gzdoom/src/menu
Christoph Oelckers f3d75469c9 - moved two native player menu functions out of the main menu class.
These manipulate entries of that menu and have no business being called from anywhere else than this menu and its subclasses.
2020-10-04 19:08:14 +02:00
..
doommenu.cpp - moved two native player menu functions out of the main menu class. 2020-10-04 19:08:14 +02:00
doommenu.h - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
joystickmenu.cpp - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
loadsavemenu.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
menu.cpp - groundwork for menus with a fixed virtual screen size. 2020-10-04 09:16:20 +02:00
menu.h - groundwork for menus with a fixed virtual screen size. 2020-10-04 09:16:20 +02:00
menudef.cpp - add an option to the ListMenu class to draw to a fixed virtual screen size. 2020-10-04 15:03:29 +02:00
messagebox.cpp - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
optionmenu.cpp - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
playermenu.cpp - moved base menu code to "common". 2020-06-13 23:04:10 +02:00
resolutionmenu.cpp - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00