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- Fixed: ST_Endoom must exit, even if showendoom is set to false.
SVN r442 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -757,7 +757,7 @@ CVAR(Bool, showendoom, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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void ST_Endoom()
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{
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if (!showendoom) return;
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if (!showendoom) exit(0);
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int endoom_lump = Wads.CheckNumForName (
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gameinfo.gametype == GAME_Doom? "ENDOOM" :
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