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https://github.com/ZDoom/gzdoom.git
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66920536d9
- Fixed: The non-Windows CreatePath can fail if part of the path already exists, because mkdir will return an error code for trying to recreate an existing directory. SVN r1814 (trunk)
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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//
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//
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//-----------------------------------------------------------------------------
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#ifndef __M_MISC__
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#define __M_MISC__
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#include "basictypes.h"
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class FConfigFile;
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class FGameConfigFile;
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extern FGameConfigFile *GameConfig;
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bool M_WriteFile (char const *name, void *source, int length);
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int M_ReadFile (char const *name, BYTE **buffer);
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void M_FindResponseFile (void);
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// [RH] M_ScreenShot now accepts a filename parameter.
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// Pass a NULL to get the original behavior.
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void M_ScreenShot (const char *filename);
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void M_LoadDefaults ();
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bool M_SaveDefaults (const char *filename);
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void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen);
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// Prepends ~/.zdoom to path
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FString GetUserFile (const char *path);
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#endif
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