Christoph Oelckers
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09f4071436
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Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
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2014-05-11 13:27:51 +02:00 |
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Christoph Oelckers
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b09405a8bd
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- changed rendering of glowing walls so that it doesn't require an additional vertex attribute, just pass the floor and ceiling planes as uniforms.
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2014-05-10 17:09:43 +02:00 |
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Christoph Oelckers
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fd767233aa
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- fixed typo: glColor must be gl_Color in shader.
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2013-12-08 10:01:03 +01:00 |
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Christoph Oelckers
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d46315c44b
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- some finetuning of subtractive effect.
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2013-12-05 15:39:46 +01:00 |
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Christoph Oelckers
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95163e378e
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- added a fog layer when drawing sprites with render style reverse subtract.
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2013-12-05 15:06:10 +01:00 |
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Christoph Oelckers
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e00847f64b
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- GZDoom solution file
- missing GL resources for gzdoom.pk3.
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2013-06-23 11:13:01 +02:00 |
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