Fix missing colormap lookup

This commit is contained in:
Magnus Norddahl 2016-06-11 16:17:30 +02:00
parent a6d696bbfd
commit 5ae8e9e8c2
3 changed files with 106 additions and 99 deletions

View file

@ -2793,24 +2793,19 @@ bool R_GetTransMaskDrawers (fixed_t (**tmvline1)(), void (**tmvline4)())
void R_SetTranslationMap(lighttable_t *translation)
{
dc_fcolormap = nullptr;
dc_shade_constants.light_red = 256;
dc_shade_constants.light_green = 256;
dc_shade_constants.light_blue = 256;
dc_shade_constants.light_alpha = 256;
dc_shade_constants.fade_red = 0;
dc_shade_constants.fade_green = 0;
dc_shade_constants.fade_blue = 0;
dc_shade_constants.fade_alpha = 256;
dc_shade_constants.desaturate = 0;
dc_shade_constants.simple_shade = true;
dc_colormap = translation;
if (r_swtruecolor)
{
dc_colormap = translation;
dc_light = 0;
}
else
{
dc_colormap = translation;
dc_shade_constants.light_red = 256;
dc_shade_constants.light_green = 256;
dc_shade_constants.light_blue = 256;
dc_shade_constants.light_alpha = 256;
dc_shade_constants.fade_red = 0;
dc_shade_constants.fade_green = 0;
dc_shade_constants.fade_blue = 0;
dc_shade_constants.fade_alpha = 256;
dc_shade_constants.desaturate = 0;
dc_shade_constants.simple_shade = true;
dc_light = 0;
}
}
@ -2818,49 +2813,47 @@ void R_SetTranslationMap(lighttable_t *translation)
void R_SetColorMapLight(FColormap *base_colormap, float light, int shade)
{
dc_fcolormap = base_colormap;
dc_shade_constants.light_red = dc_fcolormap->Color.r * 256 / 255;
dc_shade_constants.light_green = dc_fcolormap->Color.g * 256 / 255;
dc_shade_constants.light_blue = dc_fcolormap->Color.b * 256 / 255;
dc_shade_constants.light_alpha = dc_fcolormap->Color.a * 256 / 255;
dc_shade_constants.fade_red = dc_fcolormap->Fade.r;
dc_shade_constants.fade_green = dc_fcolormap->Fade.g;
dc_shade_constants.fade_blue = dc_fcolormap->Fade.b;
dc_shade_constants.fade_alpha = dc_fcolormap->Fade.a;
dc_shade_constants.desaturate = MIN(abs(dc_fcolormap->Desaturate), 255) * 255 / 256;
dc_shade_constants.simple_shade = (dc_fcolormap->Color.d == 0x00ffffff && dc_fcolormap->Fade.d == 0x00000000 && dc_fcolormap->Desaturate == 0);
if (r_swtruecolor)
{
dc_shade_constants.light_red = dc_fcolormap->Color.r * 256 / 255;
dc_shade_constants.light_green = dc_fcolormap->Color.g * 256 / 255;
dc_shade_constants.light_blue = dc_fcolormap->Color.b * 256 / 255;
dc_shade_constants.light_alpha = dc_fcolormap->Color.a * 256 / 255;
dc_shade_constants.fade_red = dc_fcolormap->Fade.r;
dc_shade_constants.fade_green = dc_fcolormap->Fade.g;
dc_shade_constants.fade_blue = dc_fcolormap->Fade.b;
dc_shade_constants.fade_alpha = dc_fcolormap->Fade.a;
dc_shade_constants.desaturate = MIN(abs(dc_fcolormap->Desaturate), 255) * 255 / 256;
dc_shade_constants.simple_shade = (dc_fcolormap->Color.d == 0x00ffffff && dc_fcolormap->Fade.d == 0x00000000 && dc_fcolormap->Desaturate == 0);
dc_colormap = base_colormap->Maps;
dc_light = LIGHTSCALE(light, shade);
}
else
{
dc_colormap = base_colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
dc_light = 0;
}
}
void R_SetDSColorMapLight(FColormap *base_colormap, float light, int shade)
{
ds_fcolormap = base_colormap;
ds_shade_constants.light_red = ds_fcolormap->Color.r * 256 / 255;
ds_shade_constants.light_green = ds_fcolormap->Color.g * 256 / 255;
ds_shade_constants.light_blue = ds_fcolormap->Color.b * 256 / 255;
ds_shade_constants.light_alpha = ds_fcolormap->Color.a * 256 / 255;
ds_shade_constants.fade_red = ds_fcolormap->Fade.r;
ds_shade_constants.fade_green = ds_fcolormap->Fade.g;
ds_shade_constants.fade_blue = ds_fcolormap->Fade.b;
ds_shade_constants.fade_alpha = ds_fcolormap->Fade.a;
ds_shade_constants.desaturate = MIN(abs(ds_fcolormap->Desaturate), 255) * 255 / 256;
ds_shade_constants.simple_shade = (ds_fcolormap->Color.d == 0x00ffffff && ds_fcolormap->Fade.d == 0x00000000 && ds_fcolormap->Desaturate == 0);
if (r_swtruecolor)
{
ds_shade_constants.light_red = ds_fcolormap->Color.r * 256 / 255;
ds_shade_constants.light_green = ds_fcolormap->Color.g * 256 / 255;
ds_shade_constants.light_blue = ds_fcolormap->Color.b * 256 / 255;
ds_shade_constants.light_alpha = ds_fcolormap->Color.a * 256 / 255;
ds_shade_constants.fade_red = ds_fcolormap->Fade.r;
ds_shade_constants.fade_green = ds_fcolormap->Fade.g;
ds_shade_constants.fade_blue = ds_fcolormap->Fade.b;
ds_shade_constants.fade_alpha = ds_fcolormap->Fade.a;
ds_shade_constants.desaturate = MIN(abs(ds_fcolormap->Desaturate), 255) * 255 / 256;
ds_shade_constants.simple_shade = (ds_fcolormap->Color.d == 0x00ffffff && ds_fcolormap->Fade.d == 0x00000000 && ds_fcolormap->Desaturate == 0);
ds_colormap = base_colormap->Maps;
ds_light = LIGHTSCALE(light, shade);
}
else
{
ds_colormap = base_colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
ds_light = 0;
}
}

View file

@ -229,6 +229,7 @@ class DrawColumnRGBACommand : public DrawerCommand
const BYTE *dc_source;
int dc_pitch;
ShadeConstants dc_shade_constants;
BYTE *dc_colormap;
public:
DrawColumnRGBACommand()
@ -241,6 +242,7 @@ public:
dc_source = ::dc_source;
dc_pitch = ::dc_pitch;
dc_shade_constants = ::dc_shade_constants;
dc_colormap = ::dc_colormap;
}
void Execute(DrawerThread *thread) override
@ -267,24 +269,20 @@ public:
fracstep = dc_iscale * thread->num_cores;
frac = dc_texturefrac + dc_iscale * thread->skipped_by_thread(dc_dest_y);
// [RH] Get local copies of these variables so that the compiler
// has a better chance of optimizing this well.
const BYTE *source = dc_source;
int pitch = dc_pitch * thread->num_cores;
BYTE *colormap = dc_colormap;
do
{
// [RH] Get local copies of these variables so that the compiler
// has a better chance of optimizing this well.
const BYTE *source = dc_source;
int pitch = dc_pitch * thread->num_cores;
*dest = shade_pal_index(colormap[source[frac >> FRACBITS]], light, shade_constants);
// Inner loop that does the actual texture mapping,
// e.g. a DDA-lile scaling.
// This is as fast as it gets.
do
{
*dest = shade_pal_index(source[frac >> FRACBITS], light, shade_constants);
dest += pitch;
frac += fracstep;
dest += pitch;
frac += fracstep;
} while (--count);
}
} while (--count);
}
};

View file

@ -90,13 +90,13 @@ public:
sincr = thread->num_cores * 4;
if (count & 1) {
*dest = *source;
*dest = GPalette.BaseColors[*source];
source += sincr;
dest += pitch;
}
if (count & 2) {
dest[0] = source[0];
dest[pitch] = source[sincr];
dest[0] = GPalette.BaseColors[source[0]];
dest[pitch] = GPalette.BaseColors[source[sincr]];
source += sincr * 2;
dest += pitch * 2;
}
@ -104,10 +104,10 @@ public:
return;
do {
dest[0] = source[0];
dest[pitch] = source[sincr];
dest[pitch * 2] = source[sincr * 2];
dest[pitch * 3] = source[sincr * 3];
dest[0] = GPalette.BaseColors[source[0]];
dest[pitch] = GPalette.BaseColors[source[sincr]];
dest[pitch * 2] = GPalette.BaseColors[source[sincr * 2]];
dest[pitch * 3] = GPalette.BaseColors[source[sincr * 3]];
source += sincr * 4;
dest += pitch * 4;
} while (--count);
@ -124,6 +124,7 @@ class RtMap1colRGBACommand : public DrawerCommand
ShadeConstants dc_shade_constants;
BYTE *dc_destorg;
int dc_pitch;
BYTE *dc_colormap;
public:
RtMap1colRGBACommand(int hx, int sx, int yl, int yh)
@ -137,6 +138,7 @@ public:
dc_shade_constants = ::dc_shade_constants;
dc_destorg = ::dc_destorg;
dc_pitch = ::dc_pitch;
dc_colormap = ::dc_colormap;
}
void Execute(DrawerThread *thread) override
@ -158,9 +160,11 @@ public:
source = &thread->dc_temp_rgba[yl * 4 + hx] + thread->skipped_by_thread(yl) * 4;
pitch = dc_pitch * thread->num_cores;
sincr = thread->num_cores * 4;
BYTE *colormap = dc_colormap;
if (count & 1) {
*dest = shade_pal_index(*source, light, shade_constants);
*dest = shade_pal_index(colormap[*source], light, shade_constants);
source += sincr;
dest += pitch;
}
@ -168,8 +172,8 @@ public:
return;
do {
dest[0] = shade_pal_index(source[0], light, shade_constants);
dest[pitch] = shade_pal_index(source[sincr], light, shade_constants);
dest[0] = shade_pal_index(colormap[source[0]], light, shade_constants);
dest[pitch] = shade_pal_index(colormap[source[sincr]], light, shade_constants);
source += sincr * 2;
dest += pitch * 2;
} while (--count);
@ -185,6 +189,7 @@ class RtMap4colsRGBACommand : public DrawerCommand
ShadeConstants dc_shade_constants;
BYTE *dc_destorg;
int dc_pitch;
BYTE *colormap;
public:
RtMap4colsRGBACommand(int sx, int yl, int yh)
@ -197,6 +202,7 @@ public:
dc_shade_constants = ::dc_shade_constants;
dc_destorg = ::dc_destorg;
dc_pitch = ::dc_pitch;
dc_colormap = ::dc_colormap;
}
#ifdef NO_SSE
@ -219,12 +225,14 @@ public:
source = &thread->dc_temp_rgba[yl * 4] + thread->skipped_by_thread(yl) * 4;
pitch = dc_pitch * thread->num_cores;
sincr = thread->num_cores * 4;
BYTE *colormap = dc_colormap;
if (count & 1) {
dest[0] = shade_pal_index(source[0], light, shade_constants);
dest[1] = shade_pal_index(source[1], light, shade_constants);
dest[2] = shade_pal_index(source[2], light, shade_constants);
dest[3] = shade_pal_index(source[3], light, shade_constants);
dest[0] = shade_pal_index(colormap[source[0]], light, shade_constants);
dest[1] = shade_pal_index(colormap[source[1]], light, shade_constants);
dest[2] = shade_pal_index(colormap[source[2]], light, shade_constants);
dest[3] = shade_pal_index(colormap[source[3]], light, shade_constants);
source += sincr;
dest += pitch;
}
@ -232,14 +240,14 @@ public:
return;
do {
dest[0] = shade_pal_index(source[0], light, shade_constants);
dest[1] = shade_pal_index(source[1], light, shade_constants);
dest[2] = shade_pal_index(source[2], light, shade_constants);
dest[3] = shade_pal_index(source[3], light, shade_constants);
dest[pitch] = shade_pal_index(source[sincr], light, shade_constants);
dest[pitch + 1] = shade_pal_index(source[sincr + 1], light, shade_constants);
dest[pitch + 2] = shade_pal_index(source[sincr + 2], light, shade_constants);
dest[pitch + 3] = shade_pal_index(source[sincr + 3], light, shade_constants);
dest[0] = shade_pal_index(colormap[source[0]], light, shade_constants);
dest[1] = shade_pal_index(colormap[source[1]], light, shade_constants);
dest[2] = shade_pal_index(colormap[source[2]], light, shade_constants);
dest[3] = shade_pal_index(colormap[source[3]], light, shade_constants);
dest[pitch] = shade_pal_index(colormap[source[sincr]], light, shade_constants);
dest[pitch + 1] = shade_pal_index(colormap[source[sincr + 1]], light, shade_constants);
dest[pitch + 2] = shade_pal_index(colormap[source[sincr + 2]], light, shade_constants);
dest[pitch + 3] = shade_pal_index(colormap[source[sincr + 3]], light, shade_constants);
source += sincr * 2;
dest += pitch * 2;
} while (--count);
@ -265,16 +273,18 @@ public:
source = &thread->dc_temp_rgba[yl * 4] + thread->skipped_by_thread(yl) * 4;
pitch = dc_pitch * thread->num_cores;
sincr = thread->num_cores * 4;
BYTE *colormap = dc_colormap;
if (shade_constants.simple_shade)
{
SSE_SHADE_SIMPLE_INIT(light);
if (count & 1) {
uint32_t p0 = source[0];
uint32_t p1 = source[1];
uint32_t p2 = source[2];
uint32_t p3 = source[3];
uint32_t p0 = colormap[source[0]];
uint32_t p1 = colormap[source[1]];
uint32_t p2 = colormap[source[2]];
uint32_t p3 = colormap[source[3]];
// shade_pal_index:
__m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]);
@ -290,10 +300,10 @@ public:
do {
// shade_pal_index 0-3
{
uint32_t p0 = source[0];
uint32_t p1 = source[1];
uint32_t p2 = source[2];
uint32_t p3 = source[3];
uint32_t p0 = colormap[source[0]];
uint32_t p1 = colormap[source[1]];
uint32_t p2 = colormap[source[2]];
uint32_t p3 = colormap[source[3]];
__m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]);
SSE_SHADE_SIMPLE(fg);
@ -302,10 +312,10 @@ public:
// shade_pal_index 4-7 (pitch)
{
uint32_t p0 = source[sincr];
uint32_t p1 = source[sincr + 1];
uint32_t p2 = source[sincr + 2];
uint32_t p3 = source[sincr + 3];
uint32_t p0 = colormap[source[sincr]];
uint32_t p1 = colormap[source[sincr + 1]];
uint32_t p2 = colormap[source[sincr + 2]];
uint32_t p3 = colormap[source[sincr + 3]];
__m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]);
SSE_SHADE_SIMPLE(fg);
@ -321,10 +331,10 @@ public:
SSE_SHADE_INIT(light, shade_constants);
if (count & 1) {
uint32_t p0 = source[0];
uint32_t p1 = source[1];
uint32_t p2 = source[2];
uint32_t p3 = source[3];
uint32_t p0 = colormap[source[0]];
uint32_t p1 = colormap[source[1]];
uint32_t p2 = colormap[source[2]];
uint32_t p3 = colormap[source[3]];
// shade_pal_index:
__m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]);
@ -340,10 +350,10 @@ public:
do {
// shade_pal_index 0-3
{
uint32_t p0 = source[0];
uint32_t p1 = source[1];
uint32_t p2 = source[2];
uint32_t p3 = source[3];
uint32_t p0 = colormap[source[0]];
uint32_t p1 = colormap[source[1]];
uint32_t p2 = colormap[source[2]];
uint32_t p3 = colormap[source[3]];
__m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]);
SSE_SHADE(fg, shade_constants);
@ -352,10 +362,10 @@ public:
// shade_pal_index 4-7 (pitch)
{
uint32_t p0 = source[sincr];
uint32_t p1 = source[sincr + 1];
uint32_t p2 = source[sincr + 2];
uint32_t p3 = source[sincr + 3];
uint32_t p0 = colormap[source[sincr]];
uint32_t p1 = colormap[source[sincr + 1]];
uint32_t p2 = colormap[source[sincr + 2]];
uint32_t p3 = colormap[source[sincr + 3]];
__m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]);
SSE_SHADE(fg, shade_constants);
@ -1800,6 +1810,9 @@ void rt_span_coverage_rgba(int x, int start, int stop)
// drawn to the screen along with up to three other columns.
void R_DrawColumnHorizP_RGBA_C (void)
{
if (dc_count <= 0)
return;
int x = dc_x & 3;
unsigned int **span = &dc_ctspan[x];
(*span)[0] = dc_yl;
@ -1812,6 +1825,9 @@ void R_DrawColumnHorizP_RGBA_C (void)
// [RH] Just fills a column with a given color
void R_FillColumnHorizP_RGBA_C (void)
{
if (dc_count <= 0)
return;
int x = dc_x & 3;
unsigned int **span = &dc_ctspan[x];
(*span)[0] = dc_yl;