.. |
filter
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Split ANIMATED into three parts, filtered by game that uses them
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2016-10-15 21:40:24 -05:00 |
graphics
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Move extra font characters into filter directories
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2016-02-04 13:23:36 -06:00 |
maparrows
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mapinfo
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- converted the rest of actors/shared.
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2016-10-14 10:46:15 +02:00 |
sbarinfo
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
shaders/d3d
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sounds
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sprites
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- added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.)
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2015-04-27 10:24:49 +02:00 |
textures
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xlat
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- update xlat/eternity.txt for reference.
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2016-08-03 13:16:14 +02:00 |
zscript
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- added proper definitions for all exported native fields.
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2016-11-22 23:43:32 +01:00 |
althudcf.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
animdefs.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
compatibility.txt
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- made disabling the push window check a real compatibility option.
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2016-08-09 20:15:13 +02:00 |
confont.lmp
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Updated console font by GFD.
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2016-02-14 09:27:20 +01:00 |
dbigfont.lmp
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decaldef.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
defbinds.txt
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Externalized default key bindings
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2015-04-05 21:40:53 -05:00 |
dehsupp.txt
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- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
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2016-11-14 15:02:44 +01:00 |
etc.h.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
fontdefs.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
in_epi1.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
in_epi2.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
in_epi3.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
in_htc1.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
in_htc2.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
in_htc3.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
indexfont
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iwadinfo.txt
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- added identification for delaweare.wad to the list of supported IWADs.
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2016-06-02 12:04:35 +02:00 |
language.eng
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- moved bobbing menu strings into the correct file.
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2016-08-16 11:20:22 +02:00 |
language.enu
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Added a slider to control the intensity of underwater screen blending.
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2016-11-11 17:18:39 +08:00 |
language.fr
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
language.ita
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
language.ptb
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lockdefs.txt
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Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
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2016-07-12 23:52:04 +02:00 |
menudef.txt
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Added a slider to control the intensity of underwater screen blending.
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2016-11-11 17:18:39 +08:00 |
netnotch.dat
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notch.dat
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reverbs.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sbarinfo.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sbigfont.lmp
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sndinfo.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sndseq.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
spaldoom.lmp
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spalhtic.lmp
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teaminfo.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
terrain.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
textcolors.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
textures.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
things.h.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
vga-rom-font.16
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x11r6rgb.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
xhairs.txt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
zscript.txt
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- scriptified the remaining Doom weapon code.
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2016-11-20 12:27:26 +01:00 |