gzdoom/src
2022-03-16 08:06:59 +01:00
..
common correct preprocessor fall-through for stats.h (linux) 2022-03-15 18:12:53 -04:00
console - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
g_statusbar - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
gamedata Replaced GetTerrainDef with the global Terrains array. 2022-02-22 19:35:50 +01:00
intermission - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
maploader - fixed order of slope creation so that slope copies are the last thing being done. 2022-03-16 08:06:59 +01:00
menu - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
playsim - revert the previous two commits for now - needs further optimization and testing 2022-02-23 06:00:14 -05:00
posix - bump macOS version to 10.12 in .plist 2021-10-18 10:41:02 +03:00
r_data - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
rendering Fix 3d floor-related crash in software renderer 2022-02-20 08:11:26 +01:00
scripting - fix function pointer for player landing sound 2022-02-24 17:20:39 -05:00
sound - separate i_pauseinbackground and i_soundinbackground - they probably should ultimately be moved out of the sound code 2022-01-15 20:17:11 -05:00
utility/nodebuilder - missed some MAX's. 2021-10-30 10:45:58 +02:00
win32 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
am_map.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - only overwrite rpath if not already defined 2022-03-11 23:11:08 -05:00
ct_chat.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
d_anonstats.cpp - updated survey code to check for Apple's M1 CPU. 2021-09-21 22:01:50 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-26 22:26:26 +02:00
d_iwad.cpp - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_main.cpp - fix DiscordAppId and SteamAppId from GameInfo 2022-03-11 10:43:50 -05:00
d_main.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_net.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp - Fixed: Server CVars did not immediately revert to their saved values upon loading a save file. 2020-10-17 09:23:39 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
doomdef.h - added a 'no MBF21' compatibility flag. 2022-02-14 20:00:06 +01:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - remove old 'mouse_sensitivity' cvar completely, it's no longer needed 2020-09-30 01:05:37 -04:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
events.h Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
g_cvars.cpp - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
g_cvars.h
g_dumpinfo.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
g_game.cpp Replaced GetTerrainDef with the global Terrains array. 2022-02-22 19:35:50 +01:00
g_game.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h - added a 'no MBF21' compatibility flag. 2022-02-14 20:00:06 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
gamestate.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
gitinfo.cpp
hu_scores.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
m_cheat.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
m_cheat.h
m_misc.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h ZDRay keyword updates. 2022-02-19 22:04:36 +01:00
p_conversation.cpp Made Strife NPC's dialog voice audible for all players. 2021-02-24 08:18:53 +01:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_saveg.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
p_saveg.h
p_setup.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_setup.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp - run the dynamic light recreation loop before calling the light ticker. 2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
richpresence.cpp - add i_discordrpc (defaults false) to control Discord Presence 2022-03-10 14:12:19 -05:00
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
wi_stuff.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
wi_stuff.h Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00