Commit graph

634 commits

Author SHA1 Message Date
Blue Shadow
fefb0e9702 - make m_quickexit a global CVAR 2022-01-24 12:01:04 -05:00
Rachael Alexanderson
4c4fafc2c0 - add debug ccmds to manipulate custom postprocess shaders and their uniforms from the console 2022-01-20 22:38:46 -05:00
Christoph Oelckers
851d058a4b - split up namedef.h into a shared and game specific part and cleaned out many unused names. 2022-01-20 00:14:08 +01:00
Xaser Acheron
25f28c4b50 fix mbf21 A_ConsumeAmmo taking 0 ammo instead of 1 if ammopershot field not set (need to amend the spec for this, argh) 2022-01-18 08:06:29 +01:00
Christoph Oelckers
e6c6471e2f - fixed logic error with depth bias state in hardware renderer. 2022-01-17 00:32:54 +01:00
Christoph Oelckers
84458ddb9f - redid postprocessing shader interface to be free of the player dependency.
This is something that really should be done in higher level code - the shader interface should only concern itself with the shader and not the conditions that block its use.
The Shader class has been redone as a thin wrapper and been deprecated.
2022-01-17 00:07:43 +01:00
Rachael Alexanderson
12ed24d066 - separate i_pauseinbackground and i_soundinbackground - they probably should ultimately be moved out of the sound code 2022-01-15 20:17:11 -05:00
Christoph Oelckers
79c9b979d2 - backend update from Raze. 2022-01-11 17:19:16 +01:00
Marisa Heit
a1d0d27278 Make GC::CheckTime 64-bit, just in case. 2022-01-11 13:01:31 +01:00
Marisa Heit
e529f2d4d1 Revert "- be a bit more aggressive with the GC when not running the game loop."
This reverts commit b4d03501af.
2022-01-11 13:01:31 +01:00
Marisa Heit
31549997b4 Fix GC so collection rate is proportional to alloc rate
- Previous comments in dobjgc.cpp suggested that StepMul was used
  to determine how quickly garbage was collected based on how quickly
  memory was being allocated. This was not the case. Now it is.
- Remove calls to CheckGC from the thinkers. With GC running at a
  stable rate (once per frame), there should be no need to inject
  pauses into the collection process to keep it from injecting stutters
  (provided StepMul is sane). The risk of running out of memory because
  we don't run a collection pass absolutely every thinker should be
  practically zero.
- Reduce DEFAULT_GCMUL from 400 to 200, since it does what it says now
  instead of something else.
2022-01-11 13:01:31 +01:00
Christoph Oelckers
64ef03428d - added proper range check to the main sound playing function.
We got a report where this crashed on a bad sound index.
2022-01-07 00:16:30 +01:00
Marisa Kirisame
ee1774e956 Relicense UE1 model loader as MIT.
Match up with the same relicensing that affected umeshtools,
which this loader takes most of its code from.
2022-01-02 18:09:10 +01:00
Christoph Oelckers
e60e6967c0 - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
Christoph Oelckers
3b879c5656 - changed the license of 3 more files free of external contributions to LGPL v2. 2022-01-02 12:08:47 +01:00
Christoph Oelckers
9d2431187d - reverted the license of the stereo3D code to BSD.
None of this was ever put under the GPL by its original author, so it is now back to its original license.
2022-01-02 11:41:32 +01:00
Christoph Oelckers
1c517d19fa - Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
Major Cooke
bbd91be5d5 Added NoTrim for TEXTURES.
- This can be applied either in or outside of a definition of a sprite.
- Simply adding "NoTrim" inside a definition will apply it.
- Syntax outside of a sprite is `NoTrim <SpriteName>`.
2021-12-14 15:22:01 +01:00
Player701
d0697d9801 - Fixed some issues with the scaling feature of DStatusBarCore::DrawString 2021-11-25 15:42:27 +01:00
Emile Belanger
54ad3433b1 GLES: Load default shader if we try to load user shader to avoid crash 2021-11-21 13:14:02 +01:00
Christoph Oelckers
4530a7b583 - minor optimization to last PR to use a FixedBitArray to reduce stack impact of the check array. 2021-11-21 10:10:58 +01:00
Mitch Richters
b1fea228be - D_ProcessEvents(): Fix bad setup with delayedevents array that was holding pointers to items in the events[] array instead of making a copy. 2021-11-21 10:03:26 +01:00
Mitch Richters
c4f7760ab2 - D_ProcessEvents(): Delay EV_KeyUp events until any EV_KeyDown events for the corresponding key have been processed. This makes the mouse under SDL a lot better. 2021-11-21 10:03:26 +01:00
Rachael Alexanderson
312b5ce66e - add SDL hint to not minimize the window on focus loss 2021-11-19 15:26:04 +01:00
Christoph Oelckers
c598d9bab7 - Backend update from Raze.
* TArray extensions
* MSVC setup so that [[deprecated]] emits warnings.
2021-11-12 09:36:46 +01:00
drfrag
5ca3ab3fc9 - Fix abort with dir command and empty string on Windows. 2021-10-30 12:46:36 +02:00
Christoph Oelckers
ce99cda019 - fixed compilation on non-Windows.
In this header we must explicitly use the std:: namespace for min/max.
2021-10-30 11:38:20 +02:00
Christoph Oelckers
77d74a11d1 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
Christoph Oelckers
eb69bbcae0 - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
Christoph Oelckers
75c8e0af7c - use the standard library's 'clamp' function instead of our homegrown variant. 2021-10-30 10:21:50 +02:00
Christoph Oelckers
cc617d9085 - Backend update from Raze.
Mostly warning fixes reported by Clang, plus GLES update.
2021-10-30 09:29:21 +02:00
Magnus Norddahl
8e59ed754e Fix vulkan validation errors for wrong image transitions and buffers used after destroyed 2021-10-29 22:38:18 +02:00
nashmuhandes
c2b3600981 Add a render style parameter to Screen.Dim 2021-10-29 21:08:32 +02:00
Magnus Norddahl
d853961a83 Fix vulkan buffers not using the stream usage for the 2d drawer
Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
2021-10-26 22:43:38 -04:00
alexey.lysiuk
8e1dd7d2c5 - removed obsolete code from Cocoa backend 2021-10-23 13:46:59 +03:00
Rachael Alexanderson
2420371c46 - change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging. 2021-10-20 11:23:05 -04:00
Rachael Alexanderson
bb44f3dcd9 - add cvar r_skipmats - speeds up rendering on slower cards for mods that use a lot of specularity/pbr, effective on both the opengl and vulkan backends 2021-10-20 06:49:45 -04:00
nashmuhandes
ab3146054b Fixed: SBar_DrawTextureRotated was missing the angle parameter 2021-10-19 11:44:34 +02:00
alexey.lysiuk
8ec6c21195 - fixed deprecation warnings in Cocoa backend 2021-10-18 11:03:34 +03:00
alexey.lysiuk
b85282fe5e - disabled nullability warnings in Vulkan memory allocator 2021-10-18 10:27:03 +03:00
alexey.lysiuk
e0cdb1e32e - removed NoVirtualRefCountedBase class 2021-10-18 10:26:21 +03:00
alexey.lysiuk
94b77de5ed - fixed Vulkan memory allocator initialization 2021-10-18 09:50:33 +03:00
alexey.lysiuk
df2d07e0d5 - update Vulkan headers to the latest released SDK
https://github.com/KhronosGroup/Vulkan-Headers/releases/tag/sdk-1.2.189.1

This fixes missing `VK_ERROR_UNKNOWN` definition
2021-10-18 09:47:44 +03:00
alexey.lysiuk
80b8ab8fa2 - add missing vk_mem_alloc.natvis
1b0bd18053/src/vk_mem_alloc.natvis
2021-10-18 09:44:47 +03:00
Christoph Oelckers
eb9f752db8 - updated vk_mem_alloc. 2021-10-17 09:12:03 +02:00
Christoph Oelckers
19aac25f19 - fixed some imprecisions in font luminosity calculation.
This was still going through the palette which could result in off-by-one errors.
2021-10-07 00:13:34 +02:00
Christoph Oelckers
60bf096912 - fixed palette initialization for single lump fonts (FON2 and BMF)
The bad increment was due to the palette being a byte array in older versions.
2021-10-06 20:30:29 +02:00
Christoph Oelckers
6e9e75c02c - disallow changing the line spacing for option menus.
With the VGA font this makes no sense anymore.
2021-10-03 15:54:08 +02:00
Christoph Oelckers
b4d03501af - be a bit more aggressive with the GC when not running the game loop.
Since most CheckGC calls are within the main game ticker, the engine can accumulate a lot of data when creating/deleting objects in the menu or other UI parts and never manage to collect everything
2021-10-03 14:01:27 +02:00
Christoph Oelckers
88be3b8a1b - fixed base class for DShape2DBufferInfo. 2021-10-03 13:09:39 +02:00