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- forgot something.
SVN r1895 (trunk)
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@ -27,6 +27,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_MWandAttack)
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{
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AActor *mo;
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mo = P_SpawnPlayerMissile (self, RUNTIME_CLASS(AMageWandMissile));
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mo = P_SpawnPlayerMissile (self, PClass::FindClass("MageWandMissile"));
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S_Sound (self, CHAN_WEAPON, "MageWandFire", 1, ATTN_NORM);
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}
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