gzdoom/wadsrc/decorate
Christoph Oelckers e8875041ca - fixed: THe Timidity player didn't close its temporary files and left them
behind because it couldn't delete them.
- added a $MidiDevice option to SNDINFO which can either set the preferred
  MIDI device for a song to Timidity or Windows' standard MIDI device.
  The reason for this: About 80% of my MIDI music collection sounds better
  with Timidity and the other 20% with Windows' standard synth and I'd like
  to be able to use each with the one that sounds better. For MUS files you
  can also force the use of OPL playback.
- added telefrag option to A_SpawnItemEx.


SVN r545 (trunk)
2007-09-12 00:20:11 +00:00
..
doom - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
heretic - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
hexen - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
raven - Converted Heretic's Clink (Sabreclaw) to DECORATE. 2006-11-25 12:25:05 +00:00
shared - Fixed: The particle fountains' names were different than before 2006-12-14 11:44:49 +00:00
strife - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
constants.txt - fixed: THe Timidity player didn't close its temporary files and left them 2007-09-12 00:20:11 +00:00
decorate.txt - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
nativeclasses.txt - Fixed: dumpmap crashed when used outside a map. 2007-09-02 09:57:08 +00:00