2016-10-30 13:00:11 +00:00
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class Object native
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{
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2016-11-22 22:42:32 +00:00
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native bool bDestroyed;
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2016-11-18 21:12:53 +00:00
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// These really should be global functions...
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native static int G_SkillPropertyInt(int p);
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native static double G_SkillPropertyFloat(int p);
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2016-11-11 19:05:07 +00:00
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virtual native void Destroy();
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2016-11-05 00:19:41 +00:00
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native class<Object> GetClass();
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2016-10-30 13:00:11 +00:00
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}
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class Thinker : Object native
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{
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2016-11-21 13:59:17 +00:00
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virtual native void Tick();
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virtual native void PostBeginPlay();
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2016-10-31 16:02:47 +00:00
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}
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class ThinkerIterator : Object native
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{
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enum EStatnums
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{
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MAX_STATNUM = 127
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}
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2016-11-05 00:19:41 +00:00
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native static ThinkerIterator Create(class<Object> type = "Actor", int statnum=MAX_STATNUM+1);
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native Thinker Next(bool exact = false);
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2016-10-31 16:02:47 +00:00
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native void Reinit();
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}
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2016-11-16 00:36:21 +00:00
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class ActorIterator : Object native
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{
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native static ActorIterator Create(int tid, class<Actor> type = "Actor");
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native Actor Next();
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native void Reinit();
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}
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2016-10-31 16:02:47 +00:00
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class DropItem : Object native
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{
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native readonly DropItem Next;
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2016-11-05 00:19:41 +00:00
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native readonly name Name;
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2016-10-31 16:02:47 +00:00
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native readonly int Probability;
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2016-11-22 22:42:32 +00:00
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native int Amount;
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2016-10-31 16:02:47 +00:00
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}
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2016-11-18 21:12:53 +00:00
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class SpotState : Object native
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{
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native static SpotState GetSpotState();
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native SpecialSpot GetNextInList(class<Actor> type, int skipcounter);
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2016-11-22 18:20:31 +00:00
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}
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struct Sector native
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{
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}
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