gzdoom/src/common
alexey.lysiuk ff784fc905 - fixed parsing of 2D vectors in OBJ model loader
There is no `TVector2<>` constructor that accepts a pointer to float. However, there is such constructor in `TVector3<>`, so `TVector2<>` can be constructed from `float*` implicitly via temporary `TVector3<>` object.
2021-06-13 10:42:34 +03:00
..
2d - font system overhaul. 2021-05-24 21:28:21 +02:00
audio - backend update from Raze. 2021-05-17 20:44:19 +02:00
console - handle empty command names when getting key binds 2021-04-19 18:09:20 +03:00
engine - font system overhaul. 2021-05-24 21:28:21 +02:00
filesystem - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
fonts - moved Doom specific font init code out of the backend. 2021-05-31 22:13:40 +02:00
menu - fixed saving game to wrong save slot 2021-04-26 09:46:20 +03:00
models - fixed parsing of 2D vectors in OBJ model loader 2021-06-13 10:42:34 +03:00
objects - backend update from Raze. 2021-05-17 20:44:19 +02:00
platform - added detection of macOS 12 Monterey 2021-06-08 10:25:05 +03:00
rendering - do not send depth bias changes to the GPU if nothing has changed. 2021-05-21 21:01:20 +02:00
scripting - fixed permission validation in OptionMenuItemCommand.DoCommand. 2021-06-07 08:16:53 +02:00
statusbar - backend update from Raze. 2021-05-17 20:44:19 +02:00
textures - font system overhaul. 2021-05-24 21:28:21 +02:00
thirdparty - backend update from Raze. 2021-05-17 20:44:19 +02:00
utility - added fallback to the parenthesis glyphs for the braces. 2021-05-28 12:36:47 +02:00