- Fixed: The conversation code tried to get the player's tag instead of the

NPC's he is talking to when it had no given name.


SVN r1896 (trunk)
This commit is contained in:
Christoph Oelckers 2009-10-04 11:46:51 +00:00
parent 5c105c0cad
commit 0006013531
2 changed files with 5 additions and 1 deletions

View file

@ -1,3 +1,7 @@
October 4, 2009 (Changes by Graf Zahl)
- Fixed: The conversation code tried to get the player's tag instead of the
NPC's he is talking to when it had no given name.
October 3, 2009 (Changes by Graf Zahl) October 3, 2009 (Changes by Graf Zahl)
- Added Gez's MageWandMissile customization patch but moved the new functionality - Added Gez's MageWandMissile customization patch but moved the new functionality
into the FastProjectile base class and removed the native MageWandMissile into the FastProjectile base class and removed the native MageWandMissile

View file

@ -875,7 +875,7 @@ static void DrawConversationMenu ()
} }
else else
{ {
speakerName = cp->mo->GetTag("Person"); speakerName = cp->ConversationNPC->GetTag("Person");
} }
// Dim the screen behind the dialogue (but only if there is no backdrop). // Dim the screen behind the dialogue (but only if there is no backdrop).