mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2025-03-01 22:40:51 +00:00
This has an important implication: Previously the config was loaded before IWADINFO so in order to allow the config to access the data this had to be switched around. This means that zdoom.pk3 will not be looked for in the global IWAD search paths anymore, but since it shouldn't be there to begin with it should be an acceptable compromise.
599 lines
No EOL
16 KiB
C++
599 lines
No EOL
16 KiB
C++
/*
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** d_iwad.cpp
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** IWAD detection code
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** Copyright 2009 CHristoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "d_main.h"
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#include "gi.h"
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#include "cmdlib.h"
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#include "doomstat.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "w_zip.h"
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#include "v_palette.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "c_cvars.h"
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#include "sc_man.h"
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#include "v_video.h"
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#include "gameconfigfile.h"
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#include "resourcefiles/resourcefile.h"
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#include "version.h"
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CVAR (Bool, queryiwad, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR (String, defaultiwad, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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//==========================================================================
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//
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// Clear check list
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//
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//==========================================================================
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void FIWadManager::ClearChecks()
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{
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mLumpsFound.Resize(mIWads.Size());
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for(unsigned i=0;i<mLumpsFound.Size(); i++)
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{
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mLumpsFound[i] = 0;
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}
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}
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//==========================================================================
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//
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// Check one lump
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//
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//==========================================================================
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void FIWadManager::CheckLumpName(const char *name)
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{
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for(unsigned i=0; i< mIWads.Size(); i++)
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{
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for(unsigned j=0; j < mIWads[i].Lumps.Size(); j++)
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{
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if (!mIWads[i].Lumps[j].CompareNoCase(name))
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{
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mLumpsFound[i] |= (1<<j);
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}
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}
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}
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}
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//==========================================================================
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//
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// Returns check result
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//
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//==========================================================================
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int FIWadManager::GetIWadInfo()
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{
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for(unsigned i=0; i< mIWads.Size(); i++)
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{
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if (mLumpsFound[i] == (1 << mIWads[i].Lumps.Size()) - 1)
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{
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return i;
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}
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}
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return -1;
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}
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//==========================================================================
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//
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// Parses IWAD definitions
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//
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//==========================================================================
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void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize)
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{
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FScanner sc;
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sc.OpenMem("IWADINFO", data, datasize);
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while (sc.GetString())
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{
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if (sc.Compare("IWAD"))
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{
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FIWADInfo *iwad = &mIWads[mIWads.Reserve(1)];
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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if (sc.Compare("Name"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Name = sc.String;
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}
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else if (sc.Compare("Autoname"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Autoname = sc.String;
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}
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else if (sc.Compare("Config"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Configname = sc.String;
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}
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else if (sc.Compare("Game"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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if (sc.Compare("Doom")) iwad->gametype = GAME_Doom;
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else if (sc.Compare("Heretic")) iwad->gametype = GAME_Heretic;
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else if (sc.Compare("Hexen")) iwad->gametype = GAME_Hexen;
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else if (sc.Compare("Strife")) iwad->gametype = GAME_Strife;
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else if (sc.Compare("Chex")) iwad->gametype = GAME_Chex;
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else sc.ScriptError(NULL);
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}
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else if (sc.Compare("Mapinfo"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->MapInfo = sc.String;
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}
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else if (sc.Compare("Compatibility"))
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{
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sc.MustGetStringName("=");
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do
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{
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sc.MustGetString();
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if(sc.Compare("NoTextcolor")) iwad->flags |= GI_NOTEXTCOLOR;
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else if(sc.Compare("Poly1")) iwad->flags |= GI_COMPATPOLY1;
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else if(sc.Compare("Poly2")) iwad->flags |= GI_COMPATPOLY2;
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else if(sc.Compare("Shareware")) iwad->flags |= GI_SHAREWARE;
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else if(sc.Compare("Teaser2")) iwad->flags |= GI_TEASER2;
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else if(sc.Compare("Extended")) iwad->flags |= GI_MENUHACK_EXTENDED;
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else if(sc.Compare("Shorttex")) iwad->flags |= GI_COMPATSHORTTEX;
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else if(sc.Compare("Stairs")) iwad->flags |= GI_COMPATSTAIRS;
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else sc.ScriptError(NULL);
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}
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while (sc.CheckString(","));
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}
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else if (sc.Compare("MustContain"))
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{
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sc.MustGetStringName("=");
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do
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{
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sc.MustGetString();
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iwad->Lumps.Push(FString(sc.String));
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}
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while (sc.CheckString(","));
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}
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else if (sc.Compare("BannerColors"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->FgColor = V_GetColor(NULL, sc.String);
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sc.MustGetStringName(",");
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sc.MustGetString();
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iwad->BkColor = V_GetColor(NULL, sc.String);
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}
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else if (sc.Compare("Load"))
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{
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sc.MustGetStringName("=");
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do
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{
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sc.MustGetString();
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iwad->Load.Push(FString(sc.String));
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}
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while (sc.CheckString(","));
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}
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else if (sc.Compare("Required"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Required = sc.String;
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}
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else
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{
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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}
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}
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}
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else if (sc.Compare("NAMES"))
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{
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sc.MustGetStringName("{");
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mIWadNames.Push(FString());
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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FString wadname = sc.String;
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#if defined(_WIN32) || defined(__APPLE__) // Turns out Mac OS X is case insensitive.
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mIWadNames.Push(wadname);
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#else
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// check for lowercase, uppercased first letter and full uppercase on Linux etc.
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wadname.ToLower();
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mIWadNames.Push(wadname);
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wadname.LockBuffer()[0] = toupper(wadname[0]);
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wadname.UnlockBuffer();
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mIWadNames.Push(wadname);
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wadname.ToUpper();
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mIWadNames.Push(wadname);
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#endif
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}
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}
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}
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}
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//==========================================================================
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//
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// Look for IWAD definition lump
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//
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//==========================================================================
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void FIWadManager::ParseIWadInfos(const char *fn)
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{
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FResourceFile *resfile = FResourceFile::OpenResourceFile(fn, NULL, true);
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if (resfile != NULL)
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{
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DWORD cnt = resfile->LumpCount();
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for(int i=cnt-1; i>=0; i--)
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{
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FResourceLump *lmp = resfile->GetLump(i);
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if (lmp->Namespace == ns_global && !stricmp(lmp->Name, "IWADINFO"))
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{
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// Found one!
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ParseIWadInfo(resfile->Filename, (const char*)lmp->CacheLump(), lmp->LumpSize);
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break;
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}
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}
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delete resfile;
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}
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if (mIWadNames.Size() == 0 || mIWads.Size() == 0)
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{
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I_FatalError("No IWAD definitions found");
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}
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}
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//==========================================================================
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//
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// ScanIWAD
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//
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// Scan the contents of an IWAD to determine which one it is
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//==========================================================================
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int FIWadManager::ScanIWAD (const char *iwad)
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{
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FResourceFile *iwadfile = FResourceFile::OpenResourceFile(iwad, NULL, true);
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if (iwadfile != NULL)
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{
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ClearChecks();
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for(DWORD ii = 0; ii < iwadfile->LumpCount(); ii++)
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{
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FResourceLump *lump = iwadfile->GetLump(ii);
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CheckLumpName(lump->Name);
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if (lump->FullName.IsNotEmpty())
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{
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if (strnicmp(lump->FullName, "maps/", 5) == 0)
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{
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FString mapname(&lump->FullName[5], strcspn(&lump->FullName[5], "."));
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CheckLumpName(mapname);
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}
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}
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}
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delete iwadfile;
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}
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return GetIWadInfo();
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}
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//==========================================================================
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//
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// CheckIWAD
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//
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// Tries to find an IWAD from a set of known IWAD names, and checks the
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// contents of each one found to determine which game it belongs to.
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// Returns the number of new wads found in this pass (does not count wads
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// found from a previous call).
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//
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//==========================================================================
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int FIWadManager::CheckIWAD (const char *doomwaddir, WadStuff *wads)
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{
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const char *slash;
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int numfound;
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numfound = 0;
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slash = (doomwaddir[0] && doomwaddir[strlen (doomwaddir)-1] != '/') ? "/" : "";
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// Search for a pre-defined IWAD
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for (unsigned i=0; i< mIWadNames.Size(); i++)
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{
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if (mIWadNames[i].IsNotEmpty() && wads[i].Path.IsEmpty())
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{
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FString iwad;
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iwad.Format ("%s%s%s", doomwaddir, slash, mIWadNames[i].GetChars());
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FixPathSeperator (iwad);
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if (FileExists (iwad))
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{
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wads[i].Type = ScanIWAD (iwad);
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if (wads[i].Type != -1)
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{
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wads[i].Path = iwad;
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wads[i].Name = mIWads[wads[i].Type].Name;
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numfound++;
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}
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}
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}
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}
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return numfound;
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}
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//==========================================================================
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//
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// IdentifyVersion
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//
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// Tries to find an IWAD in one of four directories under DOS or Win32:
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// 1. Current directory
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// 2. Executable directory
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// 3. $DOOMWADDIR
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// 4. $HOME
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//
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// Under UNIX OSes, the search path is:
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// 1. Current directory
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// 2. $DOOMWADDIR
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// 3. $HOME/.config/zdoom
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// 4. The share directory defined at compile time (/usr/local/share/zdoom)
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//
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// The search path can be altered by editing the IWADSearch.Directories
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// section of the config file.
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//
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//==========================================================================
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int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad)
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{
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TArray<WadStuff> wads;
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TArray<size_t> foundwads;
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const char *iwadparm = Args->CheckValue ("-iwad");
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size_t numwads;
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int pickwad;
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size_t i;
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bool iwadparmfound = false;
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FString custwad;
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wads.Resize(mIWadNames.Size());
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foundwads.Resize(mIWads.Size());
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memset(&foundwads[0], 0, foundwads.Size() * sizeof(foundwads[0]));
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if (iwadparm == NULL && iwad != NULL && *iwad != 0)
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{
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iwadparm = iwad;
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}
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if (iwadparm)
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{
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custwad = iwadparm;
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FixPathSeperator (custwad);
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if (CheckIWAD (custwad, &wads[0]))
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{ // -iwad parameter was a directory
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iwadparm = NULL;
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}
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else
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{
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DefaultExtension (custwad, ".wad");
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iwadparm = custwad;
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mIWadNames[0] = custwad;
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CheckIWAD ("", &wads[0]);
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}
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}
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if (iwadparm == NULL || wads[0].Path.IsEmpty() || mIWads[wads[0].Type].Required.IsNotEmpty())
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{
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if (GameConfig->SetSection ("IWADSearch.Directories"))
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{
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const char *key;
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const char *value;
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while (GameConfig->NextInSection (key, value))
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{
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if (stricmp (key, "Path") == 0)
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{
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FString nice = NicePath(value);
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FixPathSeperator(nice);
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CheckIWAD(nice, &wads[0]);
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}
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}
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}
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TArray<FString> steam_path = I_GetSteamPath();
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for (i = 0; i < steam_path.Size(); ++i)
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{
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CheckIWAD (steam_path[i], &wads[0]);
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}
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}
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if (iwadparm != NULL && !wads[0].Path.IsEmpty())
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{
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iwadparmfound = true;
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}
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for (i = numwads = 0; i < mIWadNames.Size(); i++)
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{
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if (!wads[i].Path.IsEmpty())
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{
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if (i != numwads)
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{
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wads[numwads] = wads[i];
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}
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foundwads[wads[numwads].Type] = numwads + 1;
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numwads++;
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}
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}
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for (unsigned i=0; i<mIWads.Size(); i++)
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{
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if (mIWads[i].Required.IsNotEmpty() && foundwads[i])
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{
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bool found = false;
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// needs to be loaded with another IWAD (HexenDK)
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for (unsigned j=0; j<mIWads.Size(); j++)
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{
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if (!mIWads[i].Required.Compare(mIWads[j].Name))
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{
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if (foundwads[j])
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{
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found = true;
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mIWads[i].preload = j;
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}
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break;
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}
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}
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// The required WAD is not there so this one can't be used and must be deleted from the list
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if (!found)
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{
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size_t kill = foundwads[i];
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for (size_t j = kill; j < numwads; ++j)
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{
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wads[j - 1] = wads[j];
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}
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numwads--;
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foundwads[i] = 0;
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for (unsigned j = 0; j < foundwads.Size(); ++j)
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{
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if (foundwads[j] > kill)
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{
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foundwads[j]--;
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}
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}
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}
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}
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}
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if (numwads == 0)
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{
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I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n"
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"Did you install " GAMENAME " properly? You can do either of the following:\n"
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"\n"
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#if defined(_WIN32)
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"1. Place one or more of these wads in the same directory as " GAMENAME ".\n"
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"2. Edit your " GAMENAMELOWERCASE "-username.ini and add the directories of your iwads\n"
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"to the list beneath [IWADSearch.Directories]");
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#elif defined(__APPLE__)
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"1. Place one or more of these wads in ~/Library/Application Support/" GAMENAMELOWERCASE "/\n"
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"2. Edit your ~/Library/Preferences/" GAMENAMELOWERCASE ".ini and add the directories\n"
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"of your iwads to the list beneath [IWADSearch.Directories]");
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#else
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"1. Place one or more of these wads in ~/.config/" GAMENAMELOWERCASE "/.\n"
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"2. Edit your ~/.config/" GAMENAMELOWERCASE "/" GAMENAMELOWERCASE ".ini and add the directories of your\n"
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"iwads to the list beneath [IWADSearch.Directories]");
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#endif
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}
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|
pickwad = 0;
|
|
|
|
if (!iwadparmfound && numwads > 1)
|
|
{
|
|
int defiwad = 0;
|
|
|
|
// Locate the user's prefered IWAD, if it was found.
|
|
if (defaultiwad[0] != '\0')
|
|
{
|
|
for (i = 0; i < numwads; ++i)
|
|
{
|
|
FString basename = ExtractFileBase (wads[i].Path);
|
|
if (stricmp (basename, defaultiwad) == 0)
|
|
{
|
|
defiwad = (int)i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
pickwad = I_PickIWad (&wads[0], (int)numwads, queryiwad, defiwad);
|
|
if (pickwad >= 0)
|
|
{
|
|
// The newly selected IWAD becomes the new default
|
|
FString basename = ExtractFileBase (wads[pickwad].Path);
|
|
defaultiwad = basename;
|
|
}
|
|
}
|
|
|
|
if (pickwad < 0)
|
|
exit (0);
|
|
|
|
// zdoom.pk3 must always be the first file loaded and the IWAD second.
|
|
wadfiles.Clear();
|
|
D_AddFile (wadfiles, zdoom_wad);
|
|
|
|
if (mIWads[wads[pickwad].Type].preload >= 0)
|
|
{
|
|
D_AddFile (wadfiles, wads[foundwads[mIWads[wads[pickwad].Type].preload]-1].Path);
|
|
}
|
|
D_AddFile (wadfiles, wads[pickwad].Path);
|
|
|
|
for (unsigned i=0; i < mIWads[wads[pickwad].Type].Load.Size(); i++)
|
|
{
|
|
long lastslash = wads[pickwad].Path.LastIndexOf ('/');
|
|
FString path;
|
|
|
|
if (lastslash == -1)
|
|
{
|
|
path = "";// wads[pickwad].Path;
|
|
}
|
|
else
|
|
{
|
|
path = FString (wads[pickwad].Path.GetChars(), lastslash + 1);
|
|
}
|
|
path += mIWads[wads[pickwad].Type].Load[i];
|
|
D_AddFile (wadfiles, path);
|
|
|
|
}
|
|
return wads[pickwad].Type;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Find an IWAD to use for this game
|
|
//
|
|
//==========================================================================
|
|
|
|
const FIWADInfo *FIWadManager::FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad)
|
|
{
|
|
int iwadType = IdentifyVersion(wadfiles, iwad, basewad);
|
|
//gameiwad = iwadType;
|
|
const FIWADInfo *iwad_info = &mIWads[iwadType];
|
|
if (DoomStartupInfo.Name.IsEmpty()) DoomStartupInfo.Name = iwad_info->Name;
|
|
if (DoomStartupInfo.BkColor == 0 && DoomStartupInfo.FgColor == 0)
|
|
{
|
|
DoomStartupInfo.BkColor = iwad_info->BkColor;
|
|
DoomStartupInfo.FgColor = iwad_info->FgColor;
|
|
}
|
|
I_SetIWADInfo();
|
|
return iwad_info;
|
|
} |