import GAMENAMELOWERCASE macro from Zandronum.
This will greatly help reducing the code delta between ZDoom and the child ports.
2015-04-02 13:27:52 +02:00
vanhofen
5973568bd2 - add Group feature to handle Autoload-groups 2015-03-04 17:07:19 -06:00
Braden Obrzut
86372fce34 - Added Steam detection for Stife: Veteran Edition.
- Added Steam install scanning for Linux and OS X. (OS X and Win32 not yet tested.)
2014-12-12 16:23:46 -05:00
Braden Obrzut
9dd3c4b2d5 - When erroring due to the lack of iwads, print instructions more relevent to the user's platform. 2013-07-05 00:45:45 -04:00
Randy Heit
b96d305c87 - Make the DOOM 3 BFG Edition the last Steam path checked, so it won't override the regular doom.wad.
SVN r4142 (trunk)
2013-02-19 01:55:14 +00:00
Randy Heit
bfae51ed2e - Added Gez's BFG edition patch.
SVN r3926 (trunk)
2012-11-01 02:42:14 +00:00
Randy Heit
9757492b7a - This was not supposed to be committed as part of r3737.
SVN r3739 (trunk)
2012-07-06 02:37:50 +00:00
Randy Heit
ca2cfb803f - Do do not disable config writing before DoGameSetup() (introduced in r3653) if the config file
does not already exist. This way, we can create a default config file without removing anything
  from an existing config file if things go wrong early during setup.

SVN r3737 (trunk)
2012-07-06 02:22:58 +00:00
Randy Heit
c175acb75d - Fixed: Passing hexdd.wad with a path to the -iwad parameter would disable searching the standard
paths for hexen.wad.

SVN r3541 (trunk)
2012-04-08 05:12:03 +00:00
Christoph Oelckers
6056393af7 - added a check to output a clear error message if no IWAD definitions could be loaded.
SVN r3119 (trunk)
2011-01-23 08:49:30 +00:00
Christoph Oelckers
e46183d836 - removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
SVN r3072 (trunk)
2010-12-24 13:43:36 +00:00
Christoph Oelckers
c6525a2271 - changed some data init code to delete the data it wants to initialize first.
- The 'savebuffer' variable still existed?
- Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs.
- fixed: Starting a new game did not clear the hub statistics array.


SVN r3034 (trunk)
2010-12-13 10:02:45 +00:00
Christoph Oelckers
007fae107e - fix last commit
SVN r3019 (trunk)
2010-12-02 17:01:05 +00:00
Christoph Oelckers
74822572da - restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
SVN r3018 (trunk)
2010-12-02 15:08:44 +00:00
Braden Obrzut
a00730c160 - Fixed: Cocoa IWAD picker was not updated. Also changed instances of the deprecated stringWithCString to stringWithUTF8String.
- Fixed: Mac OS X should be case insensitive like Windows.

SVN r3005 (trunk)
2010-11-10 23:39:34 +00:00
Christoph Oelckers
8806ec294f - fixwd some GCC problems with d_iwad.cpp.
SVN r2946 (trunk)
2010-10-16 06:38:42 +00:00
Christoph Oelckers
eded2ef345 - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code 

SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers
55585a36eb - Added "Heretic1" autoload section for files that should be loaded with real Heretic but not with Blasphemer.
SVN r2938 (trunk)
2010-10-12 22:52:35 +00:00
Braden Obrzut
b2548bf02a - Added detection code for Hacx 1.2 IWAD.
SVN r2925 (trunk)
2010-10-09 00:10:54 +00:00
Christoph Oelckers
d9970ab9b6 - merged finale branch back into trunk.
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
Christoph Oelckers
cf9792ed53 - fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
- added 'else' blocks to MENUDEF parser.



SVN r2854 (trunk)
2010-09-26 06:53:40 +00:00
Christoph Oelckers
3f420c97bd - allow setting the startup screen's title through GAMEINFO lump.
SVN r2850 (trunk)
2010-09-24 14:27:52 +00:00
Christoph Oelckers
579502ab74 - merged menu branch back into trunk.
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
66f6115c86 - added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
SVN r2543 (trunk)
2010-08-15 10:02:10 +00:00
Christoph Oelckers
68fa08ca52 - fixed: TNT MAP30 needs the stairbuilding compatibility option.
SVN r2315 (trunk)
2010-05-12 06:54:59 +00:00
Randy Heit
71b75f0d7a - Consolidated all conversation reply handling into a single function executed on all
machines, so when an NPC need to show the "enough" response, it has enough
  information available to do so.
- Some new Strife Teaser fixes I forgot to commit are in here.
- Moved norawinput check into FindRawInputFunctions().


SVN r2120 (trunk)
2010-01-22 05:17:57 +00:00
Christoph Oelckers
f300948916 - fixed: Action Doom 2 and Harmony IWADs were missing the GI_MAPxx flag.
SVN r2100 (trunk)
2010-01-05 13:45:07 +00:00
Christoph Oelckers
90ea0c3f6f - added initial support for a GAMEINFO lump in PWADs. When the game is started
all files loaded with '-file' are scanned for this lump. This lump is read
  before any WAD initialization takes place, in particular the IWAD is not yet
  loaded at this time. This allows PWADs the option to specify an IWAD they 
  want to run with and optionally autoload external resource WADs.
- Fixed a few places where FixPathSeperator was called with a locked FString buffer.
  It's better to use the FString version of this function instead.


SVN r2073 (trunk)
2010-01-01 15:31:00 +00:00
Christoph Oelckers
370eff9014 - replaced wadlist_t with an array of FStrings and added a list parameter to
everything that eventually calls D_AddFile. Also create the list of files
  loaded on the command line separately to allow further checks on them.


SVN r2072 (trunk)
2010-01-01 12:40:47 +00:00
Christoph Oelckers
2fb2c79887 - fixed: Auto-COMPAT_SHORTTEX for IWADs must be set per IWAD, not in general
for Doom.
- added autodetection of Harmony's IWAD.


SVN r2022 (trunk)
2009-12-11 09:21:08 +00:00
Randy Heit
a0d6a47daf - Maps inside zips can now satisfy the map checks for IWAD detection.
- Fixed: F7ZFile did not delete its Archive when destroyed.


SVN r1967 (trunk)
2009-11-10 02:29:18 +00:00
Randy Heit
d082266365 - Added Gez's patch for IWAD detection of Blasphemer and Action Doom 2.
SVN r1946 (trunk)
2009-10-29 05:51:20 +00:00
Randy Heit
66920536d9 - Look for files in Mac-like places on Macs.
- Fixed: The non-Windows CreatePath can fail if part of the path already
  exists, because mkdir will return an error code for trying to recreate
  an existing directory.



SVN r1814 (trunk)
2009-09-09 17:12:47 +00:00
Christoph Oelckers
cc357e5178 - re-fix of Gez's MAX_MANA patch
SVN r1633 (trunk)
2009-06-04 22:05:12 +00:00
Randy Heit
a8de4fc2da - Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
everything that was new for XP.
- Swapped snes_spc out for the full Game Music Emu library.

SVN r1631 (trunk)
2009-06-03 03:05:02 +00:00
Christoph Oelckers
c0e398e7ac - fixed compile error in d_iwad.cpp
SVN r1622 (trunk)
2009-05-30 17:14:17 +00:00
Christoph Oelckers
2effc9b803 - Rewrote IWAD detection code to use the ResourceFile classes instead of
reading the WAD directory directly. As a side effect it should now be
  possible to use Zip and 7z for IWADs, too.


SVN r1621 (trunk)
2009-05-30 09:53:38 +00:00
Christoph Oelckers
9c4cbedc26 - Added 'EndTitle' nextmap option which goes to the regular title loop after
the game has finished.
- Added NOBOSSRIP flag. Note: we are now at flags6!
- Added SetSkyScrollSpeed(int skyplane, fixed speed) ACS function.
- Added THRUACTORS flag that disables all actor<->actor collision detection.
- Added DONTSEEKINVISIBLE flag for missiles that can't home in on invisible
  targets.
- Added SFX_TRANSFERPITCH flag to A_SpawnItemEx.
- Added Ultimate Freedoom IWAD detection.
- Added GetAirSupply and SetAirSupply functions to ACS.
- Fixed: The *surface sound was not played when drowning was switched off
  by setting the level's air supply to 0.

SVN r1619 (trunk)
2009-05-30 08:56:40 +00:00
Christoph Oelckers
9fdbf29cb1 - fixed Linux compile
SVN r1500 (trunk)
2009-03-23 07:37:57 +00:00
Christoph Oelckers
a150f6f9b7 - disabled Zip related code in IWAD detection for now
- forgot to add new files.


SVN r1498 (trunk)
2009-03-22 11:42:46 +00:00