gzdoom/src/common
Christoph Oelckers f662c629e3 - ensure that shadowmap indices only get set when shadowmaps are enabled.
Having valid indices set when shadowmaps are off would cause the shader to run the full checks for all lights.
2021-08-11 10:06:22 +02:00
..
2d - Backend update from Raze. 2021-07-11 09:53:01 +02:00
audio - Backend update from Raze. 2021-08-03 12:52:21 +02:00
console - updated common code from screenjob branch. 2021-08-03 12:30:44 +02:00
engine - updated common code from screenjob branch. 2021-08-03 12:30:44 +02:00
filesystem - fixed file system's zip loader to not strip away a 'filter/' prefix. 2021-08-11 10:01:11 +02:00
fonts - re-fixed the font spacing. 2021-08-10 22:04:32 +02:00
menu - fixed saving game to wrong save slot 2021-04-26 09:46:20 +03:00
models - fixed parsing of 2D vectors in OBJ model loader 2021-06-13 10:42:34 +03:00
objects - backend update from Raze. 2021-05-17 20:44:19 +02:00
platform - moved the CheckForRestart call one level up so that it is within the Windows code and does not need #ifdefs. 2021-08-10 22:17:00 +02:00
rendering - ensure that shadowmap indices only get set when shadowmaps are enabled. 2021-08-11 10:06:22 +02:00
scripting - reorder evaluation for 'if' statements to handle the condition first. 2021-08-10 19:03:40 +02:00
statusbar - Backend update from Raze. 2021-07-11 09:53:01 +02:00
textures - Backend update from Raze. 2021-07-11 09:53:01 +02:00
thirdparty - Backend update from Raze. 2021-07-11 09:53:01 +02:00
utility - updated common code from screenjob branch. 2021-08-03 12:30:44 +02:00