mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-27 22:22:08 +00:00
- fixed typo: glColor must be gl_Color in shader.
This commit is contained in:
parent
4b24489393
commit
fd767233aa
1 changed files with 1 additions and 1 deletions
|
@ -54,6 +54,6 @@ void main()
|
|||
fogfactor = exp2 (fogparm.z * fogdist);
|
||||
|
||||
vec4 frag = Process(vec4(1.0,1.0,1.0,1.0));
|
||||
gl_FragColor = vec4(fogcolor.rgb, (1.0 - fogfactor) * frag.a * 0.75 * glColor.a);
|
||||
gl_FragColor = vec4(fogcolor.rgb, (1.0 - fogfactor) * frag.a * 0.75 * gl_Color.a);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue