gzdoom/src/common/textures
Christoph Oelckers 5f02b92cd0 - font system overhaul.
This eliminates nearly all palette dependencies, most importantly font translation will now be done on True Color data, making translations on True Color font less destructive.
2021-05-24 21:28:21 +02:00
..
formats - font system overhaul. 2021-05-24 21:28:21 +02:00
hires - add option to texture hqresize resize model skins. 2020-10-08 00:30:12 -04:00
animlib.cpp - texture manager update from Raze 2020-09-27 10:38:12 +02:00
animlib.h - texture manager update from Raze 2020-09-27 10:38:12 +02:00
animtexture.cpp - Backend update from Raze 2021-04-19 12:58:35 +02:00
animtexture.h - texture manager update from Raze 2020-09-27 10:38:12 +02:00
bitmap.cpp - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
bitmap.h - font system overhaul. 2021-05-24 21:28:21 +02:00
gametexture.cpp - fixed the burn shader. 2020-06-09 22:06:19 +02:00
gametexture.h - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
hw_ihwtexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
hw_ihwtexture.h - store the Vulkan descriptor sets in the material - where they belong! 2020-04-19 10:57:56 +02:00
hw_material.cpp - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_material.h - texture manager update from Raze 2020-09-27 10:38:12 +02:00
hw_texcontainer.h - font system overhaul. 2021-05-24 21:28:21 +02:00
image.cpp - texture manager update from Raze 2020-09-27 10:38:12 +02:00
image.h - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
imagehelpers.h - backend sync with Raze 2020-05-26 22:59:50 +02:00
imagetexture.cpp - Backend update. 2020-10-16 23:25:18 +02:00
m_png.cpp
m_png.h - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
multipatchtexturebuilder.cpp - fixed fallback lookup for multipatch textures referencing themselves as patch. 2020-06-09 23:18:55 +02:00
skyboxtexture.cpp - backend sync with Raze 2020-05-26 22:59:50 +02:00
skyboxtexture.h - test skyboxes with dynamic_cast and scale them properly. 2020-04-19 10:57:55 +02:00
texmanip.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
texture.cpp - font system overhaul. 2021-05-24 21:28:21 +02:00
textureid.h - made video base code game independent 2020-04-28 22:54:53 +02:00
texturemanager.cpp - fixed: FTextureManager::ReplaceTexture did not calculate the upscale flags. 2021-02-07 09:19:56 +01:00
texturemanager.h - Backend update from Raze. 2020-10-16 22:57:28 +02:00
textures.h - Backend update. 2020-10-16 23:25:18 +02:00
v_collection.cpp - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
v_collection.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00