mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 06:12:19 +00:00
49422188f2
- Added MissSound parameter to A_CustomMeleeAttack. - Converted Heretic's Snake (Ophidian) to DECORATE. - Added an option to A_CustomMissile to jump to the see state if the caller's target is dead. - Fixed: A_ThrowGrenade didn't play the missile's spawn sound. - Added MF_SPAWNSOUNDSOURCE flag so that Raven's missile spawning code pointers can be recreated with DECORATE. - Converted a_ravenambient.cpp to DECORATE. SVN r388 (trunk)
42 lines
626 B
Text
42 lines
626 B
Text
|
|
|
|
// Wind ---------------------------------------------------------------------
|
|
|
|
ACTOR SoundWind 42
|
|
{
|
|
Game Heretic
|
|
SpawnID 110
|
|
+NOBLOCKMAP
|
|
+NOSECTOR
|
|
+DONTSPLASH
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 2 A_PlaySoundEx("world/wind", "SoundSlot6", 1)
|
|
Loop
|
|
}
|
|
}
|
|
|
|
ACTOR SoundWindHexen : SoundWind 1410
|
|
{
|
|
Game Hexen
|
|
SpawnID 110
|
|
}
|
|
|
|
|
|
// Waterfall ----------------------------------------------------------------
|
|
|
|
ACTOR SoundWaterfall 41
|
|
{
|
|
Game Heretic
|
|
SpawnID 111
|
|
+NOBLOCKMAP
|
|
+NOSECTOR
|
|
+DONTSPLASH
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 2 A_PlaySoundEx("world/waterfall", "SoundSlot6", 1)
|
|
Loop
|
|
}
|
|
}
|