diff --git a/docs/rh-log.txt b/docs/rh-log.txt index d0ba96e02..92f5bca3b 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,3 +1,7 @@ +March 12, 2008 (Changes by Graf Zahl) +- Bumped the minimum savegame version because the current version crashes + each time an old savegame is loaded. + March 11, 2008 - Removed lots of spc_* cvars that are no longer meaningful and changed spc_amp from a x.4 fixed point number to a normal float. @@ -253,10 +257,6 @@ February 19, 2008 - Changed several DArgs deletions into destroys. - Removed DBoundingBox from the DObject hierarchy. -February 20, 2008 (Changes by Graf Zahl) -- Added a modified version of Karate Chris's submission for killing specific - monsters with the 'Kill' ccmd. - February 18, 2008 - Added vid_refreshrate cvar to override Windows' automatic refresh rate selection. diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index c4a9f8694..fbab89e6f 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -320,10 +320,8 @@ void AActor::Serialize (FArchive &arc) << meleerange << DamageType << gravity - << FastChaseStrafeCount; - - if (SaveVersion >=778) - arc << master; + << FastChaseStrafeCount + << master; if (arc.IsStoring ()) { diff --git a/src/version.h b/src/version.h index 503006f54..951b42d51 100644 --- a/src/version.h +++ b/src/version.h @@ -75,7 +75,7 @@ // SAVESIG should match SAVEVER. // MINSAVEVER is the minimum level snapshot version that can be loaded. -#define MINSAVEVER 714 +#define MINSAVEVER 795 #if SVN_REVISION_NUMBER == 0 // This can happen if svnrevision is not updated properly (e.g. compiling while offline)