diff --git a/src/r_draw.cpp b/src/r_draw.cpp index 2710b9992..70b3893f4 100644 --- a/src/r_draw.cpp +++ b/src/r_draw.cpp @@ -2793,24 +2793,19 @@ bool R_GetTransMaskDrawers (fixed_t (**tmvline1)(), void (**tmvline4)()) void R_SetTranslationMap(lighttable_t *translation) { dc_fcolormap = nullptr; - dc_shade_constants.light_red = 256; - dc_shade_constants.light_green = 256; - dc_shade_constants.light_blue = 256; - dc_shade_constants.light_alpha = 256; - dc_shade_constants.fade_red = 0; - dc_shade_constants.fade_green = 0; - dc_shade_constants.fade_blue = 0; - dc_shade_constants.fade_alpha = 256; - dc_shade_constants.desaturate = 0; - dc_shade_constants.simple_shade = true; + dc_colormap = translation; if (r_swtruecolor) { - dc_colormap = translation; - dc_light = 0; - } - else - { - dc_colormap = translation; + dc_shade_constants.light_red = 256; + dc_shade_constants.light_green = 256; + dc_shade_constants.light_blue = 256; + dc_shade_constants.light_alpha = 256; + dc_shade_constants.fade_red = 0; + dc_shade_constants.fade_green = 0; + dc_shade_constants.fade_blue = 0; + dc_shade_constants.fade_alpha = 256; + dc_shade_constants.desaturate = 0; + dc_shade_constants.simple_shade = true; dc_light = 0; } } @@ -2818,49 +2813,47 @@ void R_SetTranslationMap(lighttable_t *translation) void R_SetColorMapLight(FColormap *base_colormap, float light, int shade) { dc_fcolormap = base_colormap; - dc_shade_constants.light_red = dc_fcolormap->Color.r * 256 / 255; - dc_shade_constants.light_green = dc_fcolormap->Color.g * 256 / 255; - dc_shade_constants.light_blue = dc_fcolormap->Color.b * 256 / 255; - dc_shade_constants.light_alpha = dc_fcolormap->Color.a * 256 / 255; - dc_shade_constants.fade_red = dc_fcolormap->Fade.r; - dc_shade_constants.fade_green = dc_fcolormap->Fade.g; - dc_shade_constants.fade_blue = dc_fcolormap->Fade.b; - dc_shade_constants.fade_alpha = dc_fcolormap->Fade.a; - dc_shade_constants.desaturate = MIN(abs(dc_fcolormap->Desaturate), 255) * 255 / 256; - dc_shade_constants.simple_shade = (dc_fcolormap->Color.d == 0x00ffffff && dc_fcolormap->Fade.d == 0x00000000 && dc_fcolormap->Desaturate == 0); if (r_swtruecolor) { + dc_shade_constants.light_red = dc_fcolormap->Color.r * 256 / 255; + dc_shade_constants.light_green = dc_fcolormap->Color.g * 256 / 255; + dc_shade_constants.light_blue = dc_fcolormap->Color.b * 256 / 255; + dc_shade_constants.light_alpha = dc_fcolormap->Color.a * 256 / 255; + dc_shade_constants.fade_red = dc_fcolormap->Fade.r; + dc_shade_constants.fade_green = dc_fcolormap->Fade.g; + dc_shade_constants.fade_blue = dc_fcolormap->Fade.b; + dc_shade_constants.fade_alpha = dc_fcolormap->Fade.a; + dc_shade_constants.desaturate = MIN(abs(dc_fcolormap->Desaturate), 255) * 255 / 256; + dc_shade_constants.simple_shade = (dc_fcolormap->Color.d == 0x00ffffff && dc_fcolormap->Fade.d == 0x00000000 && dc_fcolormap->Desaturate == 0); dc_colormap = base_colormap->Maps; dc_light = LIGHTSCALE(light, shade); } else { dc_colormap = base_colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT); - dc_light = 0; } } void R_SetDSColorMapLight(FColormap *base_colormap, float light, int shade) { ds_fcolormap = base_colormap; - ds_shade_constants.light_red = ds_fcolormap->Color.r * 256 / 255; - ds_shade_constants.light_green = ds_fcolormap->Color.g * 256 / 255; - ds_shade_constants.light_blue = ds_fcolormap->Color.b * 256 / 255; - ds_shade_constants.light_alpha = ds_fcolormap->Color.a * 256 / 255; - ds_shade_constants.fade_red = ds_fcolormap->Fade.r; - ds_shade_constants.fade_green = ds_fcolormap->Fade.g; - ds_shade_constants.fade_blue = ds_fcolormap->Fade.b; - ds_shade_constants.fade_alpha = ds_fcolormap->Fade.a; - ds_shade_constants.desaturate = MIN(abs(ds_fcolormap->Desaturate), 255) * 255 / 256; - ds_shade_constants.simple_shade = (ds_fcolormap->Color.d == 0x00ffffff && ds_fcolormap->Fade.d == 0x00000000 && ds_fcolormap->Desaturate == 0); if (r_swtruecolor) { + ds_shade_constants.light_red = ds_fcolormap->Color.r * 256 / 255; + ds_shade_constants.light_green = ds_fcolormap->Color.g * 256 / 255; + ds_shade_constants.light_blue = ds_fcolormap->Color.b * 256 / 255; + ds_shade_constants.light_alpha = ds_fcolormap->Color.a * 256 / 255; + ds_shade_constants.fade_red = ds_fcolormap->Fade.r; + ds_shade_constants.fade_green = ds_fcolormap->Fade.g; + ds_shade_constants.fade_blue = ds_fcolormap->Fade.b; + ds_shade_constants.fade_alpha = ds_fcolormap->Fade.a; + ds_shade_constants.desaturate = MIN(abs(ds_fcolormap->Desaturate), 255) * 255 / 256; + ds_shade_constants.simple_shade = (ds_fcolormap->Color.d == 0x00ffffff && ds_fcolormap->Fade.d == 0x00000000 && ds_fcolormap->Desaturate == 0); ds_colormap = base_colormap->Maps; ds_light = LIGHTSCALE(light, shade); } else { ds_colormap = base_colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT); - ds_light = 0; } } diff --git a/src/r_draw_rgba.cpp b/src/r_draw_rgba.cpp index e3a64dd7a..979dc0743 100644 --- a/src/r_draw_rgba.cpp +++ b/src/r_draw_rgba.cpp @@ -229,6 +229,7 @@ class DrawColumnRGBACommand : public DrawerCommand const BYTE *dc_source; int dc_pitch; ShadeConstants dc_shade_constants; + BYTE *dc_colormap; public: DrawColumnRGBACommand() @@ -241,6 +242,7 @@ public: dc_source = ::dc_source; dc_pitch = ::dc_pitch; dc_shade_constants = ::dc_shade_constants; + dc_colormap = ::dc_colormap; } void Execute(DrawerThread *thread) override @@ -267,24 +269,20 @@ public: fracstep = dc_iscale * thread->num_cores; frac = dc_texturefrac + dc_iscale * thread->skipped_by_thread(dc_dest_y); + // [RH] Get local copies of these variables so that the compiler + // has a better chance of optimizing this well. + const BYTE *source = dc_source; + int pitch = dc_pitch * thread->num_cores; + BYTE *colormap = dc_colormap; + + do { - // [RH] Get local copies of these variables so that the compiler - // has a better chance of optimizing this well. - const BYTE *source = dc_source; - int pitch = dc_pitch * thread->num_cores; + *dest = shade_pal_index(colormap[source[frac >> FRACBITS]], light, shade_constants); - // Inner loop that does the actual texture mapping, - // e.g. a DDA-lile scaling. - // This is as fast as it gets. - do - { - *dest = shade_pal_index(source[frac >> FRACBITS], light, shade_constants); + dest += pitch; + frac += fracstep; - dest += pitch; - frac += fracstep; - - } while (--count); - } + } while (--count); } }; diff --git a/src/r_drawt_rgba.cpp b/src/r_drawt_rgba.cpp index 28c86d3f5..5f0fc4156 100644 --- a/src/r_drawt_rgba.cpp +++ b/src/r_drawt_rgba.cpp @@ -90,13 +90,13 @@ public: sincr = thread->num_cores * 4; if (count & 1) { - *dest = *source; + *dest = GPalette.BaseColors[*source]; source += sincr; dest += pitch; } if (count & 2) { - dest[0] = source[0]; - dest[pitch] = source[sincr]; + dest[0] = GPalette.BaseColors[source[0]]; + dest[pitch] = GPalette.BaseColors[source[sincr]]; source += sincr * 2; dest += pitch * 2; } @@ -104,10 +104,10 @@ public: return; do { - dest[0] = source[0]; - dest[pitch] = source[sincr]; - dest[pitch * 2] = source[sincr * 2]; - dest[pitch * 3] = source[sincr * 3]; + dest[0] = GPalette.BaseColors[source[0]]; + dest[pitch] = GPalette.BaseColors[source[sincr]]; + dest[pitch * 2] = GPalette.BaseColors[source[sincr * 2]]; + dest[pitch * 3] = GPalette.BaseColors[source[sincr * 3]]; source += sincr * 4; dest += pitch * 4; } while (--count); @@ -124,6 +124,7 @@ class RtMap1colRGBACommand : public DrawerCommand ShadeConstants dc_shade_constants; BYTE *dc_destorg; int dc_pitch; + BYTE *dc_colormap; public: RtMap1colRGBACommand(int hx, int sx, int yl, int yh) @@ -137,6 +138,7 @@ public: dc_shade_constants = ::dc_shade_constants; dc_destorg = ::dc_destorg; dc_pitch = ::dc_pitch; + dc_colormap = ::dc_colormap; } void Execute(DrawerThread *thread) override @@ -158,9 +160,11 @@ public: source = &thread->dc_temp_rgba[yl * 4 + hx] + thread->skipped_by_thread(yl) * 4; pitch = dc_pitch * thread->num_cores; sincr = thread->num_cores * 4; + + BYTE *colormap = dc_colormap; if (count & 1) { - *dest = shade_pal_index(*source, light, shade_constants); + *dest = shade_pal_index(colormap[*source], light, shade_constants); source += sincr; dest += pitch; } @@ -168,8 +172,8 @@ public: return; do { - dest[0] = shade_pal_index(source[0], light, shade_constants); - dest[pitch] = shade_pal_index(source[sincr], light, shade_constants); + dest[0] = shade_pal_index(colormap[source[0]], light, shade_constants); + dest[pitch] = shade_pal_index(colormap[source[sincr]], light, shade_constants); source += sincr * 2; dest += pitch * 2; } while (--count); @@ -185,6 +189,7 @@ class RtMap4colsRGBACommand : public DrawerCommand ShadeConstants dc_shade_constants; BYTE *dc_destorg; int dc_pitch; + BYTE *colormap; public: RtMap4colsRGBACommand(int sx, int yl, int yh) @@ -197,6 +202,7 @@ public: dc_shade_constants = ::dc_shade_constants; dc_destorg = ::dc_destorg; dc_pitch = ::dc_pitch; + dc_colormap = ::dc_colormap; } #ifdef NO_SSE @@ -219,12 +225,14 @@ public: source = &thread->dc_temp_rgba[yl * 4] + thread->skipped_by_thread(yl) * 4; pitch = dc_pitch * thread->num_cores; sincr = thread->num_cores * 4; + + BYTE *colormap = dc_colormap; if (count & 1) { - dest[0] = shade_pal_index(source[0], light, shade_constants); - dest[1] = shade_pal_index(source[1], light, shade_constants); - dest[2] = shade_pal_index(source[2], light, shade_constants); - dest[3] = shade_pal_index(source[3], light, shade_constants); + dest[0] = shade_pal_index(colormap[source[0]], light, shade_constants); + dest[1] = shade_pal_index(colormap[source[1]], light, shade_constants); + dest[2] = shade_pal_index(colormap[source[2]], light, shade_constants); + dest[3] = shade_pal_index(colormap[source[3]], light, shade_constants); source += sincr; dest += pitch; } @@ -232,14 +240,14 @@ public: return; do { - dest[0] = shade_pal_index(source[0], light, shade_constants); - dest[1] = shade_pal_index(source[1], light, shade_constants); - dest[2] = shade_pal_index(source[2], light, shade_constants); - dest[3] = shade_pal_index(source[3], light, shade_constants); - dest[pitch] = shade_pal_index(source[sincr], light, shade_constants); - dest[pitch + 1] = shade_pal_index(source[sincr + 1], light, shade_constants); - dest[pitch + 2] = shade_pal_index(source[sincr + 2], light, shade_constants); - dest[pitch + 3] = shade_pal_index(source[sincr + 3], light, shade_constants); + dest[0] = shade_pal_index(colormap[source[0]], light, shade_constants); + dest[1] = shade_pal_index(colormap[source[1]], light, shade_constants); + dest[2] = shade_pal_index(colormap[source[2]], light, shade_constants); + dest[3] = shade_pal_index(colormap[source[3]], light, shade_constants); + dest[pitch] = shade_pal_index(colormap[source[sincr]], light, shade_constants); + dest[pitch + 1] = shade_pal_index(colormap[source[sincr + 1]], light, shade_constants); + dest[pitch + 2] = shade_pal_index(colormap[source[sincr + 2]], light, shade_constants); + dest[pitch + 3] = shade_pal_index(colormap[source[sincr + 3]], light, shade_constants); source += sincr * 2; dest += pitch * 2; } while (--count); @@ -265,16 +273,18 @@ public: source = &thread->dc_temp_rgba[yl * 4] + thread->skipped_by_thread(yl) * 4; pitch = dc_pitch * thread->num_cores; sincr = thread->num_cores * 4; + + BYTE *colormap = dc_colormap; if (shade_constants.simple_shade) { SSE_SHADE_SIMPLE_INIT(light); if (count & 1) { - uint32_t p0 = source[0]; - uint32_t p1 = source[1]; - uint32_t p2 = source[2]; - uint32_t p3 = source[3]; + uint32_t p0 = colormap[source[0]]; + uint32_t p1 = colormap[source[1]]; + uint32_t p2 = colormap[source[2]]; + uint32_t p3 = colormap[source[3]]; // shade_pal_index: __m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]); @@ -290,10 +300,10 @@ public: do { // shade_pal_index 0-3 { - uint32_t p0 = source[0]; - uint32_t p1 = source[1]; - uint32_t p2 = source[2]; - uint32_t p3 = source[3]; + uint32_t p0 = colormap[source[0]]; + uint32_t p1 = colormap[source[1]]; + uint32_t p2 = colormap[source[2]]; + uint32_t p3 = colormap[source[3]]; __m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]); SSE_SHADE_SIMPLE(fg); @@ -302,10 +312,10 @@ public: // shade_pal_index 4-7 (pitch) { - uint32_t p0 = source[sincr]; - uint32_t p1 = source[sincr + 1]; - uint32_t p2 = source[sincr + 2]; - uint32_t p3 = source[sincr + 3]; + uint32_t p0 = colormap[source[sincr]]; + uint32_t p1 = colormap[source[sincr + 1]]; + uint32_t p2 = colormap[source[sincr + 2]]; + uint32_t p3 = colormap[source[sincr + 3]]; __m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]); SSE_SHADE_SIMPLE(fg); @@ -321,10 +331,10 @@ public: SSE_SHADE_INIT(light, shade_constants); if (count & 1) { - uint32_t p0 = source[0]; - uint32_t p1 = source[1]; - uint32_t p2 = source[2]; - uint32_t p3 = source[3]; + uint32_t p0 = colormap[source[0]]; + uint32_t p1 = colormap[source[1]]; + uint32_t p2 = colormap[source[2]]; + uint32_t p3 = colormap[source[3]]; // shade_pal_index: __m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]); @@ -340,10 +350,10 @@ public: do { // shade_pal_index 0-3 { - uint32_t p0 = source[0]; - uint32_t p1 = source[1]; - uint32_t p2 = source[2]; - uint32_t p3 = source[3]; + uint32_t p0 = colormap[source[0]]; + uint32_t p1 = colormap[source[1]]; + uint32_t p2 = colormap[source[2]]; + uint32_t p3 = colormap[source[3]]; __m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]); SSE_SHADE(fg, shade_constants); @@ -352,10 +362,10 @@ public: // shade_pal_index 4-7 (pitch) { - uint32_t p0 = source[sincr]; - uint32_t p1 = source[sincr + 1]; - uint32_t p2 = source[sincr + 2]; - uint32_t p3 = source[sincr + 3]; + uint32_t p0 = colormap[source[sincr]]; + uint32_t p1 = colormap[source[sincr + 1]]; + uint32_t p2 = colormap[source[sincr + 2]]; + uint32_t p3 = colormap[source[sincr + 3]]; __m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]); SSE_SHADE(fg, shade_constants); @@ -1800,6 +1810,9 @@ void rt_span_coverage_rgba(int x, int start, int stop) // drawn to the screen along with up to three other columns. void R_DrawColumnHorizP_RGBA_C (void) { + if (dc_count <= 0) + return; + int x = dc_x & 3; unsigned int **span = &dc_ctspan[x]; (*span)[0] = dc_yl; @@ -1812,6 +1825,9 @@ void R_DrawColumnHorizP_RGBA_C (void) // [RH] Just fills a column with a given color void R_FillColumnHorizP_RGBA_C (void) { + if (dc_count <= 0) + return; + int x = dc_x & 3; unsigned int **span = &dc_ctspan[x]; (*span)[0] = dc_yl;