gzdoom/src/common
2022-01-24 12:01:04 -05:00
..
2d - backend update from Raze. 2022-01-11 17:19:16 +01:00
audio - added proper range check to the main sound playing function. 2022-01-07 00:16:30 +01:00
console - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
engine - split up namedef.h into a shared and game specific part and cleaned out many unused names. 2022-01-20 00:14:08 +01:00
filesystem - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
fonts - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
menu - make m_quickexit a global CVAR 2022-01-24 12:01:04 -05:00
models Relicense UE1 model loader as MIT. 2022-01-02 18:09:10 +01:00
objects Make GC::CheckTime 64-bit, just in case. 2022-01-11 13:01:31 +01:00
platform - separate i_pauseinbackground and i_soundinbackground - they probably should ultimately be moved out of the sound code 2022-01-15 20:17:11 -05:00
rendering - add debug ccmds to manipulate custom postprocess shaders and their uniforms from the console 2022-01-20 22:38:46 -05:00
scripting - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
statusbar - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
textures - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
thirdparty - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
utility - split up namedef.h into a shared and game specific part and cleaned out many unused names. 2022-01-20 00:14:08 +01:00