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- Bumped the minimum savegame version because the current version crashes
each time an old savegame is loaded. SVN r796 (trunk)
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3 changed files with 7 additions and 9 deletions
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@ -1,3 +1,7 @@
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March 12, 2008 (Changes by Graf Zahl)
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- Bumped the minimum savegame version because the current version crashes
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each time an old savegame is loaded.
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March 11, 2008
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- Removed lots of spc_* cvars that are no longer meaningful and changed
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spc_amp from a x.4 fixed point number to a normal float.
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@ -253,10 +257,6 @@ February 19, 2008
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- Changed several DArgs deletions into destroys.
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- Removed DBoundingBox from the DObject hierarchy.
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February 20, 2008 (Changes by Graf Zahl)
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- Added a modified version of Karate Chris's submission for killing specific
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monsters with the 'Kill' ccmd.
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February 18, 2008
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- Added vid_refreshrate cvar to override Windows' automatic refresh rate
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selection.
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@ -320,10 +320,8 @@ void AActor::Serialize (FArchive &arc)
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<< meleerange
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<< DamageType
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<< gravity
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<< FastChaseStrafeCount;
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if (SaveVersion >=778)
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arc << master;
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<< FastChaseStrafeCount
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<< master;
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if (arc.IsStoring ())
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{
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@ -75,7 +75,7 @@
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// SAVESIG should match SAVEVER.
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 714
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#define MINSAVEVER 795
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#if SVN_REVISION_NUMBER == 0
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// This can happen if svnrevision is not updated properly (e.g. compiling while offline)
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